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About HorribleGoat

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  1. HorribleGoat

    Waltham Robotics DOGG-0

    I called this long time ago:
  2. That would be a negative, Arma 3 is said to not receive any BI developed content.
  3. HorribleGoat

    DCS in Arma 3

    Check out PMC tactical maps, theres few pretty huge ones that work for flying. Other than that, fly maps have problems with lack of ground detail (terrain engine limits) and coordinate precision caused lagging in big maps. Both which are why such maps are rarely made and why Arma is not really a flight sim. You can test what is possible with the PMC maps.
  4. HorribleGoat

    [WIP] Female base model project

    Also nothing newsworthy at this time. 🤪
  5. you can not animate proxies in parts, only the whole proxy model. Basically how I see it, you are designing your model in wrong, non Arma compatible way. Arma is game engine with "best practice" methods to do things like vehicles and there are solid limits to some things that you just can not bypass.
  6. HorribleGoat

    Waltham Robotics DOGG-0

    :9 I saw that too. Robots like this are making their way into games now.
  7. you cant fix those errors. only the author can.
  8. HorribleGoat

    Multiple textures to one model

    Id recommend running some basic blender tutorials to get the hang of the program. You can add multiple materials on a object in Blender in the materials tab by creating more material slots and assigning them to faces in edit mode.
  9. HorribleGoat

    [HELP] rvmat is not working

    there are various default rvmats in P:\A3\Data_F\ if you have your tools and P drive development environment set up correctly
  10. HorribleGoat

    p3d error in Eliteness

    you are doing retexturing wrong way if you are packing the original p3d retexturing is done by making a new texture and a config file to point an objects configs hiddenselections to your new textures, not by unpacking a mod, replacing textures and packing it again you are essentially breaking the whole thing. Only objects that support hidden selections can be retextured in the proper, no rules breaking way. also pboManager is not proper pbo tool, delete it.
  11. you are definitely doing animation very wrong if you use that many bones on those parts. Also proxies dont have separate animations so you can bypass the limit with them.
  12. There is no skeleton in the p3d to import, weighting does import so possibly you are just trying to import a model that does not contain weighting. Is it really a model you made?
  13. what model are you editing?
  14. HorribleGoat

    Lost Dragons - Total Modification Alpha

    Possibly a copy paste mistake was made. Fixd now
  15. HorribleGoat

    Lost Dragons - Total Modification Alpha

    Heya! Still going forward with the project, no worries! Just slow progress. On latest news, the new sexy WK-209 legs have made their way in game now so the whole latest design is now imported. I did also get the animation rig improved a lot so that the animation making is more efficient now. New "normal" walk sequence clocking at 18kmh speed. There are quite a lot of more sneakpeeks at our discord too! https://discord.gg/8mP9k2u