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Showing results for tags 'lods'.
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I have problems with the geometry of my model, the failure is random. place 3 models and the three fail differently. I remade the geometry and increased the mass but I can't solve the problem. Anyone know what can it be? there is also a probability that the model is perfect, no flaws. these errors only occur on the sides and on the front stairs.
Hi, my names Wendy, and I'm quite new to 3d modeling. I've been working on this project for about a month now. I've taught myself everything so far through YouTube videos and the BI forums, but there simply isn't enough information on the web for me to wrap my head around what to do next, I've got the complete 3D model of the tank ready to go, but I simply do not have a clue how to do the texture work, PhysX or config work... There's just no information I can find on how to do this type of stuff on a tracked vehicle. So I've reached a brick wall in continuation of my project. So basically what I'm looking for is someone to help me bring the model to life. Help would be hugely appreciated. :)
Hello guys, I am new to modelling here but I am having a problem with my geomtry lods. I made a basic model (PC case) and I am able to see it in game. BUT, My geometry lods don't work. I can drive, walk and shoot through my basic model. I followed a tutorial on youtube and made a basic shape that outlines the model (a cube). The shape has no non convexities and I did find compunents+ add a mass to the geometry lods. The author of the video says everything looks good, and that it should work, but it just doesn't and ends up like this. https://gyazo.com/6c88f9c9807626fa9f897edebfdae96c I used mikeroe's pboProject to build the PBO and also tried using addon builder. Still no luck. Here is a link to my files: http://www.mediafire.com/file/4yu6k1jixv43ixt/JAF_pccase.rar Any help would be appreciated as I am pulling my hair out right now Thanks for reading! EDIT: I got it to work ONLY when it is under CfgVehicles but it refuses to work under CfgMagazines? Could anyone please add to this?
This is my first post, so I'll begin by apologising for any rules I may break or any syntax issues. Secondly, Im Trying to remodel an entire Arma 3 unit for a mod I am creating. The model was imported to Object builder no worries, I then took my time to follow every tutorial I could get my hands on regarding rigging and setting the unit up to be a playable unit in game. Here is a list of everything that has been done up till now (Without knowing any extra steps): -LODs and Texture set up and working, tested in engine and in game. -Geometry working. -Memory components set up (Now these memory points were used for the Arma 2 example). -Weighting selection to allow for animations (So tedious). - model.cfg and config set up correctly (hopefully). Now when I load it into game, everything works fine, the class path, the textures, I can even control as player, and he moves around as normal. EXCEPT, the model remains in the default "T" stance and about half way through the floor. Does anyone know anywhere I could look, or give me any information on how I can make this work. (Please let me know if you need any more details, like images or my config and model.cfg)