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Joedapro

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About Joedapro

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  1. Here's a post that does the weapon portion, could the script be condensed?
  2. So I want to make things easier when randomizing things. Right now I have an array of vehicles, air vehicles, and units class names that I manually pulled from the in game editor. Im alright with manually selecting individual units but now I want to randomize the units vest, weapons, and headgear but I do not want to go through the in games edit loadout screen and export each vest and items then have to search the text to find the class name of the vest to add it to an array. Is there a way for the game to provide a list of ALL vests and ALL weapons ect. in the game including addons? If this is possible is there a way to do that to ALL vehicles and units on a given side like EAST or WEST? Is there a possible way to do this without creating an array like calling a BIS_FN?
  3. I am using the Spawn AI modules in combination with Sector Tactics but I want to be able to set a condition to where : If one side, i.e. BLUFOR, controls a sector that side is the only side that can spawn near it. Then the side that controls the sector can utilize the synchronized spawn points near that sector. If BLUFOR loses control of that sector then those spawn points will not be enabled for them until BLUFOR takes back control of that sector. Now this is just for AI not player respawns. How would I go about doing that?
  4. Joedapro

    Spawn AI Module

    I am using the Spawn AI modules in combination with Sector Tactics but I want to be able to set a condition to where : If one side, i.e. BLUFOR, controls a sector that side is the only side that can spawn near it. Then the side that controls the sector can utilize the synchronized spawn points near that sector. If BLUFOR loses control of that sector then those spawn points will not be enabled for them until BLUFOR takes back control of that sector. Now this is just for AI not player respawns. How would I go about doing that?
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