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Jove Chiere

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Everything posted by Jove Chiere

  1. Bohemian Interactive terrain for Take on Helicopters ported to Arma 3. This Mod is an adaptation of the old ToH map for Arma 3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation. I know this is nothing new, but in this case the difference is that added roads in South Asia: After 6 months of work, research and testing tools, a first functional version of more than 7000 sections of real roads has been achieved. Now the AI circulates through them, looks for roads and they are visible from the GPS. Thank the QGIS Game terrain tools plugin by @adanteh for their wonderful work. and skyscrapers and other buildings in Seattle: Thanks to the teacher @.kju for his patience and advice. You can download from now in Workshop, enjoy: @ToH Core https://steamcommunity.com/sharedfiles/filedetails/?id=1865403034 (Available via WorkShop). http://www.armaholic.com/page.php?id=35509 (Available via Armaholic). @South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1849403283 (Available via WorkShop). http://www.armaholic.com/page.php?id=35465 (Available via Armaholic). @Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1865395754 (Available via WorkShop). http://www.armaholic.com/page.php?id=35511 (Available via Armaholic). Optional: @ToH noRoads South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1900844835 (Available via WorkShop). @ToH noRoads Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1900845247 (Available via WorkShop). Todo.txt Minimum recommended visibility setting: setViewDistance 12000; setObjectViewDistance [6000,400]; setTerrainGrid 8; More images: https://imgur.com/a/Rcl4nnS Known Bugs: -Incompatibility with "@CUP Terrains - Core" that causes visual errors in the detail textures of some buildings. -There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory*, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory. *I have 16GB of DDR3 and I have not had problems with a number of normal mods (CBA + ACE + CUP's + CFP + US MILITARY + TFR + others). I hope to further optimize the road file for a better load in the future. Another questions: Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Take On Helicopters is made by Bohemia Interactive. based on Take On Helicopters Data Pack
  2. Jove Chiere

    Take on Helicopters Terrains

    A new small update but that also changes small interesting details. I hope you like it, Happy weekend. See you in the clouds.
  3. Jove Chiere

    Take on Helicopters Terrains

    The problem is more in the model than in the field, I explain. The center of a model is usually allowed to self-center according to size, this is currently used a lot in Arma 3. But formerly in ToH the variable "Autocenter = 0" was used to avoid that the model of a building could focus on one position erroneous to the desired modeling. And for that reason the buildings do not fit. You can deactivate this Autocenter option by replacing the model within the map's own config.cpp. Example: class Land_House_C_1_EP1; class Land_House_C_1_H : Land_House_C_1_EP1 { autocenter = 0; }; But the problem is that the doors and other elements are not placed in the desired position. The fact of replacing the buildings in the Terrain Builder, for now I do not contemplate the option of touching the .WRP.
  4. Jove Chiere

    Take on Helicopters Terrains

    Well @lato190... These tests have already been done, with CUP and JBAD. The problem is much deeper, since CUP models use self-centering and those of ToH do not. For that reason the models do not fit and the buildings appear moving. Even canceling the self-centering value, the doors appear badly throughout the map. It has a bad solution, you should edit the buildings from the Terrain Builder, and that is very intense work.
  5. Jove Chiere

    Take on Helicopters Terrains

    Ok, that building is solved, it's been easy. But there are still some more that I can not activate the collision in some areas (stadiums for example). Thank you for reporting @V3STR4, and if anyone knows any more buildings, please report it.
  6. Jove Chiere

    Take on Helicopters Terrains

    Ok @lato190, already have the mods ready to disable the roads on the maps. It's simple, just add the corresponding map mod and it will ignore the road load. @ToH noRoads South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1900844835 (Available via WorkShop). @ToH noRoads Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1900845247 (Available via WorkShop).
  7. Jove Chiere

    Take on Helicopters Terrains

    Yes @lato190, the part of the roads is still half done. It is one of the tasks that I have to improve, it is also the most tired. I will try to create in the same mod, two versions of the map that are compatible, with and without roads. So you can choose which version to use without much more trouble. Or a mod other than a few Kb that cancels the road on both maps. Something will occur to me tomorrow...
  8. Jove Chiere

    Take on Helicopters Terrains

    A new update of the ToH Core, it had been a while without adding things and these new ones I think will be amazing! I have recompiled all the buildings in Seattle and binarized with their materials and in the latest version of Weapon 3. More optimized and advanced. In doing so I found surprises, some expected, others desired and also unexpected! 🏠 🏡 🏭 🏢 🏬 🏣 🏤 🏥 🏦 🏨 🏪 🏫 🏩 💒 Most are improvements in Seattle, but some also affect South Asia. Enjoy it!
  9. Jove Chiere

