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Jove Chiere

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Everything posted by Jove Chiere

  1. Jove Chiere

    ToH Characters

    Hi @Valken It is very interesting and spectacular what can be done for some time with these AIs, although useless for texture generation since they are flat images and do not have human form. It is very possible that when generating the face also moved the position of the eyes or mouth and not to fit in the UV texture map this would not fit in the mesh model. As I understand it you would have to start a project specifically for Arma3 faces and train that AI to recognize the different facial parts of a model texture in the UV. So much for any simple hobby artist. But besides all this, the problem is that I have an AMD graphic and that requires Nvidia, so I can't test it. But as I always comment, this issue is beyond the main topic of this mod, as it has no direct application. The same goes for the image enlarger with AI to create more detail and a long etc.... It is common to think that you can use a magic wand to turn an elephant into a horse. But the reality is that only through hard work you can achieve these things. Maybe beyond 2035, we will have these tools, because who would think in my time (long time ago...) to have intelligent spell checkers or language translators (thanks DeepL).
  2. Faces of Bohemian Interactive for Arma 2 & Take on Helicopters ported to Arma 3. The mod of the ToH characters, including the faces that appear in Take on Helicopters, Arma2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces, Arma 2 Private Military Company, Arma 2 Army Of Czech Republic... adapted for Arma 3, have their limitations as they are poor quality Arma 2 textures. But they have been adapted and the necessary textures have been created to make them look as good as possible. It currently includes: 180 male & 45 female TkoH/A2/A2OA/A2BAF/A2PMC/A2ACR faces ready to be played. https://community.bistudio.com/wiki/Arma_2:_CfgIdentities New story characters! I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse. So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios. In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be. How to do a face conversion from A2 to A3? Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3. Well, behind this mod there is a lot of technical and artistic work. Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces. It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2. You can download from now in Workshop, enjoy: @ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941 (Available via WorkShop). Todo.txt @ToH Characters Known Bugs: -Some textures could be improved. -Women's bodies. Any advice on the old faces of A2 or ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Arma 2 & Take On Helicopters is made by Bohemia Interactive. based on Public Data Pack
  3. Jove Chiere

