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Jove Chiere

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About Jove Chiere

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    Barcelona, Spain

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  1. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I am going to write a small and vague guide so that you can test MAGPIE with FSR in ArmA 3, but it is pleasantly simple. MAGPIE is a free software of Chinese origin that allows you to scale small windows to full screen, and for a correct viewing, it allows you to add pixel scaling filters. To simulate the effect of the FSR we only have to run Arma3 in window mode at a size smaller than our screen, and with MAGPIE open and the FSR zoom mode, press the ALT + F11 keys (Customizable). As they say in the FidelityFX-FSR GITHUB, you can use a percentage mode or some preset window sizes. I recommend leaving the Arma 3 scale at 100% and lowering the window size. According to FidelityFX-FSR, these presets are: And this is it, by pressing ALT + F11 we can expand the selected window and see the game with the FSR effect applied. Clarification that the FSR is designed for people who play with high pixel density screens and lose a lot of FPS for that reason.
  2. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I can only show evidence of image quality, the FPS also goes up of course... But it's not the same result using shader injectors compared to something native. Still I will show you a very silly example that we can all understand. https://imgsli.com/NjQxMzE The same image at 2160, 1800 and 1080 pixels vertically.
  3. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    OK, it is now possible to check the FSR status in any game (in this case ArmA 3). For this I used MAGPIE, a free Chinese software found in GitHud that is used to scale game windows to fullscreen. I have used many formulas so you can appreciate the variations by applying 3 values: Window resolution + 3D scaling in ArmA 3 + FSR on/off https://imgsli.com/NjQxMTU/ With these 3 parameters we can see the differences and compare one image with the other. Within the comparisons, for my personal taste and image quality, the main difference is when we use the official A3 scaling, on a 3840x2160 screen with a 50% scaling, the image is very blurry in the final result. Whereas if we lower the resolution to 1920x1080 and leave the A3 scaling at 100% with the FSR filter, the result is an image very close to the original. https://imgsli.com/NjQxMTU/2/6 Therefore, I conclude that the ideal would be to integrate the default FSR effect into the ArmA 3 engine managed by the scaling percentage and the image sharpening slider.
  4. Jove Chiere

    ToH Characters

    Create a thread in the forum and if you want we can talk about it... To continue this conversation here is to break the thread of the topic of this mod.
  5. Jove Chiere

    ToH Characters

    It may seem strange, but I also looked at it a long time ago, because of the Spanish language (which doesn't exist). But it is really hard the amount of words and combinations (normal and whisper mode) that have to be recorded. So, I left it in the "for Arma 4" drawer. I even thought about creating a list of all the words needed, using DeepL to translate them quite correctly and using Microsoft Azure voices to record the sounds. But it's still A LOT OF WORK! and I'm an artist, not a sound editor or a programmer...
  6. Jove Chiere

    ToH Characters

    Three new heads created for the next pack 3. For now I have 6 created, but the idea is to get to 18 new heads. Poland, Spanish & Japanese (The texture was chosen at random) History of existing heads... Working on Pack 3 In this image you can better appreciate the subtle differences of each face, it seems little but by adding a texture, it gains a lot of personality.
  7. Jove Chiere

