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evrik

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About evrik

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  1. evrik

    3CB BAF Weapons

    I have been attempting to drum up interest / help on the 'Finding' area and on discord as we have models for the weapons you mention, but no animators so can't make decent reloads. Without that, its unlikely we'll add them. Sorry.
  2. evrik

    3CB Factions

    I would guess so. We run without any issue. I'd say it is a conflict somewhere. All I can suggest is try loading them up one at a time, or in groups, until you get the error. If you can narrow it down, I may be able to fix it in a future update. Failing that, the author of the other mod may need to update. It really just depends on what is causing it.
  3. evrik

    3CB Factions

    What other mods are you using? Do you get the error with just 3CB factions and the requirements running?
  4. evrik

    3CB BAF Weapons

    I don't believe we have any current plans to make any changes to the mortar.
  5. evrik

    3CB BAF Weapons

    I don't believe there is. It wasn't designed to be disabled, sorry.
  6. evrik

    3CB BAF Units

    We know all about the changes. However, we haven't decided if we will alter the Units as we don't have any Virtus equipment in the pack, so it might be odd to give Units the L85a3 without the rest of the kit changes. Players will be able to do that themselves if required, especially if running the Virtus gear made by Mike Phoenix.
  7. evrik

    3CB Factions

    And as is appropriately fitting, seems I missed: Fixed: Missing passenger proxy from Mutt Jeep visual LODs From the changelog. That has been fixed as well.
  8. evrik

    3CB BAF Weapons

    @Charlie1210: I think the optic on it is supposed to be a version of the C79 / M145 MGO. The static weapon is an arma 2 port. It comes with the optic as part of the model. We intended to replace the whole weapon and tripod with a new one. Not sure what has happened to that. @anfo: Thanks for the feedback. I doubt we'll ever add an artillery computer to it. We don't like using it even for mortars! Not sure about the others. I'll pass the suggestions on.
  9. evrik

    3CB BAF Weapons

    You are free to offer suggestions, that's fine.
  10. evrik

    3CB BAF Weapons

    Not to be flippant about it, but essentially when its done (i.e. finished, tested, used in-house for larger testing.....released). 🙂
  11. Title says it all really. I would be great if someone could help finish off a couple of reload animations. If interested, please just drop a reply here or PM me direct. Thanks.
  12. evrik

    3CB BAF Weapons

    I did PM bolo861 following his comment for some clarification on what he was suggesting / i.e. what needed doing, but I am yet to get a reply. If you can provide an example, we can look at including the update. We are busy working on the BAF weapons at the moment, so it would be a good time to implement the magazine compatibility at least.
  13. For wheeled vehicles, you can simplify it a little if you want to. You don't need to define individual 'axis' for each wheel unless you wanted the four wheels on a car (for example) to move up and down to different levels or behave differently. You can use a single axis across all wheels (if you are porting arma 2 vehicles, you can use the 'Basic_Damper_Destruct' memory points already in the model). I usually rename this to 'damper_axis' and use it for all four wheels. I keep the offset 0 and 1 the same for all wheels. It means you can set up one wheel and largely inherit from it for the other 3 in the model.cfg. It also ensures that your axis memory points are the same across all four wheels and of the same size / position. It might help cut down on any visual SP / MP issues. In your example above, this would become: class wheel_1_1_damper { type="translation"; source="damper"; selection="wheel_1_1_damper_land"; axis="damper_axis"; animPeriod = 0; minValue=0; maxValue=1; memory=true; offset0=-0.15; offset1=0.15; }; and for each additional wheel you can inherit almost all of it, i.e. : class wheel_1_2_damper : wheel_1_1_damper { selection="wheel_1_2_damper_land"; }; Keeps it simple.
  14. evrik

    3CB BAF Weapons

    It largely depends on the mission. Most of the time we are using it as a section weapon, carried by the gpmg gunner. However, for weapon teams or in missions where we dig in and defend, it can be deployed with the tripod. The system allows the gpmg gunner to mount his own section weapon on a tripod carried by an assistant (it will change into the static variant) and then adjust the height of the tripod to see over any defensive trench of low wall. If you are defending an area, and have access to ammo crates etc... you can have a two-man team constantly reloading the gun to keep up a steady rate of fire. Plus in the static setup, you get the optic.
  15. evrik

    3CB Factions

    I won't confirm deadlines. However, we can likely release soon after the signature issues are resolved. We are waiting for the BI hotfix to see if it resolves the situation. If it does - great. If not, we'd have to fix that before releasing anything new.
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