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Found 2 results

  1. How about making the crates contain level appropriate rewards? Like a Common crate with maybe common rewards and a Yellow/Legendary crate with legendary rewards? Seems like a logical idea... Currently I have a common rain jacket as a reward in my Legendary crate, just doesn’t make sense. Also, some of the challenges and rewards are just puzzling... For instance getting 10 pistol kills and getting rewarded with crappy mats, while doing a shelter upgrade and being rewarded with a Legendary crate?! It seems that the system of generating the rewards is operating backwards, or whoever is coming up with these challenges/rewards should be reassigned! This is a great game concept and it is really fun but it’s little things like these that really take away from the enjoyment of the game. Yes I know it’s a free game, I have like others actually invested cash in this game in the form of the starter pack and will continue to do so as long as certain issues/bugs get fixed. The emptying of magazines on automatics almost had me deleting this game, thankfully that has been fixed!!! Looking forward to an Admins response on this.
  2. In the spirit of previous posts about enabling other players to visit each other's shelter; it would be nice to see a shelter customization feature added to the game sometime. Something along the lines of craftable items such as carpeting, furniture and lighting using various materials. These items could also be found in crates, hidden across different maps or earned through in game challenges to act as trophies to be shown off. It would be cool to see a challenge system that as you complete them certain items are added to your in-house mantle above the fireplace and/or displayed on your loading character boarder. This could be a nice way to keep players interested in looting while in game after shelter upgrading is completed, which really is not that long. In a month or so we are going to see players with fully upgraded shelters that have no reason to loot and will just go around killing other players that are still working on upgrades. Could just be me, but I see the game turning from a loot-and-shoot to a full on PvP game if there aren't systems put in place to keep people interested in looting.
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