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Rydygier posted a topic in OFFTOPIC - Games & GamingWhich book - stays a secret, but one could guess, it may be "Invicible", which would be truly amazing. That one, or another, a game developed by such experienced people from Starward Industries, based on Lem's prose (top notch in the genre worldwide) sounds like a recipe for something very, very interesting, non-cliche and with strong emphasis on "Sci" part. IMO most noteworthy project. https://www.gamepressure.com/editorials/new-sci-fi-game-based-on-lem-conversation-with-the-deveopers/za208
Jetpack for Arma III Mod based on real project - "Jetpack Aviation" (http://jetpackaviation.com). Features: - Jetpack inventory is disabled, so I've added possibility to put second backpack on chest with stuff you may need on your task. - You can walk with backpack, but can't run (it's not limitation, it has been blocked intentionaly). If you start running by pressing shift or whatever is your key assigned to "turbo", you'll start flying. - Helmet mounted display. - Custom sounds (for now only bingo fuel). - The possibility of landing on buildings (and anything else detected as floor by engine). - G forces effects while flying instead of static animation: DEV screenshots: Instructions: - If you want to fly, just wear jetpack using action "Turn On and take" and press turbo key default "shift". - For refuel/repair you need special items which you can find in empty objects "Jetpack and stuff" category. *Classnames riten_jetpack_bp - jetpack riten_jp_repair - repair tool box riten_jp_fuel - fuel canister *Actions Turn On and take - use to pick up backpack and "arm" engines, if you pick up backpack manually it won't fly. BP on chest - puts your backpack to chest Take off BP from chest - take off your backpack from chest repair - repairs jetpack if you are close to repair tool box refuel - refuels jetpack if you are close to fuel canister Changelog - v1 Public relase Credits: - BIS for tools and engine - Community for tutorials that helped me start modding - Scripts, configs, model and textures by me License: This mod has been relased under Creative Commons (https://creativecommons.org/licenses/by-nc-nd/4.0/), only for Arma 3 use. >>Subscribe<<
-LOST DRAGONS- ARMA III Total Modification When the War finally ended the galaxy was in ruins and mankind struggled to survive in the cold depths of space. Many worlds were lost, many wonders of technology forgotten, scattered all across the galaxy when the spacelane network collapsed plunging the great nations of men into chaos. For decades we were lost. In 2235 Unity-Project successfully re-established some of the old space network bringing together hundreds of worlds and launched out a great effort to reclaim what once was lost.. For a moment men rejoiced together in peace but it was not to last as new rediscoveries soon sparked up secret arms race between the surviving nations. The race back to the stars began as fortune hunters set out into the void to seek out glory and fame. In Lost Dragons you take up the role of a member of a fortune hunter company racing to find one of the most powerful Old World relics, the mighty Dragon class warship hidden on a long lost world of New Eden. Unfortunately you are not alone as others have found their way here too and it is up to your skill and cunning to ensure you emerge victorious from the battle. There is no turning back now - Dropship ETA 1 minute. Welcome to the treasure hunt. Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3. Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain. +LoDR Features a 20x20 square kilometer map with unique post war/ long deserted atmosphere with unique randomgeneration element that ensures every game is different from the others. Explore the ruined cities, military bases, hidden laboratories and fallen warships to find the location of your prize. +Complete set of new units and vehicles, from your basic gear to powerful war relics scattered around the battlefield. + We aim to create 2 sides of the Old war conflict that once waged war on New Eden, a civilian side to represent the long gone population of New Eden and also 2 corporate salvage companies that are now arriving on the planet. + Vehicles from personal transports to huge battleships, with tanks, planes, vtols, walkers and more in between. +Powerful new weapons to lay waste upon your rivals and claim the victory + Both corporates will have their own starting equipment and there will be a great number of weapons and equipment to be reclaimed from the old battlefield +Challenging main victory goal with multiple ways to win. Mission details: (Subject to change) +World of New Eden is covered with lush Jungle (as Arma allows it) and the abandoned cities will be partly reclaimed by nature as well as ruined by battle. +Terrain will consist of fixed elements and a great number of randomized elements that will make every game different. (objectives, key buildings/ locations, weapons, vehicles, spawnpoints, AI-enemies) +Max team sizes will be decided through testing +Player takes control of a small AI squad, but main gameplay focues on team PvP spiced up with some Independet AI combat. +AI characters will be portrayed as cyborg/robot drones and the area will have roaming abandoned AI combat drones and possibly wildlife elements lurking in the shadows. +Supporting drone units will have quite bad aim and are there to act as drivers, pilots and firesupport. (crappy aimbot module installed) +Players will have access to their respective