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About ANZACSAS Steven

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    Gunnery Sergeant

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    Joined: Jan 2007/Merge Date :

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  1. ANZACSAS Steven

    Enhanced Advanced Helicopter Flight Model Mod

    @Cochise333, I just watched that linked vid again and realised i didnt watch it till the end.I was refering to the chinook doing a "handbrake" turn when i said i seen the ai doing that.Wouldnt know how to re-enact it though.:) The above code i posted will solve most of your troubles and start to get the ai to look cool while landing.:)
  2. ANZACSAS Steven

    Enhanced Advanced Helicopter Flight Model Mod

    @Cochise333, Thanks for the feedback and interest.:) I'am honestly not sure about rectifying the rotor disc lift like your describing.I have thought the same thing on occasion,but figured i was just carrying too much momentum.Ill keep it in mind though.:) @John111 and all, The problem with the ai landing crappy is they are going too fast for a nice landing.Use this code in the init of the heli, a waypoint or a trigger to set the AI's max speed. - this limitSpeed 150; That will help immensely.The terrains aren't that big so there's no real hurry to get places.This speed also allows for much easier formation flying with AI.:) @Cochise333, I've seen the ai do that trick ingame, Its only when something is going really wrong somewhere though..lol
  3. ANZACSAS Steven

    Vilas addons in A3 w.i.p.

    Welcome back bud!
  4. Hey guys, this just pooped up in my youtube feed.Havnt seen this livery before.Looks cool.:)
  5. @Firewill,i seem to be having trouble with the presets not working with the AMS for the F16.Any one else have this issue? Nvm.I got it.:) Thanks.
  6. ANZACSAS Steven

    Enhanced Advanced Helicopter Flight Model Mod

    Updated - 1.3. - Tweaked UH80 flight model. - Fixed ai behaviour issue introduced in last patch.
  7. ANZACSAS Steven

    DisableAI Bug in Dedicated server

    Typo bud.But thanks anyway,:)
  8. ANZACSAS Steven

    DisableAI Bug in Dedicated server

    I found the issue. The problem is in the simulation manager module.Its not Dedicated server compatible.I am going to enable the dynamic simulation option in the target units. Ill post again if this also does not work.Otherwise consider this post as the final solution. pierremgi, Thanks for reaching out bud. 😎
  9. ANZACSAS Steven

    Voice actors needed!

    Hey ppl, Iam working on a sp/mp heli mission that has complex back and forth radio chat.I have already had some great help but would love to expand a lil with some artillery radio chat. Looking for American accent both male and female roles.Its a free mission and is just for fun.😎 Full credits given. Thanks. Steve.
  10. ANZACSAS Steven

    DisableAI Bug in Dedicated server

    The mod is NZDF mod - unreleased.The vehicles are empty blufor assets for the players, with the respawn module sync'ed.I can see if i can make a vanilla version to share. I am going to look into the CBA an give it a try with it disabled.I found out NZDF mod doesnt require CBA .It is on the server for another mod that can be cut from the list. Thanx again m8.:)
  11. ANZACSAS Steven

    DisableAI Bug in Dedicated server

    pierremgi, Thanks for your reply.I understand the disableai command. The problem is when its applied to the description file or selected thru 3den the vehicles fail to create/spawn in the beginning of the mission. There is NO scripted spawning,just the game spawn/creation at mission start.Its a strange bug ive never seen before. The server is running CBA .I might have to disable/uninstall that and see if the problem persists.I have heard of CBA breaking missions but have never experienced it. Thanks for trying to help pierremgi.:) Anyone else seen this error before?
  12. Has anyone had any issues with the Disableai = 1; in Dedi-server environment? If i Disable this option or add the line into the decription.ext file no vehicles spawn in the mission.It may be dedi-server only issue. Thanks. Steve.
  13. Hey bud,Cool mod.Thnx team!!.Are you guys interested in a mission addon to package with/for the mod?


    I had alot to do with the aircraft mods in Arma1 and 2.Ive made many mods related to aircraft/missions over the years e.g napalm,missile efx etc etc.

    Anyway,heres a link to my workshop page to have a look at some of the missions ive planned to make a version of using the USAF mod.




    I dont really want to fill my workshop with a hundred versions of the same missions.:)So, I reckon at least some missions should be shipped with the mod so that it can be loaded on a server and is ready to play, same night.I did this many times in Arma 1 and 2 and it was appreciated by many server clans/moderators.


    Thanks bud/team.




  14. ANZACSAS Steven

    Any Jet or Helicopter Campaigns?

    Try this one - Air War Over South Asia - Multiplayer ,cooperative ,dynamic ,strategic and tactical air campaign. Can be played as a singleplayer air campaign with respawn. https://steamcommunity.com/sharedfiles/filedetails/?id=1936331121 Vanilla Aircraft version here - https://steamcommunity.com/sharedfiles/filedetails/?id=1597976809 Heres a patch for the F-16 (firewill) flight model that has missions packaged with it - https://steamcommunity.com/sharedfiles/filedetails/?id=1945389904 More air missions and aircraft based mods in my workshop here - https://steamcommunity.com/profiles/76561198177639409/myworkshopfiles/?appid=107410 😎
  15. Flight Model Patch For Firewill's F-16 Fighting Falcon by ANZACSAS Steve. ------------------------------------------------------------------------------------------------------- - A Flight model/dynamics patch for firewill's F-16 that makes it more like DCS.:) - Signed and has server key. - Also comes with a multiplayer mission pack listed below - COOP 6 Save The Platoon - Altis, COOP 20 Combat Air Assault - Tanoa, COOP 12 Air War Over South Asia - South Asia v1.4, COOP 10 Anti Aircraft Hunt - South Asia v1.4. - Thanks to bis and the community. - Thanks to Firewill. - Enjoy 🙂 https://steamcommunity.com/sharedfiles/filedetails/?id=1945389904