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Jove Chiere

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About Jove Chiere

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    Sergeant

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    Male
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    Barcelona, Spain

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  1. Jove Chiere

    ToH ReCharacters

    A new start Beta Version 0.1.5 I bring a new update, this time I have already perfected the system of creation of the faces and I have renewed all of them. Also adding the effects of bleeding on body and face when receiving hits or shots. I'm happy with the result and above all with the mechanization of the process. I hope to gradually have all the faces of ArmA 3 converted to ArmA Reforger. Enjoy it...
  2. Jove Chiere

    ToH ReCharacters

    Taking up old projects Beta Version 0.1.2 I've taken up again the texturing of the characters from ArmA 3 to ArmA Reforger. Several things have changed, so I've had to half restart the texture transformation process. As you can see it's a bit different from how it was at the beginning, but the methodology of representing the faces in AR has changed, simplifying it and losing quality in the process. W.I.P. Wounded W.I.P. Boris Krupin in the nude Updates: improved face textures added body colour textures added first wounded textures on 2 heads (test)
  3. Jove Chiere

    ToH Characters

    Small differences between women Version 1.440 Greetings friends of physiognomy... One thing I have been asked to do is to add identityTypes values for female faces. Now you can set your mods according to these values depending on the ethnicity of the woman. Head_Euro_W Head_Greek_W Head_Tanoan_W Head_African_W Head_Asian_W Head_NATO_W Head_TK_W Head_Enoch_W Head_Russian_W It's really simple, just add a _W to any existing identityTypes. Good luck and happy holidays 2024.
  4. Jove Chiere

    ArmA 3 Characters 4K - A3C4K

    I think I have the perfect Normalmap template to generate all the faces of ArmA3 at 4K. A correct combination of the skin details we have in Vanilla, plus a more realistic minidermis and added a microdermis that is the delight of any potographer. Of course I'm also improving the feet for the legion of podophiles! Happy weekend... & feet.
  5. Jove Chiere

    ArmA 3 Characters 4K - A3C4K

    You're right about the cover, but maybe it's also on purpose as aggressive propaganda. I don't mind the foot jokes (it's true, they have horrible feet!). But as I already said in the workshop... "When a Wise Man Points to the Moon, The Fool Looks at the Finder." -Kǒng Fūzǐ, 500 BCE Thanks for the idea! 😎
  6. Arma 3 Characters 4K This is a simple mod that upscales the textures of Arma 3 faces and bodies to a new level of detail x16. Recommended for people who are very obsessed with graphics quality and photographers. @A3 Characters 4K https://steamcommunity.com/sharedfiles/filedetails/?id=2965541384 (Available via WorkShop). Currently Adds 109 textures with a size of 4096x4096 pixels. 1024 vs 4096 To Do list Here I'll show you what I'm working on so you can get an idea of what's to come. ✅ In principle the _CO textures, which are the Colour part, are scaled and finished with very good quality. ❌ Now I started to work on the _NOHQ which is the Normal Map part. I'm still in the process of research, so this is still alpha. ❌ I've also modified the _SMDI which is the glow and reflections part, these are being improved to make the eyes more believable and correct some old bugs in the methodology of the first ArmA 3 characters. Now, these characters are going to be quite heavy in some Gigabytes, I understand that can be a problem, but that's the thing about modern game graphics. Here are some pictures of progress, thank you & feet. Arma Public License Share Alike (APL-SA)
  7. Jove Chiere

    ToH ReCharacters

    Familiar faces to all Beta Version 0.1.0 Ok, beta version of the mod published in Workshop. Try it and comment your opinion. https://reforger.armaplatform.com/workshop/596330D9AF34AF38-ToHReCharacters Known problems: Faces are too rough. The neck does not fit the body. Faces have no wound marks.
  8. Jove Chiere

    ToH ReCharacters

    I've made progress, I've already managed to include them in the random faction faces, but there's a problem to be solved when playing them in first person. My PC is very old, I can't take 100% quality photos. Sorry about that!
  9. Jove Chiere