    ToH Characters

    Stag party at the end of the summer Version 1.350 Today I've released a new update for the mod, before the summer ends and I can't spend so much time. I've included 7 new mesh heads that I've been announcing for the ethnic faction profile. They include: Kenyan, Ethiopian, Russian, Poland, Spanish, Japanese & Samoan... And here celebrating in Arma 3 with the TCGM Girls in bikinis. https://imgur.com/a/xmFbS5p Happy end of summer holidays...
  4. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Updates about MAGPIE. Video of how to use MAGPIE: And MAGPIE version in English: https://github.com/7Brandyn7/Magpie/releases/
  5. I have an AMD GPU and I play Arma3 in 4K, and the FPS in many occasions are low, having the option to scale the screen resolution to avoid fps drop. But the quality of the filtering is not very good, and the image loses sharpness and too much quality. AMD's FSR options have just been released, which work equally well on Nvidia and Intel, achieving better quality and lower image scaling. As this is difficult to explain, I wanted to make some example images (with a small x3 magnifying glass) so that everyone can judge. Images at 4096x2160 pixels ArmA 3 Fidelity Super Resolution TEST Multiple options for comparison Zoom in to see more detail, pixel by pixel on your screen I personally gain 150% more FPS when using the 75% scale, and 200% more FPS when using the 50% scale. This is very easy to implement, there are already mods like the one in GTA5 that add support for FSR externally created by the community. And the same author has created a FSR common distribution that can be used in any game. I guess many will say "NVIDIA's technology is much better! Better to implement DLSS.", and it's true... but the problem with this is that it will only be a breakthrough for a privileged few with their RTX 20 and 30 series. I look forward to your comments on this, Thank you.
  6. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I am going to write a small and vague guide so that you can test MAGPIE with FSR in ArmA 3, but it is pleasantly simple. MAGPIE is a free software of Chinese origin that allows you to scale small windows to full screen, and for a correct viewing, it allows you to add pixel scaling filters. To simulate the effect of the FSR we only have to run Arma3 in window mode at a size smaller than our screen, and with MAGPIE open and the FSR zoom mode, press the ALT + F11 keys (Customizable). As they say in the FidelityFX-FSR GITHUB, you can use a percentage mode or some preset window sizes. I recommend leaving the Arma 3 scale at 100% and lowering the window size. According to FidelityFX-FSR, these presets are: And this is it, by pressing ALT + F11 we can expand the selected window and see the game with the FSR effect applied. Clarification that the FSR is designed for people who play with high pixel density screens and lose a lot of FPS for that reason.
  7. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I can only show evidence of image quality, the FPS also goes up of course... But it's not the same result using shader injectors compared to something native. Still I will show you a very silly example that we can all understand. https://imgsli.com/NjQxMzE The same image at 2160, 1800 and 1080 pixels vertically.
  8. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    OK, it is now possible to check the FSR status in any game (in this case ArmA 3). For this I used MAGPIE, a free Chinese software found in GitHud that is used to scale game windows to fullscreen. I have used many formulas so you can appreciate the variations by applying 3 values: Window resolution + 3D scaling in ArmA 3 + FSR on/off https://imgsli.com/NjQxMTU/ With these 3 parameters we can see the differences and compare one image with the other. Within the comparisons, for my personal taste and image quality, the main difference is when we use the official A3 scaling, on a 3840x2160 screen with a 50% scaling, the image is very blurry in the final result. Whereas if we lower the resolution to 1920x1080 and leave the A3 scaling at 100% with the FSR filter, the result is an image very close to the original. https://imgsli.com/NjQxMTU/2/6 Therefore, I conclude that the ideal would be to integrate the default FSR effect into the ArmA 3 engine managed by the scaling percentage and the image sharpening slider.
  9. Jove Chiere

    ToH Characters

    Create a thread in the forum and if you want we can talk about it... To continue this conversation here is to break the thread of the topic of this mod.
  10. Jove Chiere

    ToH Characters

    It may seem strange, but I also looked at it a long time ago, because of the Spanish language (which doesn't exist). But it is really hard the amount of words and combinations (normal and whisper mode) that have to be recorded. So, I left it in the "for Arma 4" drawer. I even thought about creating a list of all the words needed, using DeepL to translate them quite correctly and using Microsoft Azure voices to record the sounds. But it's still A LOT OF WORK! and I'm an artist, not a sound editor or a programmer...
  11. Jove Chiere

    ToH Characters

    Three new heads created for the next pack 3. For now I have 6 created, but the idea is to get to 18 new heads. Poland, Spanish & Japanese (The texture was chosen at random) History of existing heads... Working on Pack 3 In this image you can better appreciate the subtle differences of each face, it seems little but by adding a texture, it gains a lot of personality.
  12. Jove Chiere

