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Everything posted by ANZACSAS Steven

  1. ANZACSAS Steven

    Any Jet or Helicopter Campaigns?

    No, Not really m8.๐Ÿ˜€
  2. Larger pic - http://www.mediafire.com/view/8b7eb2a2n1ww6hq/ANZACSAS_SouthAsiaPic1Largeb.jpg/file Massive 122x122klm South Asia terrain from "Take On Helicopters" ported to Arma 3 version 1.5 ---------------------------------------------------------------------------------------------------------------------------------------- - No Errors!!! - Version 1.5 - Fully compatible with CUP Mod!! - Tinkered with the cloud lighting and clouds/weather. - Edited objects to be seen from further distance. - Tinkered a bit.:) https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816 - Changed some textures to better suit the Satmap. - Enhanced clutter,Insects,Dust Efx,Haze efx. - Enhanced "Take on Helicopters" Weather. - Uses A3 lighting and sky. -SATMAP texture for in cockpit view. - Now has call to prayer,Arabian radio music and Arabian market Sound SFX added from Takistan.They are found in the Sfx sounds in triggers. - There is quite a few objects added in the editor in the South Asia section that are in the data Pbo's from Take on Helicopters. - Vegetation objects have been added in the editor in the South Asia section for mission makers. - Objects in 3d editor are only partially supported.Feedback still welcome.:) - This terrain focuses on aircraft and large scale missions. - Roads are painted so AI dont follow them the same as in Arma terrains.Extra waypoints are required for ground vehicles. - Water areas are painted and are purely visual. - Concrete runway,taxiway and parking areas have been added in the 3d editor.Found in the South Asia Category. - Comes with an Airbase Template Mission that has concrete runways,taxiway,parking areas and lighting already laid out ready to use. Mission is unpbo'ed in the Missions folder in your South Asia v1.5 ANZACSAS mod directory. - Thanks to Bis and the Community. - Enjoy!! MP Mission's - Persistent Coop 1-30 Combat Air Assault (Ground forces mission) https://steamcommunity.com/sharedfiles/filedetails/?id=1571693129 Persistent Coop 1-10 Anti-Aircraft Tank Hunt (Simple SEAD /training mission) https://steamcommunity.com/sharedfiles/filedetails/?id=157597646 Persistent Coop 1-12 Air War Over South Asia (Air Strategy mission) https://steamcommunity.com/sharedfiles/filedetails/?id=1597976809 Larger Pics of terrain - http://www.mediafire.com/file/7685a7ed120caaz/ANZACSASSouthAsiapic10.jpg/file http://www.mediafire.com/file/ctgqtwg2x8by1ds/ANZACSASSouthAsiapic11.jpg/file http://www.mediafire.com/file/cec8kvv22pg5i21/ANZACSASSouthAsiapic3Large.jpg/file http://www.mediafire.com/file/l3sl31klmr3y5lf/ANZACSASSouthAsiapic12.jpg/file http://www.mediafire.com/file/lcczm59qbrn2272/ANZACSASSouthAsiapic13.jpg/file http://www.mediafire.com/file/jahc5czide4bn0y/ANZACSASSouthAsiapic2Large.jpg/file http://www.mediafire.com/file/riuenk9vga1g1t9/ANZACSASSouthAsiapic6.jpg/file http://www.mediafire.com/file/su89q1na2yq41ct/ANZACSASSouthAsiapic7.jpg/file http://www.mediafire.com/file/r4bbolr8z14io0f/ANZACSASSouthAsiapic8.jpg/file http://www.mediafire.com/file/6tdfjtft12dxtd9/ANZACSASSouthAsiapic9.jpg/file - There are nine pictures inside the south_Asia_h.pbo so that they can be used for overview pictures on a Server in Multiplayer missions. they are - overviewPicture = "HSim\South_Asia_H\data\images\SouthAsiamissionpic1.paa"; (1 to 9)
  3. ANZACSAS Steven

    Sangin District Helmand Province.V4

    Thanks m8.I've been really short of pc time so i havnt had time to mess with the lighting/water values.If you've changed to BIS lighting, the water colour code i sent should work good.:) If you dont have that anymore, give me a yell via pm.I'll resend.I still gonna do a couple of tests using a tiny bit of the old lighting values. Steve.
  4. ANZACSAS Steven

    South Asia v1.5 No errors!!

    Hi m8, Sorry bud i missed your post.:( I re-uploaded the mod a lil while ago (without any edits) due to Steam not updating correctly.Is your version 1.6 and do you still have this problem? I just ran the terrain now to double check and everything ifs fine my end.Also havnt had any reports of any issues since then. Thanks. Steve.
  5. ANZACSAS Steven

    You've played to much Arma when:

    Your style and efficacy of moderating is still sorely missed, still today. People just listened.๐Ÿ†
  6. ANZACSAS Steven

    You've played to much Arma when:

    @Placebo, Hey bud, Good to see some old souls still around!!
  7. ANZACSAS Steven

    [HELP] PBO locking system

    Thats a pity bout the paywall.I would use that function.BI should have this as an option in addon builder...Way too many addon raiders these days and Nothing gets done about it.Kinda shits ya when you might spend months developing code just for ppl to copy it and upload as a different name with NO mentions of the sacrificial dev/author.
  8. ANZACSAS Steven