    ToH Characters

    Improved Livonia heat quality Version 1.430 Since I'm back from holidays, I've advanced some of the Contact guys' faces to full 2K quality. Livonia map and Aegis uniform/weapon Also fixed the problem with the icons of the different DLCs when sorting by MOD in the arsenal (it was annoying for everyone to see them with my logo). I've also been playing around with the _AS maps that take care of the occlusive shadows and have given it a touch more quality (little change but it improves a bit when there is no light). And that's all for now, I'm still working with the camouflages to give a good experience. Happy summer!
  10. ToH ReCharacters Faces of Bohemian Interactive for Arma 3 ported to Arma Reforger. Available in Workshop https://reforger.armaplatform.com/workshop/596330D9AF34AF38-ToHReCharacters Greetings to all, I am once again starting a project to adapt the old faces of our old friends to this evolution of Enfusion. Initially I will start with textures only and later I hope to add new heads. So forgive me if at first I will only be able to use the 12 head shapes that exist in Reforger. The initial work was to create a template for myself to be able to do the first step of basically converting the face distribution from A3 to AR. This took me about 10 days with a lot of testing, but once it was done it was a lot faster to process all the faces. Now it's been a while since I can't advance this due to lack of time, but the next step will be to create some templates based on the AR faces to give the most definition to the processed A3 faces. Here are some very preliminary examples of the processed and enhanced quality heads (Miller, Dwarden, Solomon Maru, Krupin, Yakhin😞 Arma Public License Share Alike (APL-SA)
  11. Jove Chiere

    ToH Characters

    DayZ and Reforger is totally different... Anyway, the important thing here is not the engine, but the UVmap of the textures. DayZ is more similar to ArmA 3 by joining the body texture. In the case of ArmA 3 to ArmA Reforger I had to almost reinvent the textures, being very little similar to the original texture. Then there's the legal issue, it's already semi-illegal to port the A3 heads to AR, and that's within the same license more or less being all part of the ArmA universe, going to the DayZ license is another world that I don't even consider. In conclusion, this is my TODO: ArmA 3: I'll keep improving the face textures. ArmA Reforger: Maybe I'll get to implement A3 textures in AR. A2 textures to AR might not be possible due to texture quality. DayZ: I'm not going to create content for DayZ, sorry.
  12. Jove Chiere

    ToH Characters

    Minor update: I'm currently working a bit on the face creation for ArmA Reforger, and the truth is that adapting the A3 faces to AR is something spectacular. Here are some examples A3 to AR (Miller, Dwarden, Solomon Maru, Krupin, Yakhin): Have a happy June.
  13. Jove Chiere

    ToH Characters

    About the eyes, true that ArmA 3 has a little dark and gloomy. But they are the same as the ones the characters in ArmA 3 Vanilla have. I am a slave to the visual style and limits of the features set by Bohemia.
  14. Jove Chiere

    ToH Characters

    Greetings @Airwolf, 1- Yes I was asked to separate the females by size, but the size change was not significant. So let's simply choose to add a differentiator at the beginning of the woman's name "(W)blah blah". 2- The heads use a similar nomenclature, yes. For identityTypes[] in CfgFaces, i use the current ones Vanilla Arma 3: Head_Euro Head_Greek Head_Tanoan Head_African Head_Asian Head_NATO Head_TK In the Contact DLC they added some that may be added soon. Head_Enoch Head_Russian And I was considering using the ones that existed in Arma 2, but nobody uses them anymore: Head_Irish Head_European Head_British Head_Australian Head_Canadian Head_East_Asian Head_Japanese Head_Chinese Head_BAF Head_GER Head_CDF Head_RU Head_CIV Head_INS Head_GUE Head_PMC Head_LCWF Head_VME Head_JSDF Head_USMC The choice is based on the head originally used in Arma2 and the skin tone and shape of the face texture. Fully compatible with 9ACG Cold War Factions... 😉 Hahaha, I'm sorry, forgive me @JD Wang... It's not perfect, and the difference between people is almost minuscule at times. But it reduces the chances of finding 2 equal faces. And since I also improved most of Arma3 vanilla textures (Contact textures are pending), I also did the same experiment with them. I guess I must have some trauma that I have been obsessed by the heads and faces of Arma3. Thanks for using them... 😏
  15. Jove Chiere

    ToH Characters

    5214 new Faces Version 1.410 Ok, after the initial scare, I'll explain... I have just done something I have wanted to do for a long time. They are not really new heads, they are combinations of 237 existing face textures (including the official ones), with the 23 existing head shapes (also including the official ones). Added 5214 new faces (for a total of 5521). In the Arsenal when you want to choose a head they don't appear, but when you add a soldier on the map, MAGIC! Now you will see a bigger and more varied globality in the AIs that appear on the terrain without overloading the game.
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