    ToH Characters

    Working on a new ToH Characters update of heads (3d models only) of more ethnicities, in order to create more diversity. Surfing the internet looking for factions I found a lot of information about average faces in world populations. And the truth is that I find many of these faces very recognizable (although we are all different). So I've started to work on modelling ethnic heads (I don't have any A2 textures left to convert). Here I show you the first three... Kenyan, Ethiopian & Russian (The texture was chosen at random)
  13. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    It's true Valken, that we already have image scaling and even the focus filter, but even if these two options are maxed out, the effect on image quality is very blurry in vanilla. FSR creates a spiral focus with artefact correction and also without generating a temporary file to be read, all directly on the GPU. Of course this is not going to free up CPU work to control AI or vehicle physics. So we will need a good computer. But 2k or 4k gamers will be able to adjust their FPS better even if their GPUs are not state of the art (or even pre state of the art). Obrigado a você Pagoda.br, the previous image comparison host closed or deleted many links. This site is better, faster and with more options. About the 1080p version, I haven't tried that option, but if you zoom in and fullscreen in the image options, you will get a very close feeling of how it should look. The quality will decrease a lot as there are less pixels, and the effect will be much more visible. But as I said, if your computer's performance has reached a limit, you will have to sacrifice graphics quality to get more FPS.
  14. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    If BI were to implement this technology, we could scale the image to 75% of the screen and gain 50% more FPS. It is clear that at higher resolutions (e.g. 4k) the scanning performance improves a lot without affecting the quality too much. If we go to 50% scaling, the quality drops a lot, but we gain 100% more FPS. Remember that it is not the same quality if we scale a 1080 to 720 resolution than a 2160 to 1080. But if you are willing to sacrifice quality for fluidity, it is very viable. The graphics card doesn't matter the brand or model. From what you can currently squeeze though 50% or 100% more of. FPS.
  15. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Updated links to a better page, sorry for the inconvenience.
  16. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Battleye screams like crazy... It should be implemented directly as adding external DLLs makes it a possible cheat. Plus a fatal error when closing the Arma 3 client.
  17. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    If it currently has 60 fps... it could easily go up to 120 with the performance option (scaled to 50% resolution).
  18. Jove Chiere

    ToH Characters

    Crimson Lance, for Lancer Red... Copy? Version 1.350 If you're planning to go to Takistan for your summer holidays, maybe our friends from the BAF can join you, because they're finally back on active duty! Uniforms, weapons, vehicles and terrain from the CUP mod. In addition to the 11 BAF dlc faces, I've also included the 9 missing Asian faces from the PMC dlc. British Armed Forces UK new faces ION Services asian new faces With this I think I've closed all the faces that existed in the A2/A2OA/TkoH games. From now on I will only improve the quality and add camouflage configurations or story characters. More story characters! Armaverse We have also added 7 new story characters (a total of 12 so far), which I will now introduce. Daniel Deadman: Explosives Diver Specialist. Paul Harris: Local Tanoa dealer. Vladimir Nikitins: LDF light soldier. Korneel Lewandowski: Criminal hacker expert. Andrew Sfakianakis: Former AAF soldier (Traitor). Peter Fritz: Civilian arms dealer. Betty Mynatt: IDAP volunteer. I hope you like it and enjoy this mod and all its possibilities. A big hug!
  19. Jove Chiere

    ToH Characters

    That's my plan, to let my imagination run wild, but with some Armaverse logic. Any suggestions are welcome. It would be much easier with AEGIS, with those dependencies, you can create all those combinations you mentioned (UK, Iran, China, etc..). But I don't plan to add dependencies to the MOD, so I will have to rely on the options VANILLA offers me.
  20. Jove Chiere

    ToH Characters

    Good to see you, new friends! Version 1.340 These days I've been working hard on improving the normalmap of +120 character faces. The result has been spectacular, it has improved the definition of the faces in ambient light by 180% more detail. Thanks to this I've been able to re-activate the skin reflections as any Arma3 face with a very similar quality. Of course there is some polishing to be done (as always), but the detail is very significant. On the other hand, as @zukov commented, the camo faces were hidden and it was difficult for some editors to work with them. I changed the system by activating all the faces, and simply adding a PBO called characters_hidden_h.pbo that hides all the ones that should be hidden. If you want to see them, just delete this file and you will have access to all the faces. It shouldn't give any errors or problems. New story characters! Armaverse And to close this update, I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse. So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios. In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be. Pin Mei: VIPER trainer. Veteran of war, one of the most recognized instructors among the VIPER, although he is more famous for his bad temper. Morten Gregorius: SPETSNAZ medic. Combat medic, with strong nationalist convictions. War crimes attributed to him. Bill Gudiki: OPFOR Gendarme. Corrupt to the core, old sergeant in the gendarmerie. Linked to local mafias and syndicate activities. Ben Tailor: FIA BLUFOR anti-tank. Mercenary and lover of his MRAWS "Doris", he has a strange relationship with "her". Lia Icebreak: CTRG Sniper. An elite female shooter, she is among the best snipers in the CTRG. And that's all for now... Lots of updates, but full of content!
  21. Jove Chiere

