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Everything posted by PTV-Jobo

  1. PTV-Jobo

    Damen LST collection

    It looks great so far! Also happy to hear you are on the upswing and feeling better. I don't know of anyone personally that had such a procedure, but can imagine it is not a pleasant experience to undergo. But....seeing you posting and starting to feel better is certainly a testament of your inners strength and willpower. All the best to you and hope you continue to feel better and better. 🙂
  2. WELCOME TO THE OFFICIAL RELEASE THREAD OF PROJECT TRUE VIKING! Project True Viking aims to represent the fictional Nordic country of Askeland in Arma 3. Our team has worked over many years, many iterations (ASTFOR), and many problems to get to the point we are at now. We aim to firstly provide a highly detailed mod covering the entire Askeland Defence Force--including a vast and rich history that intertwines with real-life history, giving the existence of our fictional nation more plausibility in sounding like something than can truly exist in real life! Our next step will be to get the actual nation of Askeland in game before introducing the public services, and some of Askeland’s most prominent enemies. Welcome to Askeland: Askeland (Old Norse: Askrland), a country borne from the ashes of volcanic fire and home to warriors so fierce that even their fellow Vikings were scared of them…or so the legends say. According to surviving pieces of an Askelandic saga, it got its name from when its originally Norse settlers first saw it's beauty and vast ash trees. It was nicknamed after Ask (Old Norse: Askr which means literally "Ash Tree"). According to sources such as the Poetic Edda, Askr and Embla were the first man and woman created by Odin, Hœnir and Lóðurr and went on to be granted a home in Midgard. To some, as often found in Germanic paganism and mythology, these ash trees became something sacred to its people. Some scholars hypothesize that there existed notable amount of ritual and reverence shown, especially by its warriors. Many boat and spear were made from these revered "children" of Askr and Embla as well as burnt ash from these trees ritualistically rubbed into the skin before battles or raids. This lead to them also being known--according to the 11th century German (Saxon) Historian and Geographer, Adam von Bremen's historical writings called the "Gesta Hammaburgensis Ecclasiae Pontificum"--as the nickname of Ascomanni, or "Ash Men". Askeland Today: Modern day Askeland is very different from the days of yore, it is a vibrant and cultural Scandinavian nation. Askeland has a budding tourist industry taking advantage of the natural vistas and sports facilities dotted all over the island. The people enjoy the benefits of modern politics in the Scandinavian union, their embassies across the world allow them to play a key role in the modern world. Askeland is, on the face of it, just like Norway, Denmark and Sweden. Below the surface however there is a darker side to Askeland. Recent political troubles in Europe has led rise to multiple extremist groups becoming more open in their actions across the country. The Askeland Defense Forces face a troublesome future, though they have years of tradition and a proud history to maintain morale their resolve is being tested. They face a war on multiple fronts, maintaining their NATO commitments overseas, preparing for a potential threat to Scandinavia by Russia, and helping the public services at home. No matter the threat, no matter the cost--these sons and daughters of Askeland--like their ancestors, will face any challenge with the same amount of bravery and ferocity as their ancestors. Til Valhall! THE LATEST RELEASE The latest release at the moment is our first (Alpha) release. In this pack you will find enough gear to get a squad together along with many weapons that have been used by the Askelandic Defense Forces both past and present. THE TEAM Project Lead: Jobo Project Manager: Robert Hammer Developers (Current): HorribleGoat Tasksoldier121 Specter Wessex Former Devs/Contributors: Jones ThePugLife Nanshaker420 CREDITS We wish to thank the following people who have taken the time to support us by contributing during the lifetime of development for Project True Viking. We appreciate all of your help throughout our development. And it is with your help and support that helped us make it here to our first ever release. We appreciate the help more than than you'll ever know!: WR5, Kiory, RedRogueXIII, Hell, Crash, Tenoyl, MikePhoeniX, Christian Øelund, Stefan Engdahl, Iansky, Kouoaeha,Troska, Toadie, SPS Team, da12thMonkey, Tom3dJay, Syn, Tigg, Thanez, ArtemSh, warden_1, JSRS Studios, Ca Chua, hatchet, Zeealex, Reyhard, Darkstorn, Sylon, MediumSolid. A VERY SPECIAL THANK YOU StalkerGB, Folkward, R0adki11, Da12thMonkey, Adacas, Slatts, Sabre, Jawolf55, CrazyCorky, Sgt. Potter, Laxeman, Vilas, and so many more people both on the Bohemia Forums past and present as well as our old Facebook page that had always supported and cheered for us for so long since our beginnings with Project ASTFOR! FREQUENTLY ASKED QUESTIONS Q: Wait, I'm confused. Is this still Project Astfor or totally something else? Q: What made you decide to come back? Q: What happened to all the stuff we saw with ASTFOR? Because PTV feels a bit lightweight and really lacking compared to all the WIP pictures from ASTFOR. Just saying.... Q: So what now? Where does Project True Viking go from here? Q: What kind of help does PTV need? MEDIA In-Game: Misc: (equipment and assets in various stages of completion) SUPPORTED MODS Requires CBA! LICENSE AGREEMENT Project True Viking Mod is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Using the Project True Viking Mod on monetized servers is strictly forbidden. Bohemia Interactive's approval of your monetization scheme does not grant you rights to waive this clause of our EULA! We expressly prohibit the distribution of any content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than official members of the PTV Development Team. CHANGELOG DOWNLOADS SOCIAL MEDIA FACEBOOK
  3. PTV-Jobo

