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Showing results for tags 'custom character'.
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Hello everyone, Back in 2020, ArmaModFrance presented a new custom unit: The German Shepherd. Years have passed and the dog was never finished. Missing animations, no proper scripts, missing sounds... A lot of things made the release difficult but we always wanted to share this creation with all of you. I actually didn't really want to continue modding anymore but some kind people from the community convinced me to work on one last mod. So, after 2 years, I can finally say that the work on the "doggo mod" has resumed and we plan to release a preview version of this mod very soon. Diwako (AI/Scripts), Louis (QA), Krogar (3D art) and myself (3D art/anims) are now actively working on the mod and I'm happy to tell you that it will be made available as a standalone mod. AMF will also release another version of the dog that is made specifically for their mod with unique features. What you can expect: - A custom unit with cool and realistic anims and sounds - Equipments made specifically for the dog (harness, patches) - An AI that features multiple behaviors and actions - ACE compatibility What is planned but not really sure yet: - A kennel - A camera When will this mod be released? Giving release dates is ALWAYS tricky because we are not sure that we can actually make it in time. While I still can't give you a specific release date, I can tell you that we will release it in Early Access first (we will call this version "Preview") so you can already test it while we still develop the mod. If you want to help us, don't hesitate to contact me on discord: Moonie#7777 I'll be back soon with more information. And while you wait, here are some screenshots taken the last few days:
This is my first post, so I'll begin by apologising for any rules I may break or any syntax issues. Secondly, Im Trying to remodel an entire Arma 3 unit for a mod I am creating. The model was imported to Object builder no worries, I then took my time to follow every tutorial I could get my hands on regarding rigging and setting the unit up to be a playable unit in game. Here is a list of everything that has been done up till now (Without knowing any extra steps): -LODs and Texture set up and working, tested in engine and in game. -Geometry working. -Memory components set up (Now these memory points were used for the Arma 2 example). -Weighting selection to allow for animations (So tedious). - model.cfg and config set up correctly (hopefully). Now when I load it into game, everything works fine, the class path, the textures, I can even control as player, and he moves around as normal. EXCEPT, the model remains in the default "T" stance and about half way through the floor. Does anyone know anywhere I could look, or give me any information on how I can make this work. (Please let me know if you need any more details, like images or my config and model.cfg)