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Frith's Robots [WIP] introducing the Murdertron 3000! Share (with your enemies) and enjoy... *i can't seem to insert pics i'ved shared on steam? https://steamcommunity.com/sharedfiles/filedetails/?id=1751190704 https://steamcommunity.com/sharedfiles/filedetails/?id=1751191262 https://steamcommunity.com/sharedfiles/filedetails/?id=1751190999 this was more of a drawing project to try and figure the occult sorcery that is .rvmat and texture layers but i'm quite pleased with the results. Its a full retexture of the head and HandsLegs textures to get a shiny metal/plastic robot effect. The config is pretty basic but i've got a faction, an identity (they speak VR farsi and have cool names like '7') and a placeable unit. i've been experimenting with hit points to make them a bit tougher than your average meatbag, you'll need high caliber rifles or a few well aimed shots... or explosives to take them down. they move faster than humans and i've disabled stamina/fatigue for them (i think). there is also an invisible night vision item which can see in night vision and several thermal modes. So.. frustratingly difficult killbots really 😄 And yes i do know real military robots are not like this at all... but i don't know how to get models in game so this is all i got 😉 . SO the question is... what now? Shiny as they are the textures could be better... i have the mk2 version in the making to fine tune the effect a bit 😉 i have tried adapting several uniforms for them: The VR suit was my first choice for the slightly heavier armored 'battle droid' but... the sodding hidden selections Don't work on the armour plates. the CSAT uniform would be a good option too as it already looks pretty scifi. currently player identities will overwrite the robot head... I have the framework in very early stages to have a drag and drop module that would spawn airborne drones to find players and dispatch a Tau-load of robots to hunt them! to balance the fight the robots would need some vulnerability like EMP bombs or a local command point that could be destroyed to disrupt things... some way of taking the fight back to what is essentially an OP opponent. The player would have to evade detection and escape contact, unless well prepared. any ideas on supporting scripts would be good tbh.
Dr_Wrecker posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSIONThe Mech Superiority Project The mech superiority project is a mod project intended to bring mechs from some of everyones' favorite animes to ArmA. Currently in production we have the Humanoind autonomous Knight, also known by fans of Code Geass as the Knightmare frame. This project has several goals before its completion; first to make functional mechs capable of not only participating in combat, but being a serious tactical weapon. Second is to make an effective and realistic pilot system, this goal comprises of multiple things; effective switching of weapons for mechs, defensive systems (shield usage, interceptors, etc), cockpit design and functionality. Third is to work on maneuverability (Flight, boosting). 4th goal is to have awesome giant mech battles. We intend to use the knightmare frames as a proof of concept before moving onto the much larger Mobile Suits from various Gundam series. Armaments To help accomplish the first goal two sets of armaments have been chosen to be both as faithful to the source material, and as effective as possible. The Knightmare is the equipped with a Knightmare Assault Rifle -2 (Name below was a typo). Mounted on top of the missile launcher which holds 4 90mm HEAT rockets, and underneath is a 5.5 machine gun. The slash harkin is a bonus for precise alternate fire, although it's firing will be limited it is a powerful weapon. This weapon system allows the knightmare to fight a variety of enemies effectively. The second sent makes use of an 120 mm cannon capable of taking out even more heavily armored targets from greater distances. Current Progress We have progressed to the configuration phase along with some texturing. We've hit a hiccup in the configs and it is slowing down our progress somewhat but we continue forward. Seeking Help/ or Join us in the fight We are currently looking for modders interested in being a part of this project to help us complete this project and achieve goals. If interested in helping or joining us in the good fight join us on our discord at: https://discord.gg/YK7wDmQ Our Mod Team Zephyrsouza