    ToH Characters

    Well, if you want to use the painted faces, they exist but they are hidden just like all the CAMO in Arma 3. It's a bit annoying to have so many different faces, so I deactivated them so they are hidden. But they are still 100% usable. If you want to activate them for players or to edit missions, I can create a small MOD to activate the faces. Here I also have a list of all the faces and their different values. I'm constantly updating it. https://tinyurl.com/ToHChatacters If you have any questions, can comment on the Excel...
  22. Jove Chiere

    ToH Characters

    We have interference... Version 1.331 One small mistake, it was getting very dark in the old nuclear power plant. It's fixed now!
  23. Jove Chiere

    ToH Characters

    Don't touch the red button! Version 1.330 The worst thing that can happen when you visit an abandoned nuclear facility in Vrana is that the joker on duty presses the alarm button. But luckily our new friends will get out of this little prank alive. These are the 10 new characters that you can include in your missions, pictures or definitely be your face in a mission. Joe Harris - Dr. Hladik - Patrick Dixon - Paul Kelly - William R.J. Haydon - Howard Maddox - Andrew Craymer - Bas Oskam - Arjan Terpstra - Tom Larkin In addition to them, I have included 6 new head models for more diversity (some of the old characters may change because of this). I hope you enjoy it and above all that you leave your comments to improve it. PS: No, the one on the right is not Vladimir Putin.😡
  24. Jove Chiere

    ToH Characters

    How to do a face conversion from A2 to A3? Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3. Well, behind this mod there is a lot of technical and artistic work. Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces. It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2. So, I'm not going to add many more heads to the mod, maybe even separate the women from the men (Sex segregation!) in order to get a substantive decrease (Men 338MB + Women 105MB). On the other hand I have been reflecting on the differences between Textures and Models, and I have found that it is much lighter a 3D model compared to the textures needed for a single face. 1 character face texture = 2 MB vs. 6 human heads models = 2 MB I hope to have something ready soon to upload, hugs to all the big heads!
  25. Terrains of Bohemian Interactive for Take on Helicopters ported to Arma 3. This Mods is an adaptation of the old ToH map for Arma 3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation. I know this is nothing new, but in this case the difference is that added roads in South Asia: After 6 months of work, research and testing tools, a first functional version of more than 7000 sections of real roads has been achieved. Now the AI circulates through them, looks for roads and they are visible from the GPS. Thank the QGIS Game terrain tools plugin by @adanteh for their wonderful work. and skyscrapers and other buildings in Seattle: Thanks to the teacher @.kju for his patience and advice. You can download from now in Workshop, enjoy: @ToH Core https://steamcommunity.com/sharedfiles/filedetails/?id=1865403034 (Available via WorkShop). @South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1849403283 (Available via WorkShop). @Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1865395754 (Available via WorkShop). Optional: @ToH noRoads South Asia https://steamcommunity.com/sharedfiles/filedetails/?id=1900844835 (Available via WorkShop). @ToH noRoads Seattle https://steamcommunity.com/sharedfiles/filedetails/?id=1900845247 (Available via WorkShop). @ToH Dummy CUP https://steamcommunity.com/sharedfiles/filedetails/?id=2423420392 (Available via WorkShop). Todo.txt @ToH Core @Seattle @South Asia Olds Minimum recommended visibility setting: setViewDistance 12000; setObjectViewDistance [6000,400]; setTerrainGrid 8; More images: https://imgur.com/a/Rcl4nnS Known Bugs: -It is compatible with @CUP Terrain - Core, but it must be loaded before @ToH Core in the mod list. -There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory*, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory. *I have 16GB of DDR3 and I have not had problems with a number of normal mods (CBA + ACE + CUP's + CFP + US MILITARY + TFR + others). I hope to further optimize the road file for a better load in the future. Another questions: Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Take On Helicopters is made by Bohemia Interactive. based on Take On Helicopters Data Pack
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