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TCGM

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About TCGM

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  1. The problem of incompatibility with the MRH Satellite mod only happens when I am not using the ACE3. With the interaction menu of the ACE3 everything works fine.
  2. The problem of incompatibility with the Dagger Sniper Mod only happens when I am not using the ACE3. With the interaction menu of the ACE3 everything works fine.
  3. Wow!!! That looks Fantastic!!! I want to tryet too 🤩
  4. I have tried all rounds of flare and smoke of all colors and none works with any rifle as zipline. I only have your mod that I downloaded from Armaholic and CBA3. I Also have your ammunition on my backpack and still can't do the zipline thing. What am I doing wrong?😟
  5. Thanks for your answer ... I discovered your mod a few days ago and I am fascinated. The level of detail you have put in is very good. Congratulations. The small antenna and the other accessories are really good. I started creating missions to play with my friends and from now on our bases there is always a command center to control the satellite that you have brought to the game. Thank you. I read in a publication that some players have had problems and I think I understand that you are trying to correct them. So I would like to collaborate informing you about a conflict that I found with the mod called Dagger Sniper Mod (a beautiful mod full of ghillie suits, weapons, scopes, etc.). The problem is that when I reload the Dagger Sniper Mod in a mission that includes the control center, the console through which I communicate with the satellite, stops working. Surely something in your mod and Dagger's is in conflict. I already sent Dagger a message about this problem to see if any of you can solve it. I hope you find the time to see what happened. Thank you.
  6. First of all I must say that your Dagger Sniper Mod is amazing. The new ghillie options for uniforms and for weapons are beautiful and very useful. Thank you. Now I also put to your consideration a compatibility problem that I found with the MRH Satellite mod (a mod that is also very good and adds a satellite, a portable system to connect with it from any position and other objects that help with communication between users and the satellite). When I charge Dagger Sniper Mod in a mission that includes a control center for the satellite, the console through which contact is made with the satellite, stops working. Surely something in your mod and Mr. H are on conflict. I will take the trouble to also inform Mr H. of this problem to see if either of the two manages to solve it. Again thank you very much.
  7. Your Satelite mod disable map markers?
  8. This is the Rifle I use. (Weapon_arifle_TRG21_GL_F) As you can see here I cant use the [FOX] Zipline grenade Your mod works with Arma3 v1.80? Or only with the new one? 🤔 For test it I only use your mod "[FOX] Advanced Urban Zipline" and "Community Base addons A3" It seems that your ammunition is not related to the rifle at this momment
  9. Thanks for this fantastic mod. But for some reason I can not load the grenade into the rifle ... I have the grenade in my backpack and the rifle in my hands and it does not recharge.
  10. TCGM

    LIFTER for ArmA 3

    Thanks for continuing to update this fantastic mod.
  11. @Grumpy Old Man: I think I already solved it ... I used the second code that you sent me and I simply removed a part. It seems that everything works exactly as I need it ... Thank you very much. player addAction ["<t color='#FF0000'>Shoot as Rich Texan</t>", "AirShoot.sqf", nil, 1.5, true, true, "", "objectParent _target isEqualTo objNull AND handgunWeapon _target !=''"];
  12. It would be perfect if the menu option could be activated only if the player is not in a vehicle and has a handgun but does not have it in his hand. Can have a rifle as current weapon because I can add a transition animation so he hang the rifle on his shoulder before my animation starts. Thanks again.
  13. Yes, the script executes an animation. Well guessed. Your script works perfectly, but only when the weapon is in my hand, since the animation starts with the sheathed weapon, could you help me activate the menu with the sheathed weapon? Thanks.
  14. Tested ... This is the error that appeared. '...ns\ShootAsRichTexan.VR\init.sqf" Player |#|addAction ["<t color='#FF0000'>Shoot as ...' Error Type Bool, Espected String File X:\XXXX\missions\ShootAsRichTexan.VR\init.sqf, line 1 Where init.sqf is the file with the addAction code that you sent me. Thank you. Next test?
  15. Hi guys. I am trying to add a new option to the mouse wheel menu, but I want it to be activated only if I have any handgun and if I do not have any the option does not shows at all. Everything works well, but I need it to only works if I have the handgun. This is what i have now: And of course at this moment works with or with out the handgun. player addaction ["<t color='#FF0000'>Shoot as Rich Texan</t>","AirShoot.sqf"]; Te script on "AirShoot.sqf" file works great. Please help. Thanks.
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