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With the official f2p launch being this year, I was wondering if characters will be reset for those that have been playing the game in Game Preview? I was searching through the forums to see if anyone has asked yet and found very little. I know there are perks from the Founders Pack but I don’t think that will be enough to suffice the character, shelter and weapons that players have been acquiring within the Game Preview time. With the gameplay as well balanced as it is, I don’t really see the concern of how new players could be overwhelmed by everyone else having better guns and such. I use the Suomi a lot and find it to be a really well balanced gun even against someone who is using a higher end weapon.
Response to the Vigor team's tweet. Some of these ideas where mentioned on twitter from the community and the rest are from me and my friends. Apologies for my poor English in advance :P. * Some music in the shelter be it a cassette player or a vinyl record. It would add to the atmosphere and add character to the shelter. I also think that it would be a good option if you decided to make the cassettes or vinyl's a collectible item. I think some downtime is needed while your at ease after some intense looting and shooting. * Adding weather effects to the home shelter would be a step in the right direction and prevents the home from becoming distasteful over time. Also adding to the previous point I think some music in the shelter would be so comfy while it’s raining. * I think an extra improvement would be a visual representation of your resources. As the game is going for a immersive feel it would be great to see a pile of wood logs stacking up at the back of the house to represent how much crafting parts the player has. Bigger the resources , bigger the pile. Fable 3 done this idea justice in the way it displays your resources. * A lot of people are suggesting pets. Personally a dog would be a great way to add some company in your home. I also understand that you want the player to feel isolated and vulnerable but that is where the gameplay and maps come to life. * If you don’t agree with the previous point then maybe try and make the shelters accessible to friends if they are in your duo team. Adding some more social interaction while you are waiting for ques would be more enjoyable. * Another feature which would be adored by the community is if we could display our favourite guns in a display case or above the fireplace. These simple touches add to the survivalist feel. * Similar to the previous point maybe as an alternative we could have a mannequin to show off our cosmetics. It could also be used as a gun holder to show off the firearms. * A change that is minor but would be appreciated is if we can use our knives on the training dummies as there is no way to try them out. * My final suggestion would be to make some interactive objects to pass the time while we are queuing or waiting for friends. The Rubik's cube was a good addition but maybe something more immersive. Lets say you were in the living room next to the fire place and the "X" button was prompted on screen and your character could sit down and warm his/her hands near the fire. Gta online houses are a good example of this.
At your shelter when placing items from your backpack to your shelter storage, at random times the ammo will freeze in the item slot its in and cannot be removed; even though its registered as stored. When I go to bring ammo out of that same kind it goes into the slot thats frozen (which can be multiple slots) at this point its a moshpit in my backpack and still unsure how much ammo I bring to the encounter. When in the game, you're left with only what you brought out which is confusing because before the game it will show say 6 stacks of ammo, 3 of which are the frozen ones; only the extra 3 I spawned in will be registered in game. Its especially confusing when the ammo stack has say 21 bullets but the stack you bring in is a full 30 but gets pasted underneath the 21 stack thats frozen, until you're in game and the frozen items get deleted. Its just an inconvenient issue, hopefully someone can look into. Hope this was detailed enough haha? Keep up the good work Devs!
I bought the game yesterday after the two hour trial. I think that the time spent in the shelter should be not only functional to crafting and looting but can become a tactical and important aspect of the game. Preparing the player to hit the outlands and be ready for that. I want the community think about this, it can make a real difference in the game, and maybe also for chilling out in between sessions. My ideas: 1) Introducing a physical activity that helps our character to gain more stamina, more speed, or a better aim, temporarily for the next session or simply adding levels that need to be kept through time. I was thinking like an house made gym, and also to give more value to the shooting range outside the shelter as a sort of training court. 2) Growing plants and cooking. Growing plants can give you the possibilities to create medicines and house made remedy, or others valuables to define. Cooking should give to the character some extra strength for the next session or some other effects to define. 3) Mapping. This game is very tactical because of the importance of looting and also because when you die you loose all your loot. For this reason, having the possibility to look at the map before the session can be something very important for looting or PvP, and I think that while you are in the session you should have the possibility to take photos of the territory, and in this way build the map for the shelter. Obviously the camera should be something that you can craft or find as a special loot. I'm rumbling on other ideas, but for now is enough. What do you think guys? What can be an activity to spend time on when you are in the shelter? Have a good one! PS: Guys I truly believe this can be a great and fun game and if we threw ideas in the forum can be beneficial for all of us and developers as well ;-) !