    ToH Characters

    Working on a new ToH Characters update of heads (3d models only) of more ethnicities, in order to create more diversity. Surfing the internet looking for factions I found a lot of information about average faces in world populations. And the truth is that I find many of these faces very recognizable (although we are all different). So I've started to work on modelling ethnic heads (I don't have any A2 textures left to convert). Here I show you the first three... Kenyan, Ethiopian & Russian (The texture was chosen at random)
  8. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    It's true Valken, that we already have image scaling and even the focus filter, but even if these two options are maxed out, the effect on image quality is very blurry in vanilla. FSR creates a spiral focus with artefact correction and also without generating a temporary file to be read, all directly on the GPU. Of course this is not going to free up CPU work to control AI or vehicle physics. So we will need a good computer. But 2k or 4k gamers will be able to adjust their FPS better even if their GPUs are not state of the art (or even pre state of the art). Obrigado a você Pagoda.br, the previous image comparison host closed or deleted many links. This site is better, faster and with more options. About the 1080p version, I haven't tried that option, but if you zoom in and fullscreen in the image options, you will get a very close feeling of how it should look. The quality will decrease a lot as there are less pixels, and the effect will be much more visible. But as I said, if your computer's performance has reached a limit, you will have to sacrifice graphics quality to get more FPS.
  9. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    If BI were to implement this technology, we could scale the image to 75% of the screen and gain 50% more FPS. It is clear that at higher resolutions (e.g. 4k) the scanning performance improves a lot without affecting the quality too much. If we go to 50% scaling, the quality drops a lot, but we gain 100% more FPS. Remember that it is not the same quality if we scale a 1080 to 720 resolution than a 2160 to 1080. But if you are willing to sacrifice quality for fluidity, it is very viable. The graphics card doesn't matter the brand or model. From what you can currently squeeze though 50% or 100% more of. FPS.
  10. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Updated links to a better page, sorry for the inconvenience.
  11. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Battleye screams like crazy... It should be implemented directly as adding external DLLs makes it a possible cheat. Plus a fatal error when closing the Arma 3 client.
  12. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    If it currently has 60 fps... it could easily go up to 120 with the performance option (scaled to 50% resolution).
  13. I have an AMD GPU and I play Arma3 in 4K, and the FPS in many occasions are low, having the option to scale the screen resolution to avoid fps drop. But the quality of the filtering is not very good, and the image loses sharpness and too much quality. AMD's FSR options have just been released, which work equally well on Nvidia and Intel, achieving better quality and lower image scaling. As this is difficult to explain, I wanted to make some example images (with a small x3 magnifying glass) so that everyone can judge. Images at 4096x2160 pixels ArmA 3 Fidelity Super Resolution TEST Multiple options for comparison Zoom in to see more detail, pixel by pixel on your screen I personally gain 150% more FPS when using the 75% scale, and 200% more FPS when using the 50% scale. This is very easy to implement, there are already mods like the one in GTA5 that add support for FSR externally created by the community. And the same author has created a FSR common distribution that can be used in any game. I guess many will say "NVIDIA's technology is much better! Better to implement DLSS.", and it's true... but the problem with this is that it will only be a breakthrough for a privileged few with their RTX 20 and 30 series. I look forward to your comments on this, Thank you.
  14. Jove Chiere

    ToH Characters

    Crimson Lance, for Lancer Red... Copy? Version 1.350 If you're planning to go to Takistan for your summer holidays, maybe our friends from the BAF can join you, because they're finally back on active duty! Uniforms, weapons, vehicles and terrain from the CUP mod. In addition to the 11 BAF dlc faces, I've also included the 9 missing Asian faces from the PMC dlc. British Armed Forces UK new faces ION Services asian new faces With this I think I've closed all the faces that existed in the A2/A2OA/TkoH games. From now on I will only improve the quality and add camouflage configurations or story characters. More story characters! Armaverse We have also added 7 new story characters (a total of 12 so far), which I will now introduce. Daniel Deadman: Explosives Diver Specialist. Paul Harris: Local Tanoa dealer. Vladimir Nikitins: LDF light soldier. Korneel Lewandowski: Criminal hacker expert. Andrew Sfakianakis: Former AAF soldier (Traitor). Peter Fritz: Civilian arms dealer. Betty Mynatt: IDAP volunteer. I hope you like it and enjoy this mod and all its possibilities. A big hug!
  15. Jove Chiere

    ToH Characters

    That's my plan, to let my imagination run wild, but with some Armaverse logic. Any suggestions are welcome. It would be much easier with AEGIS, with those dependencies, you can create all those combinations you mentioned (UK, Iran, China, etc..). But I don't plan to add dependencies to the MOD, so I will have to rely on the options VANILLA offers me.
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