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Jove Chiere

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About Jove Chiere

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    Corporal

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    Barcelona, Spain

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  1. Jove Chiere

    ToH Characters

    Hi @Valken It is very interesting and spectacular what can be done for some time with these AIs, although useless for texture generation since they are flat images and do not have human form. It is very possible that when generating the face also moved the position of the eyes or mouth and not to fit in the UV texture map this would not fit in the mesh model. As I understand it you would have to start a project specifically for Arma3 faces and train that AI to recognize the different facial parts of a model texture in the UV. So much for any simple hobby artist. But besides all this, the problem is that I have an AMD graphic and that requires Nvidia, so I can't test it. But as I always comment, this issue is beyond the main topic of this mod, as it has no direct application. The same goes for the image enlarger with AI to create more detail and a long etc.... It is common to think that you can use a magic wand to turn an elephant into a horse. But the reality is that only through hard work you can achieve these things. Maybe beyond 2035, we will have these tools, because who would think in my time (long time ago...) to have intelligent spell checkers or language translators (thanks DeepL).
  2. Jove Chiere

    ToH Characters

    Stag party at the end of the summer Version 1.350 Today I've released a new update for the mod, before the summer ends and I can't spend so much time. I've included 7 new mesh heads that I've been announcing for the ethnic faction profile. They include: Kenyan, Ethiopian, Russian, Poland, Spanish, Japanese & Samoan... And here celebrating in Arma 3 with the TCGM Girls in bikinis. https://imgur.com/a/xmFbS5p Happy end of summer holidays...
  3. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Updates about MAGPIE. Video of how to use MAGPIE: And MAGPIE version in English: https://github.com/7Brandyn7/Magpie/releases/
  4. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I am going to write a small and vague guide so that you can test MAGPIE with FSR in ArmA 3, but it is pleasantly simple. MAGPIE is a free software of Chinese origin that allows you to scale small windows to full screen, and for a correct viewing, it allows you to add pixel scaling filters. To simulate the effect of the FSR we only have to run Arma3 in window mode at a size smaller than our screen, and with MAGPIE open and the FSR zoom mode, press the ALT + F11 keys (Customizable). As they say in the FidelityFX-FSR GITHUB, you can use a percentage mode or some preset window sizes. I recommend leaving the Arma 3 scale at 100% and lowering the window size. According to FidelityFX-FSR, these presets are: And this is it, by pressing ALT + F11 we can expand the selected window and see the game with the FSR effect applied. Clarification that the FSR is designed for people who play with high pixel density screens and lose a lot of FPS for that reason.
  5. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    I can only show evidence of image quality, the FPS also goes up of course... But it's not the same result using shader injectors compared to something native. Still I will show you a very silly example that we can all understand. https://imgsli.com/NjQxMzE The same image at 2160, 1800 and 1080 pixels vertically.
  6. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    OK, it is now possible to check the FSR status in any game (in this case ArmA 3). For this I used MAGPIE, a free Chinese software found in GitHud that is used to scale game windows to fullscreen. I have used many formulas so you can appreciate the variations by applying 3 values: Window resolution + 3D scaling in ArmA 3 + FSR on/off https://imgsli.com/NjQxMTU/ With these 3 parameters we can see the differences and compare one image with the other. Within the comparisons, for my personal taste and image quality, the main difference is when we use the official A3 scaling, on a 3840x2160 screen with a 50% scaling, the image is very blurry in the final result. Whereas if we lower the resolution to 1920x1080 and leave the A3 scaling at 100% with the FSR filter, the result is an image very close to the original. https://imgsli.com/NjQxMTU/2/6 Therefore, I conclude that the ideal would be to integrate the default FSR effect into the ArmA 3 engine managed by the scaling percentage and the image sharpening slider.
  7. Jove Chiere

    ToH Characters

    Create a thread in the forum and if you want we can talk about it... To continue this conversation here is to break the thread of the topic of this mod.
  8. Jove Chiere

    ToH Characters

    It may seem strange, but I also looked at it a long time ago, because of the Spanish language (which doesn't exist). But it is really hard the amount of words and combinations (normal and whisper mode) that have to be recorded. So, I left it in the "for Arma 4" drawer. I even thought about creating a list of all the words needed, using DeepL to translate them quite correctly and using Microsoft Azure voices to record the sounds. But it's still A LOT OF WORK! and I'm an artist, not a sound editor or a programmer...
  9. Jove Chiere

    ToH Characters

    Three new heads created for the next pack 3. For now I have 6 created, but the idea is to get to 18 new heads. Poland, Spanish & Japanese (The texture was chosen at random) History of existing heads... Working on Pack 3 In this image you can better appreciate the subtle differences of each face, it seems little but by adding a texture, it gains a lot of personality.
  10. Jove Chiere

    ToH Characters

    Working on a new ToH Characters update of heads (3d models only) of more ethnicities, in order to create more diversity. Surfing the internet looking for factions I found a lot of information about average faces in world populations. And the truth is that I find many of these faces very recognizable (although we are all different). So I've started to work on modelling ethnic heads (I don't have any A2 textures left to convert). Here I show you the first three... Kenyan, Ethiopian & Russian (The texture was chosen at random)
  11. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    It's true Valken, that we already have image scaling and even the focus filter, but even if these two options are maxed out, the effect on image quality is very blurry in vanilla. FSR creates a spiral focus with artefact correction and also without generating a temporary file to be read, all directly on the GPU. Of course this is not going to free up CPU work to control AI or vehicle physics. So we will need a good computer. But 2k or 4k gamers will be able to adjust their FPS better even if their GPUs are not state of the art (or even pre state of the art). Obrigado a você Pagoda.br, the previous image comparison host closed or deleted many links. This site is better, faster and with more options. About the 1080p version, I haven't tried that option, but if you zoom in and fullscreen in the image options, you will get a very close feeling of how it should look. The quality will decrease a lot as there are less pixels, and the effect will be much more visible. But as I said, if your computer's performance has reached a limit, you will have to sacrifice graphics quality to get more FPS.
  12. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    If BI were to implement this technology, we could scale the image to 75% of the screen and gain 50% more FPS. It is clear that at higher resolutions (e.g. 4k) the scanning performance improves a lot without affecting the quality too much. If we go to 50% scaling, the quality drops a lot, but we gain 100% more FPS. Remember that it is not the same quality if we scale a 1080 to 720 resolution than a 2160 to 1080. But if you are willing to sacrifice quality for fluidity, it is very viable. The graphics card doesn't matter the brand or model. From what you can currently squeeze though 50% or 100% more of. FPS.
  13. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Updated links to a better page, sorry for the inconvenience.
  14. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    Battleye screams like crazy... It should be implemented directly as adding external DLLs makes it a possible cheat. Plus a fatal error when closing the Arma 3 client.
  15. Jove Chiere

    Arma 3 with FidelityFX Super Resolution

    If it currently has 60 fps... it could easily go up to 120 with the performance option (scaled to 50% resolution).
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