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Found 4 results

  1. Faces of Bohemian Interactive for Arma 2 & Take on Helicopters ported to Arma 3. The new ToH characters mod, including the faces that appear in ToH adapted for Arma 3, have their limitations as they are textures from Arma 2. But it has been adapted and created the necessary textures to look as good as possible. Due to the number of requests for new faces of Arma2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces, Arma 2 Private Military Company, Arma 2 Army Of Czech Republic... I have expanded the project so much that I am opening a new thread. Sorry for the inconvenience. It currently includes 160 male & 45 female ToH/A2/A2PMC/A2OA faces ready to be played. https://community.bistudio.com/wiki/Arma_2:_CfgIdentities New story characters! I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse. So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios. In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be. Pin Mei: VIPER trainer. Veteran of war, one of the most recognized instructors among the VIPER, although he is more famous for his bad temper. Morten Gregorius: SPETSNAZ medic. Combat medic, with strong nationalist convictions. War crimes attributed to him. Bill Gudiki: OPFOR Gendarme. Corrupt to the core, old sergeant in the gendarmerie. Linked to local mafias and syndicate activities. Ben Tailor: FIA BLUFOR anti-tank. Mercenary and lover of his MRAWS "Doris", he has a strange relationship with "her". Lia Icebreak: CTRG Sniper. An elite female shooter, she is among the best snipers in the CTRG. How to do a face conversion from A2 to A3? Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3. Well, behind this mod there is a lot of technical and artistic work. Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces. It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2. You can download from now in Workshop, enjoy: @ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941 (Available via WorkShop). Todo.txt @ToH Characters Known Bugs: -Quality flaws in NOHQ that give a very bulky feel to human skin. Any advice on the old faces of A2 or ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Arma 2 & Take On Helicopters is made by Bohemia Interactive. based on Public Data Pack
  2. Hey all, Booted up Arma today to test some things. I noticed that some of the heads in ASCZ_Heads and all of the heads in my Arma 3 Females mod are having issues with the arms and legs textures being completely white or having screwed up lighting. Does anyone have an idea of how I could fix this? I am using custom arm/leg textures for these modifications. https://steamcommunity.com/sharedfiles/filedetails/?id=2021778690 Would appreciate any help y'all can give. Thanks much! Sam
  3. Version 2.0 Description: This pack adds 37 new faces to your game and also unlocks faces from campaign. Download: The mod can be found on these official release mirrors: ARMAHOLIC WITHSIX STEAM WORKSHOP GOOGLE DRIVE Gallery: Full Gallery Link Classnames Link
  4. So as of right now, I'm trying to do a faces mod similarly to what ASCZ Heads did with their custom mods, only, that the faces I'm trying to make wouldn't be able to be selected by the AI, exclusively player-decided. What I'm struggling with right now is the config.bin file and whether or not the base .paa file for the textures is suitable for use in the mod. All assistance is appreciated, but the last thing I want to hear is to just copy the config from another face mod and fill out the spaces as that does not help me in learning how to make a config.bin file from base.
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