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About HorribleGoat

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  1. While you are possibly already turning away from the tutorial making Id like to share few thoughts to the conversation I felt problematic when money gets involved as I did not previously understand it either and did not consider the idea very deeply. I see another potential problem in Patreoning and paywall regarding to what I said before and I would consider the following as it would be a commercial product/service that you would be offering. -Who would validate your procedures you put into your tutorials? (going back to my example of lot of time spent in Arma Discord debugging issues caused by bad tutorials) -If you make mistakes would you fix them? -Would there be compensation for patreons if such were to happen -Would you compensate those pointing out these mistakes My point being money makes everything a lot more complicated and selling something brings responsibilities. Like accepting donations would possibly be far simpler although definitely more unsure source of compensation, but then again it might turn in some profit too without the immediate responsibilities of selling a product. Its also 5AM and I got to head to bed. In any case, whatever you decide to do, good luck! Arma could definitely use more good tutorials.
  2. [WIP] Female base model project

    Little more refinement on weighting and the underlying rig. Lot of guesswork involved with this but it looks like it could work.
  3. As long as the video series will also be kept updated if new better ways of doing things come up, or something was missing from them. There has been quite a lot of newb trouble relating to terrain building in Arma that has been sourced to video tutorials that are made poorly and not updated/fixed. People seem to look for video tutorials more often than written ones (not that theres many of those either) so it would be essential they are well made and kept updated. (not that I think its not your goal here, just wanted to voice my concern)
  4. [WIP] Female base model project

    Dun-Dun-Dun-Dun-Dun-Dun-Dun-Dun Tested out some stuff with a facial rig I recreated from Arma 3 samples a while ago. It needed a bit of adjustment but from the test results Im pretty confident I can convert A3 facial animations for a new female head skeleton too! Also I am still kicking though have had some trouble with excessive procrastinating.
  5. Lost Dragons - Total Modification Alpha

    The many years old first release is no longer available as it became so old that it did not represent the direction the mod is going properly. Still polishing things so that they work well enough before we can make a new release. Well the assets will be packed into separate pbos but they are built just for our terrain and it is highly possible they dont fit any other terrain at all. (different lighting etc may not work nicely on them for example). Also they are likely not very well compatible with any other assets due to them being fitted for our needs. We cant really take other user into consideration in this matter either as we have very specific needs from our assets.
  6. Optical Camouflage material research

    Have not really come up with anything else related to this. Hiding default characters/objects that dont directly support the refracting shader can be done with different means but they may not look as nice. For example hiding the whole object and attaching another object on top of it that can use the refracting shader.
  7. Star Wars - TIE Fighters

    Great work @Lenyoga. The Tie looks fantastic!
  8. source file cannot be opened

    is jf_tutorial perhaps the JAF tutorial on youtube? If so do not use it. Its not up to date and has lots of misinformation. https://pmc.editing.wiki/doku.php?id=arma3:terrain use this instead
  9. [Resources] How to make a Terrain

    @PepinKr Could you link the following to the main post: https://pmc.editing.wiki/doku.php?id=arma3 https://pmc.editing.wiki/doku.php?id=arma3:tools https://pmc.editing.wiki/doku.php?id=arma3:terrain As these are the most comprehensive and up to date guides/tutorials regarding Arma 3 modding Also Arma discord Terrain Makers channel is good source for related help and discussion : https://discord.gg/jkztJKh
  10. Increase the arma's skeleton

    Well the thing is most original work creators here do care about it a lot and those guys are the ones sitting on the knowledge that perhaps could help you out. For us it is a serious matter that sure most mod communities turn blind eye to, but in my opinion that is wrong no matter how good or private your intentions are. This is not the topic to argue about that but you may find it difficult to find help with ripped assets.
  11. Increase the arma's skeleton

    Kudos for trying out new stuff with Arma. You have jumped into the deep end of modding with your quest to rework Arma animations. Your character looks pretty cool, very DarkSoulssy, which unfortunately raises the ugly question is it your original work or ripped from some other game? I ask because this community is not very tolerant for IP theft and so I would advice you against using models from other games and to produce your own.
  12. Lost Dragons - Total Modification Alpha

    Yes its big so it can carry all the DAKKA!
  13. [WIP] Female base model project

    Still a thing yes! Just been busy with my other projects to continue with this one.
  14. Star Wars - TIE Fighters

    Looks fantastic! Great work!
  15. Halo 3 Marine and Bravo-Kilos

    To create different sized characters you need to make completely new set of animations for the new sized skeleton you want to use. Arma animations do not scale in engine. Also Arma does not have "blueprints" thats an UE thing.