    Take on Helicopters Terrains

    Today is Sunday, it is not the best day for an update, but considering that it is a minor addition and that by DMCA issue maybe tomorrow I will find it more complicated to be able to make updates of the map of South Asia again. I have decided to upload it. Small changes in the Clutters: -Added rock clutters to give a feeling of not so smooth terrain. -Improved the color of the grass, stained by the satellite image. I hope this adds more realism to your missions on land.
  10. Jove Chiere

    Take on Helicopters Terrains

    Recently my MOD was blocked by a DMCA lawsuit, after more than 1 month of dispute. The person responsible for the lawsuit, did not press charges against me in the court of law. But, now after 1 week ago they unlocked my MOD, they send me a DMCA again and offend me in the messages of the workshop mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1849403283 This situation is proving very stressful. In the end, I will have to be the one who visits a court of law...
  11. Jove Chiere

    Take on Helicopters Terrains

    Well, just say that the map of South Asia is again available in Steam Workshop. Sorry for the inconvenience... Today i will upload a small update to correct the latest problems.
  12. Jove Chiere

    Take on Helicopters Terrains

    Grande @Tova, a very clean and fast script. I love that you use the name of the .p3d to locate the objects. I also tried using the Replace script, but I couldn't save the problem of the unnamed models. Goodjob... I was doing tests to replace the buildings directly in the terrain config, but although anulate the model's autocenter, the doors were still moving. On black buildings, the problem is in CUP. They have a file called CUP_Terrains_Hsim_data_fix.pbo that overrides ToH settings to send conflicts with the material that CUP uses within its mod. But also extracting this file gives errors and visual defects in CUP terrains.
  13. Jove Chiere

    Take on Helicopters Terrains

    I have both adapted to these maps, but I didn't know whether to upload them. But if you ask for them, I'll upload them. Dynamic Combat Ops - Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1874690125 Dynamic Combat Ops - South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1874696292
  14. Jove Chiere

    Take on Helicopters Terrains

    Today I have uploaded the small update for publishers to use Seattle buildings, there are still some to add but I am working on it. I also added a link to the map of South Asia temporarily, some people demanded it. And finally I have uploaded one of the best dynamic missions created by @mbrdmn that exist in Arma 3 for South Asia and Seattle. Dynamic Recon Ops - Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1872618699 Dynamic Recon Ops - South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1872655318
  15. Jove Chiere

    South Asia v1.3 No errors!!

    Again talking about me, and again lying. I contacted you and I told you clearly, I was doing my version of South Asia and you published yours. Look at your mod and share with you the improvements that mine included. Nor did he have the 8 digits on the map strings (which makes it impossible for the AI to know where it is and where it is going), of sharing the start image of the map for a more polished distribution, I indicated and shared the ILS code of the South Asia airports. You didn't share any files with me, I had to do everything about my code and share it with you. The one who got angry was you, when I wanted to "separate our paths" I literally told him. All because you didn't want to modify your work, or add roads, or restore the old sky in the Take on Helicopters style. My project was finished before I spoke with you the first time, it was not published before because I like to collaborate on many projects. The difference is that I do not strut and I scream all day how wonderful I am. Since February without uploading anything, I'm still working and I can't go up the DMCA. Think... Very rare story, of a person who separates official code of Arma 2 and Take on Helicopters, modifies it and says that he has created a mod that nobody can replicate. The first one that used another's code, was you... The Bohemia Interactive code. I am not a programmer, I copy and modify code. But I put my references and share my code freely (good codes, not yours). I am a graphic designer, I create 3D models and textures. But I still share my work and explain my tricks to people. I'm older than you in game development, from Quake 2 to Half-Life 1. You can also search my name on google. So do not try to play the card "I am the great Steven and this Jove Chiere is a poor steal codes." because the shot will come out through the butt.
  16. Jove Chiere

    Take on Helicopters Terrains

    @kerozen i've been collaborating for free with models and textures in mods for many years, and it's the first time something like this has happened to me. BUT! Happy face in bad weather... 🤯
  17. Jove Chiere

    Take on Helicopters Terrains

    @R0adki11 cannot be considered an insult to sue a person in court. Just a pathetic situation for an ArmA 3 map.
  18. Jove Chiere

    Take on Helicopters Terrains

    For my part @EO, you have permission to look at my Config.cpp within the PBO of South Asia. Compare it with the claimant and judge yourself. 🤷‍♂️ As i explained up, they are based on the config that released @J0K3R 5 earlier in 2017. but i doubt that Valve knows how to analyze the files that way.
  19. Jove Chiere

