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Sanchez Milsim

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About Sanchez Milsim

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Occupation
    ARMY

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    Sanchez+
  • Youtube
    channel/UCiD6H_1Om0PYjbTxRD3vJEQ
  • Steam url id
    sanchezdesign
  • Twitch.Tv
    sanchez_esus

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  1. Sanchez Milsim

    ADV - ACE CPR

    We too, its a shame, i think this is essential mod.
  2. I try it, thanks!!!
  3. Hi, we are having a lot of troubles with ACRE. In the last two events, al least at 2 or 3 hours of playing people begin to stop listening others but others listen that people in long range and short range radios. I have RPT of both events. First one almost 50 players and next one 25 five players. We are in 3.3.2 all clients. All with same ACRE version. We love ACRE, but this failures are breaking latest events. We are the only one?? Thanks!!
  4. It is an honor for me to participate in this immense project, thanks!!
  5. Sanchez Milsim

    MAJAN

    Now is available for download, and enjoy. https://steamcommunity.com/sharedfiles/filedetails/?id=1825738606
  6. Sanchez Milsim

    MAJAN

    Size: 4096x4096 Mods: -LYTHIUM (requires JBAD but MAJAN not) -CUP Terrains Core Thanks to: -Silola for XCAM. -[CORP] zgmrvn & [CORP] Hashlych for Surface Painter. -Snake man for guides on PMC Tactical. -Temppa for answer my questions and usefull help. Download: - Steam Workshop - Armaholic Description: Majan is a new terrain inspired by the usual desert lost cities in the Middle East, with hundreds of tracks coming from all directions and remote wall-mounted complexes around it, as well as business centers and industrial complexes related to oil. The real location is Bir Moghrein in Mauritania, but map is not inspired by the actual location. It is the perfect scenario to put into practice the knowledge of MOUT and CQB, due to its narrow streets and its 100% practicable buildings inside the big city. Driving will also be a skill that must be kept in mind when driving on dirt and sand tracks, it is sliding terrain and it is easy to lose control. I have used the buildings of CUP, Arma 3, some of Tanoa, but above all the excellent pack of houses that includes the LYTHIUM map of the FFAA team. Those of us who have been playing the saga for years believe that we value a lot when we enter new buildings and do not know its interior, this is what has been sought using this type of buildings. Another detail that I think was not included in any map of the ARMA saga are the signs and street names. In urban surroundings it is difficult to transfer coordinates and a good way can be to see the signs and transmit by radio: "I am at the crossroads of MINHA and ALAISHAB streets", and then you look into your map and find this crossroads. Custom advertising has also been included. Full gallery here.
  7. soon as possible, thanks!
  8. wishful of this release, i would like to use it in future map projects, thanks for info and the news!! if you need help to object placement i have a lot of experience with XCAM, will be a pleasure to cooperate in this huge project.
  9. I follow you youtube channel. This stuff will be included in JBAD?? or separately?? Good job, people is boring of arma 2 buildings, i know interior better than my house XD. New buildings make difference. Thanks and good job!!
  10. Hi, are u using Opteryx buildings in this map???
  11. Sanchez Milsim

    Arma3 Videos

    Searching for enemy caches in new map Majan
  12. Sanchez Milsim

    Veteran mod (VTN) - announcement and WIP

    Toyota HZJ79 SC is amazing. But we cant use it. Thanks
  13. Sanchez Milsim

    Kujari

    Nice job, one more time. I like your maps because haves good balance between performance and detail. Next map Colombia or someplace in south america, would be nice.
  14. Sanchez Milsim

    Breaching Charge

    hi!, im having trouble for detonate door placed charges on dedicated.
  15. Sanchez Milsim

    Randomly generated roadside IEDs

    NO ACE NO FUN I remember this script work with objects not with mines, would be nice for example a user defined array and place here ACE IEDs or CUP IEDs, and script can place objects over they to hide.
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