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Found 5 results

  1. I need either a script or in trigger action that will kill AI units that leave the area. I want to also separate the types, example: I have an inner radius lets say 250 by 250 that AI infantry units must stay in. If they leave this area then they will die. Then I have an outer radius, 500 by 500, that allows AI Land vehicles to operate through, they are also allowed in the inner radius but if they leave the outer radius then they will be destroyed. The land vehicles include all land vehicles, not just tracked and tanks. I have thought of using multiple triggers to compare what is in the larger circle which is not in the smaller circle at which the trigger will kill the AI that is not within both triggers but I am not sure how to do that or if there is an easier way.
  2. Hello I was searching for documentation to ARMA 3 Editor module "Zone Protection". It is calling BIS_fnc_moduleZoneProtection I cannot find any description or use cases. If my hunch is right, it should be a functionality used to create an area where damage is not applied to objects / characters? However BI wiki is very much empty on this module or function. Using function viewer i had a look into the code of the function but i am very much a newbie on arma scripting. While i understood from the code that the module can be synced only with Locations logic entities - documentnation on Locations is equally shabby. I tried in a single player scenario to place a location entity and sync it with this module. To my understanding some area should have been displayed on map but nothing happened. It had no effect. So i would be grateful if somebody experienced could explain. Thank you very much! P.S: Sorry if a topic exists somewhere on the forum explaining it - i was unable to find it.
  3. Hi everyone, I've tried, by many ways, to make a protection zone. It means a zone where players don't take damage and the projectiles, like bullets and grenades, disappears. I want to make it activated by a trigger. Do you have a suggestions ? Or maybe a code completly prepared. :) Thanks a lot.
  4. I am having trouble with a trigger. I have been looking in the forum for more than a couple of hours and I could not find specifically what i am looking for. I know nothing of editing, I am only a copy-paster. I want to create a zone that will delete civilians entering it. So I have a trigger activated by civilians, the problem is that I use "{deleteVehicle _x} forEach thisList;" and it deletes also empty vehicles and stuff, which is not desirable. Which would be the syntax for a trigger that would delete exclusively and only civilians entering the trigger without affecting any other element in the trigger's area?
  5. WurschtBanane

    Safezone

    I want a create a safezone similar to the one in KOTH. No i tried to create a trigger and put (vehicle player) allowDamage false; into "on activation" and (vehicle player) allowDamage true; into "on deactivation". The problem is that the mission is a multiplayer one and when i do this it prevents ALL of the players and manned vehicles on the server from taking damage...
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