    Sangin District Helmand Province.V4

    FYI, A2 OA skybox and TKOH skybox are the same files.
  9. ANZACSAS Steven

    Reduced Haze Mod v3.1

    Reduced Haze Mod v3.1 For Arma 3 by ANZACSAS Steve. ------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------- - Reduces Haze for better visibility especially when flying. - Note the low lying fog in the hilly areas is more pronounced. - Works for CAWorld (Bis Base class Terrain) Altis ,Malden, Stratis and Tanoa. - May work for alot of addon Terrains based on these islands/Classes. - Works With CUP. - Thanks to bis and the community. - Enjoy ๐Ÿ™‚ Version 3 fixes the too little haze on CUP islands and some addon/terrains based on these islands/Classes. Now signed and has server key. http://www.mediafire.com/file/b3w32m2qh4w5jf1/ANZACSAS_Reduced_Haze_Mod%282%29.7z/file https://steamcommunity.com/sharedfiles/filedetails/?id=1397683809 Update: 16 Dec @ 1:29am v3.1 - Too blue sky Adjusted. v3 - Better overall effect when using Addon terrains. v2 - Signed and server key added. v1 - Reduces Haze for better visibility especially when flying.
  10. ANZACSAS Steven

    Reduced Haze Mod v3.1

    @Younes Bkr, Yes bud.Gotta do it soon.:)
  11. Arma 2 had the ability to fold rotors on the marines heli's.Dunno if that helps.. ๐Ÿ™‚
  12. ANZACSAS Steven

    Trees, Bushes and other small stuff

    I brought tis up with BI along time ago and they weren't keen on it.And apparently not for the reasons i thought. Looks like they still aren't keen on it.I ported the South Asia terrain from TKOH and added the vegetation objects to 3den if you ever find yourself in that addon. There are many objects that can be placed with an editor extension addon that dont leave dependencies.But, iirc, the vegetation isn't one of them.But still worth looking into.Its been awhile since I've used one.
  13. ANZACSAS Steven

    AI Discussion (dev branch)

    Can i assist somehow in supplying a test mission for you Dev's to look into? I've been seeing this for awhile but thought i would apply a process of elimination to be more confident it was the damage values in the efx class that was causing the issue. Just let me know if i can do anynore to help. Thanks guys!
  14. @-ben-, Mmm.Lamb on the spit...๐Ÿฅ‚
  15. ANZACSAS Steven

    Respawn Menu Loadouts

    I got it sorted bud.Thanks anyway. ๐Ÿ™‚
  16. ANZACSAS Steven

    Reduced Haze Mod v3.1

    Thanks for the pics.I'll have a look into this further.I'll do some tests at different times of day and see if that is playing a part. ๐Ÿ™‚
  17. ANZACSAS Steven

    Reduced Haze Mod v3.1

    @fideco, @Airshark,BI devs acheived the lighter blue colour by using the haze.Once the haze is reduced the bare blue sky is revealed.I did make an effort to reduce the strength of the blue.I'll have to have a look into it some more.Also, ill-configured terrain addons may affect the overall effect too.There is options to slightly colorize the game.Have you guys tinkered with anything there? This is a screenshot of Malden on my pc - https://1drv.ms/u/s!Ar1N7UUCeCywgy79rVNsOfCtIx4j?e=KkXbHx
  18. ANZACSAS Steven

    Enhanced Advanced Helicopter Flight Model Mod

    Thanx bud! Been messing with the lynx/hellcat lately but have put it aside atm and working on a sp/mp heli mission pack.I'll probably return to this mod and do some more work on it once i have released the mission pack. ๐Ÿ™‚
  19. http:// Enhanced Advanced Helicopter Flight Model mod for Arma 3 by ANZACSAS Steve. - An enhanced flight model mod for helicopters with an emphasis on modelling torque and ground effect. - More challenging flight characteristics. - Sim level tolerances for RPM and rotor stress. - Take on Helicopters Sim level. - Works for the following helicopters - UH-80,MD500,CH-29. - May work for addons based off these units/classes. - Signed and has server key. - Works in SP/MP. - Can be used by client only. - Enjoy. ๐Ÿ™‚ Link - https://steamcommunity.com/sharedfiles/filedetails/?id=1923464093
  20. ANZACSAS Steven

    Reduced Haze Mod v3.1

    Iam afraid iam unable to disable or enable terrains.:( Which other terrains are oversaturated?I may be able to tinker with it a bit possibly. It might be m8.I will have another look into it for a future patch.Is it too blue for you on all terrains or just on some ,as stated above?
  21. ANZACSAS Steven

    Respawn Menu Loadouts

    This code returns a no role present error.
  22. pierremgi, I forgot about this post in my search for the solution. Heres a link to the solution to the issue i was having with this error - Thanks for reaching out anyway bud.:)
  23. @Mojo_Dog, Dude you saved my arse.That wouldve been the last thing i checked...Owe you more than a few beers for that one buddy.Stellar work my friend!! ๐Ÿ‘
  24. I'am getting this problem now but only on mission start in multiplayer.Spawn in as a seagull.Singleplayer has no issues.Only just started the last couple of days.I havnt found any solutions as yet.
  25. ANZACSAS Steven

    AI Discussion (dev branch)

    Been finding and have received feedback that there is some serious fps loss when AI are taking damage from fire/s.Is there a limit to what can or should be used? It doesnt seem to be correct that even just 1 or a few AI units receiving damage can have such a huge impact on fps.It smells a bit fishy to me..:) Thanks