teams basic gear throughout the game and may alter their loadout. +Starting equipment selection in a pre-start menu and respawn loadout customization. +More exotic and powerful weapons may be scavenged from various locations but beware the limited ammosupply on these weapons. +Players begin the game from a randomized dropzone with HQ-vehicle, supply vehicles and a few light transports. (This is no military operation) +Light combat vehicles, light armored transports, recon vehicles and personal transports are available throughout the game. (Droid pickup / aerodrop) +More powerful vehicles may be reclaimed from the battlefield. (military bases, battlelines, supply caches) +Scavenged vehicle may be damaged or low on ammo and can be repaired and rearmed in designated locations. +Main objective is to find and activate the last of the mighty Dragon class Warship: +Dragon is an autonomous weapons platform capable of immense destruction and cannot be controlled without a command module -> First objective is to find and begin the restoration of a Warrior class Battleship that acts as the command unit and can access the Dragon (2-4 Warriors in good enough shape will be present on the map) +Once found the Warrior will act as a forward base and must be defended. +The Dragon is hidden somewhere in the area and the location can be found through simple exploration or by gathering Intel from various objectives -> Intelpoints come available by time as the HQ vehicle scans the area and compiles recovered data. -> By gathering intel you narrow down the area the Dragon is "hidden" on the map -> Due to its immense size the Dragon will be randomly located in one of the six "ARK" bunker facilites and intel gathering will narrow down which one and also grant you access codes to get in more safely. + It will be possible to hack your way in, but it will be hard, slow and dangerous. The ARKs will have sophisticated security measures and you might even wake the Dragon from its slumber if you fumble. +Once operational the Warrior battleship must be flown (yes flying battleships) to the Dragons Location and they both need to be defended during docking procedures and while the Dragon powers up. -> Both sides have access to Warriors and may interfere with the docking procedures or even steal the Dragon if they manage to down the other Warrior or board the Dragon. +Note that these are very powerful vehicles and will need full team effort to manage full operational status and also taking one down is not an easy job. -> Once the Dragon is awakened there is still a change for the opposing team to sway the race as the round will end when the Dragon completes its powerup sequence and becomes fully operational. +By attacking certain weakspots with enough power the sequence may be interrupted and if the winning team is held off long enough the Dragon may be stolen even in its awakened state. New factions are as follows: WesT/Blufor: Hastur Corp : Salvage corporation (Player faction in "Treasure Hunt" gamemode) East/Opfor: Blackbird Salvage INC. : Salvage corporation (Player faction in "Treasure Hunt" gamemode) Independet: "Old War attacker name placeholder" : Old War Attacker faction Civilian: "Old War Defender name placeholder" : Old War Defender Faction "New Eden Civilians": Old War Civilians Downloads: Very old release version: Version 0.1.99 Download New one worked on as fast as we can! You may find us at: MODDB - LOST DRAGONS and Make Arma Not War - Contest Your support is always appreciated! For most up to date news, follow us at MODDB more pictures from early development: Original alpha release post:
Space; the Final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds; to seek out new life and new civilisations; to boldly go where no man has gone before. - Cpt James T. Kirk Welcome to ArmA 3: Star Trek - Evolution! This mod aims to develop starships and weapons, seen from most of the popular series and titles of Star Trek! The project was originaly inspired of Abs' effort towards his mod 'Star Trek: Road to The Stars', which I intend to keep this at high priority. The project is not only inspired of Abs' mod, but prior to the next movie, "Star Trek: Beyond", which is in cinemas by 22nd July, 2016! In addition, plans are not final and more features may be on the way, this may include: Borg faction, characters, land vehicles and gear. To kick-start the project, below are preview shots on what starships and weapons will be added. Starships: Federation: - Armstrong Class (Finished) - Constitution Class (In Queue) - Intrepid Class (Finished) - Kelvin Class (In Queue) - Mayflower Class (Finished) - Newton Class (Finished) - Saladin Class - Refit (Finished) - Mk. 9 Federation Shuttle (In Queue) Klingon: - Bird of Prey (In Queue) - K'Tinga (Underway) Romulan: - D'deridex (In Queue) Weapons: - Phaser Rifle (In Queue) - Phaser Pistol (In Queue) - Sniper Rifle (In Queue) - Vulcan SMG (In Queue) Also sneak peak at a prototype test for the warp drive system. Disclaimer: - Starships and weapons will be developed from scratch, not ripped or ported (as I already frown upon illegal activity). What this means, is that they will be developed straight from scratch in 3DS Max 2015 (Student Version) and in Blender. In order to construct the models, orientations/blueprints (like all modellers will use) will be used to accurately design the models. If you would like to know where I get most of these orientations/blueprints, you can find them Here. The two weapon pictures you see (Sniper Rifle and Vulcan SMG), however, can be found Here.