    Take on Helicopters Terrains

    I explain again, since it is closed minded. I have screenshots on Steam of me playing South Asia many months before you published your mod. How can that be? He has an explanation if he didn't even know about you. https://steamcommunity.com/sharedfiles/filedetails/?id=1396112413 <- 2018-05-27 The explanation that I wanted to collaborate with was not to duplicate mods, but I already had roads and much more content created (which by the way, still has in its distribution. Should I report it?). On the other hand, you never gave me any files, neither from Seattle nor from South Asia. I never mention that I worked in Seattle or show a single image. It is clear that you are using the DMCA as a weapon of envy to remove rivals from the front. I am ashamed of you Steven, for the lies you are telling and for attributing the work of others to saying that my improvements are yours. But in the end, here the only one affected is the community, since they will be unable to play in Seattle with buildings for the first time Arma3 after 6 years. And they will run out of roads in South Asia. Go ahead Steven, enjoy your dress of envy, but the glory of creation will be mine. Because you will never know how to create something from scratch. P.D: comment that this man by private continues to threaten me as a child to take me to court. Really pathetic attitude ...
  20. Jove Chiere

    South Asia v1.3 No errors!!

    Excuse me but I never received a copy of your work, that is a falsehood. As I can read in the BI forum or also in the threads of the Workshop mod before you deleted them, I was trying to help you improve this map, both by creating higher quality images (such as the presentation map) or the roads. But speaking in Steam's chat we did not agree on how the map mod should be evolved. So as I said "let's separate our paths". It is when I resume my old project of the map mod of South Asia. And that's when you started accusing me and harassing me. I'm just going to give you a detail... in STEAM I have images long before you published the MOD flying through South Asia. What appeared, by magic? https://steamcommunity.com/sharedfiles/filedetails/?id=1396112413 <- 2018-05-27 The author of this map is not yours, even long before you published your version, there was already a version of the map in Armaholic. http://www.armaholic.com/page.php?id=28630 <- version of Tinter, date: 2015-04-25 10:34 http://www.armaholic.com/page.php?id=34619 <- version of ANZACSAS Steven, date: 2019-02-07 14:21 http://www.armaholic.com/page.php?id=35465 <- version of Jove Chiere, date: 2019-09-17 07:53 Can you explain how I create the cover image? Can you explain how roads are created? Can you explain how Seattle buildings are arranged? Publish your version of what I have allegedly stolen! I only see send, anger and fear. I apologize for writing on this subject, but please stop slandering me on it. P.D: You can report this message, it can be deleted. But I have the right to defend myself against their public accusations.
  21. Jove Chiere

    Take on Helicopters Terrains

    Greetings to all followers of this MOD. I want to write to explain the situation from my point of view before the harassment or malicious rumors begin. Currently my map of South Asia is under an accusation of DMCA in Valve Workshop. I still don't know why, because valve must be studying the case. But I can give you my point of view: From the first day I published this Mod (only the map of South Asia) messages started raining both from the Steam Chat and in the comments of the Mod. The subject of these messages was the accusation that my version of South Asia was a copy of someone else's content. I tried to explain to this person that my version of the map is totally different, I have even published the sources of my configuration and I also left the CONFIG.CPP files open inside the map PBO so that it was not even necessary to debinarize to read them. But the harassment continued and with the publication of Seattle I can affirm that the situation struck the madness. So I decided to ignore that person and not talk to her anymore. Finally yesterday in a private message i ended up threatening a DMCA. And it is what we have today, they have 15 days to prove that they are the owners of the map of South Asia. I wonder and ask them: -Do you know any version of South Asia with roads? -Do you know the license of Bohemia Interactive on distribution of Public Data? -How crazy is the world? I add some literature written by Bohemia interactive: https://community.bistudio.com/wiki/Public_Data https://community.bistudio.com/wiki/Take_On_Helicopters_Data_Pack https://www.bohemia.net/community/licenses/take-on-license-share-alike Good evening and we continue seeing each other in the skies of Seattle and South Asia.
  22. Jove Chiere

    Take on Helicopters Terrains

    WOW! Impressive photos @EO , I love the first with the skyscrapers in the background and that fog. Very good weather settings, congratulations
  23. Jove Chiere

    Take on Helicopters Terrains

    Little experiment in Seattle:
  24. Jove Chiere

    Take on Helicopters Terrains

    Hi @kerozen, if you look for photographs of Seattle in Google images, you will see that it has a light seemed. The color of the clouds in the morning and the orange horizon. It also depends a lot on the month or the moon at that time, and of course the fog and lag clouds. For now it is as close as possible to the original ToH map with the addition of the ArmA 3 lighting system, which if true, saturates the colors a little more.
  25. Jove Chiere

    Take on Helicopters Terrains

    Hey @wogz187 cool mod, i would love some dynamic civil aviation missions for South Asia and Seattle. In South Asia I added the Airport locates like Tanoa, in addition to 5 more airports with their ILS. The Seattle ones are about to be modified, but I found two hidden airfields without marking. If you need anything for your dynamic mission, ask me. @stburr91 the size of South Asia is 14884 km², Seattle1/4 part, only 3721 km². So you can compare:
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