    3CB Factions

    We've just added your mod to the PTV Dev Server and according to Armahost's logs, our server booted right up and connected fine so far. I'll keep an eye out for that particular error, as so far I just wanted to see if the mod prevented the server from running as well.
  4. Just wondering if anyone else has experienced this and if so maybe they might know what triggers it or how to fix it: But as of late my group and I have been dealing with this weird issue where suddenly the advanced throwing system doesn't want to work properly and bugs out. For example, if you have a few frag's and smokes on you, you press the key to cycle between the grenade types. But suddenly you can only pick 1 type and are unable to switch to another type. Resulting in a brief red hand icon appearing and vanishing for a split second every time you try to cycle. Usually, we could cycle and throw fragmentation grenades but not smokes. Today I had the opposite where I could only throw the smoke grenade I was carrying and after that, I would try to prep a frag, but couldn't at all. Every time I tried to, there was that brief millisecond glimpse of a red hand-like icon. I tried swapping my weapons, tried putting all my grenades on the ground or inside a vehicle, and picking them back up, but nothing. Just wondering if anyone else has come across this with the advanced throwing system and could offer some insight on how to maybe fix it? The only thing so far that seems to fix it for a short while is rejoining the server currently. We are currently playing Antistasi Plus 2.1, not sure if it could even be something from that currently. But so far we've not had this issue before and our modset hasn't changed, with Antistasi Plus being ACE compatible as well. I thought maybe a key on my keyboard is getting stuck or dying, but others have also noticed this as well suddenly. So I figured I would take a chance and post in case if anyone else ever had this phenomenon present itself and what they did to fix it.
  5. PTV-Jobo

    Project True Viking

    Greetings all, it's that time again for another sneak peek at things to come! We're still swamped working away at our next update phase. Quite a lot going on, but we're trying to get as much done as we can with such a teeny, tiny team nowadays. Aside from the core of Project True Viking becoming overhauled and updated to reflect all of the changes with our lore, we're going also to be trying to introduce as well little "DLC's" so to speak that will consist of official retextures of equipment Askeland will or has in the past used according to our established lore. These will be completely optional for our community to choose whether or not they want to download and use, since depending on what and how much we do over time, they will have various mod dependencies--and that can add up for some. So again, completely optional and will not be forced through our core mode. Right well, speaking of which....a little look into of one such optional addition to Project True Viking - a WIP texture for Firewill's F-16. The F-16 is officially the RAsAF's current bird of prey until around 2025 when it will see its final flight and Askeland's next-gen choice being introduced: We have already been in discussion with the awesome and talented BWMod team and given their official blessing so to speak for also putting together an official retexture pack that will require the BWMod. This is probably what will take the longest to do in the future, but one that makes sense since both Germany and Askeland share a lot of the same vehicles according to our lore layout. The task both scares the living crap out of me, but equally excites me since if done will be the biggest boost ever for playability since that would mean Askeland won't have to hitchhike to their battles anymore. 🤣 Well, that about covers things currently as it stands. We just wanted to make sure our community knows we haven't died or vanished, just busy pecking away at a very, very long To-Do list still! 😉
  6. Many a time building FOB's I kept thinking, "Man, if only this spot was nice and flat, I could have built here" and now.....after years of wishing, I can. Looking forward to this for sure. Thanks for putting it together for the community to check out! 🙂
  7. PTV-Jobo

    Project True Viking

    WIP Update #2 - Desert Alternate Patterns (click for bigger)
  8. PTV-Jobo

    Project True Viking

    New WIP of Askeland's new current and future patterns: Current: Future pattern under Askeland's HÆR 20 soldier modernization program: Special Thanks • Krogar and AMF for helping us out big time by granting us use of their awesome uniform model as a stopgap until we can finally do the NCU for Askeland. • Folkward, for creating what would eventually become our new "Trollskinn" pattern, freeing me from the unholy bondage to our old pattern that I have been dying to finally replace for many years now, but could not find a suitable replacement I could be happy with. 😛
  9. PTV-Jobo

