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HorribleGoat

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About HorribleGoat

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    First Sergeant

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    http://www.moddb.com/mods/lost-dragons

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  1. Well there isn't really any better ways I'm afraid. As far as I know anyway. You cant really reliably attach stuff on characters other than making stuff gear and attached things would be drawn under the actual view from first person. But gear stuff can have added animations. If it does not have to be universal and only for your use for player, it could be implemented into the player character like the PipBoy in Fallout games. However it would still have to rely on texture changes.
  2. Very cool indeed! Is that build onto the character or using a gear slot?
  3. HorribleGoat

    Paths, AI Logic and Height

    No that I know of. AI pathing requires ground connection.
  4. HorribleGoat

    Paths, AI Logic and Height

    If theres no connection to the ground in the path lod, AI will bug on it. So floating things like that wont work.
  5. In Blender you can use FHQ Arma toolbox to import the P3D into Blender directly.
  6. You cant open binarized p3ds (unpacked from the game files or mods) You will have to make your own models from the beginning.
  7. HorribleGoat

    White Textures in game

    @jollyroger666 I would suggest using the PMC ulltimate terrain tutorial to set up your tools and to go over the basic workflow.
  8. HorribleGoat

    A Few Questions I have

    1. Missing clutter is 9/10 a config issue where you have configured the clutter wrong way. Most common issues come from cfgSurfaces where the file name has to be all in lowcase. -> file = tag_mygrass_01* instead of file = tAg_MyGrass_01* 2. XCam is obsolete tool now and you are using the old broken rock models. Id recommend using OPTBH instead.
  9. HorribleGoat

    Mask tiel ColorCalculator

    Thanks! If you can get multi image us to work then I'll give a test run. I dont think i can spend time on compiling the images into full 65k right now.
  10. HorribleGoat

    Mask tiel ColorCalculator

    Are there any limitations on how large images it can handle? I got a 65k pixel textures set up for my terrain in 4 pieces, can it load up multiple images and compare also the shared exdges? Or should a full 65k image be used?
  11. HorribleGoat

    Mikero PboProject Error

    try lowering an area of water like -10 meters at some corner. I think the free Mikero tools have a bug currently that there needs to be terrain under water.
  12. HorribleGoat

    Mikero PboProject Error

    you might want to consider joining the Arma3 Discord for more immediate help. Also do you have any water on your terrain or is your terrain very flat? Also does it work in Buldozer
  13. was it possible to have different model for when its equipped and different for when its on ground?
  14. Looks awesome! Keep up the great work and take your time! Release when you are happy with the results!
  15. HorribleGoat

    Odd lines on models

    @reyhard/ @kllrt Just to make sure you guys are aware of this possibility.
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