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Found 3 results

  1. Faces of Bohemian Interactive for Arma 2 & Take on Helicopters ported to Arma 3. The new ToH characters mod, including the faces that appear in ToH adapted for Arma 3, have their limitations as they are textures from Arma 2. But it has been adapted and created the necessary textures to look as good as possible. Due to the number of requests for new faces of Arma2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces, Arma 2 Private Military Company, Arma 2 Army Of Czech Republic... I have expanded the project so much that I am opening a new thread. Sorry for the inconvenience. It currently includes 150 ToH/A2/A2PMC/A2OA faces ready to be played. https://community.bistudio.com/wiki/Arma_2:_CfgIdentities You can download from now in Workshop, enjoy: @ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941 (Available via WorkShop). https://www.armaholic.com/page.php?id=36264 (Available via Armaholic). Todo.txt @ToH Characters Known Bugs: -Quality flaws in NOHQ that give a very bulky feel to human skin. Any advice on the old faces of A2 or ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Arma 2 & Take On Helicopters is made by Bohemia Interactive. based on Public Data Pack
  2. Version 2.0 Description: This pack adds 37 new faces to your game and also unlocks faces from campaign. Download: The mod can be found on these official release mirrors: ARMAHOLIC WITHSIX STEAM WORKSHOP GOOGLE DRIVE Gallery: Full Gallery Link Classnames Link
  3. i want reuse the Stavrou character like "opfor FIA" if you enable only the head you have a tatoo on the arms but the colors are not as intense as the original uniform look the image So i added the HL textures and materials but with no luck this is the code class IG_Leader_t : Default { disabled = 0; displayname = "Stavrou"; texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa"; head = "IG_Leader"; author = "$STR_A3_Bohemia_Interactive"; identityTypes[] = {"Head_Euro", "Head_NATO"}; material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat"; materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; textureHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa"; materialHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; textureHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa"; materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; }; about the injury rvmat file, there is one even for the arms. someone has work on it before? thanks in advance
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