    Project True Viking

    Hey all, we're still slowly busy at work and trying our best. Thus, why things have been kind of quiet. In the meantime, I wanted to take a moment and let our friends and followers know that we have a new Discord server setup reflecting the new PTV, so we can interact directly with you--our fans--in real-time. Seeing how everyone uses Discord these days more than the forum and it gets tricky having to monitor several things at the same time, I think it's better to place a more direct focus on our Discord through the development and release process. So feel free to click below and join in for a chat while we push forward with development!
  10. I'm actually getting pretty excited about this. For the longest time I have been using Ace, then Ace Advanced, then using all the super-advanced stuff like KAT.....don't get me wrong, it was okay and all, but medic systems in Arma always just end up being boring menu games. Go into a menu, then a sub-menu, then a sub-sub-sub menu and click on that. It got to the point I either got too bored or too frustrated and stopped playing as a medic. I always use to think, "man, too bad we couldn't have animations where you see a medic holding the bandage or something like you see in games like Tarkov or Squad". And now you managed to put together a really visually fun medic system that feels less like a boring game of endless menus, and more fun visually. I can't wait to try it when it's all done! 🙂
  11. PTV-Jobo

    Project True Viking

    Let's get a bit started with some WIP of our Galvion Viper P4 High Cut done by Tom Sanders for PTV:
  12. PTV-Jobo

    Project True Viking

    Hey all. It's been a while. Just wanted to swing by and mention....oh, I don't know, maybe something like: Indeed, you read that right. Project True Viking is back! Truth be told, PTV was absolutely down for good and was going to stay that way. However, out of nowhere some very, very kind folks and fans of the project approached me and tried to offer to help out the best they good in their own ways to try and help me revive this project and try to take it as far as I can. So here we are--giving it one last major go at it and see what we can do! So at this point, you might be one of the few actually pleasantly surprised and happy to see we're coming back. But equally, you are noticing already something is a bit......different. The most obvious being the new colors and flag we're raising. So what gives? Well, the real brutally honest truth is for the longest time, I absolutely hated PTV. Yeah, really....its project creator hated his own project, crazy right? Let's just say my focus was less on nailing down the vision and project I wanted and ended up more focused on trying to make everyone else happy. So what you all saw and were given was PTV and Askeland, but they just didn't feel like my PTV and the Askeland I wanted. So seeing how this opportunity fell into my lap could potentially help me revive PTV, I took some time to really consider for a while if I even wanted to try again or leave it dead. But hey, who am I kidding--PTV means still too much and equally, has so, so much untapped potential. I knew I wanted to try one more time, but if I was going to--I needed to make sure PTV and Askeland that I was coming back with, was going to be the proper Askeland and PTV. So I went to my lore guy and good friend, Wessex, and said point-blank--if we do this, I want you to come back and we do this finally right and the way it needs to be.....redone from the ground up. So I decided that while the community thought we were dead for good, use that opportunity to my advantage. I spent the past year working in peace and quiet with Wessex---who really needs some sort of Sainthood granted for putting up with me for all those months, lol--secretly under the radar and he helped me finally get out of this blockhead of mine that was rattling around for so long. And so I achieved that goal. I finally found myself staring at the crystal clear vision we lacked for so long, and couldn't be happier! Now unfortunately that means there has been a lot of changes--some of which some might not understand or like. And there are quite a few questions, especially in regards to lore. Have no fear--we gotchu fam! I am pleased to announce the first release of our OFFICIAL Project True Viking Lore Guide -2021! Basically a culmination of an entire year's worth of relentless blood, sweat, and tears (with a lot of swearing in between) in order to provide the user with a pretty good starting point into both the vision and lore of the new (and proper) Askeland and its forces. It's not 100% complete and exhaustive.....yet! Eventually, it'll have more added to it and will hopefully expand into a complete encyclopedia of sorts of Project True Viking and its lore. But even so, hopefully, you will find it insightful and also help clarify a lot of the vision for you, continuing to do so as it expands over time in the future. We are still too few people and can't promise huge things. But what I can only say is that I am super excited to bring PTV back and will certainly try out utmost best to do what we can, when we can to take PTV from the pages of the lore guide and bring it to life. So stay tuned and look to the shores for our arrival! 😉
  13. PTV-Jobo


    Absolutely beautiful job as always! 🙂
  14. I set everything to zero during testing to see if the different value changes were actually applying and not bugged on my end. When in doubt--set to zero, lol. I tried with default settings then tested different values for the recoil (makes sense since there is a slider to do so, no? Otherwise, it's of no use. 🙂). Weirdly, I didn't see much of a difference between the values (e.g. going from your default and then setting to 0 which I was guessing would turn it off since it's...well....0. And if so, then slowly increase from there. Perhaps just a bug on my end. Because in your video with the AK it seemed a tiny bit less of what I was getting, and that's why I was trying to test and tweak different values. Again, perhaps just an error on my end with my setup is all. 🙂 Ah. I didn't know it's built around animations. I wasn't asking for or expect separate animations. I was thinking more of instead of one single universal slide bar, perhaps some way a user can choose X amount value for 7.62 and X value for 5.56 weapons. But now you explained there are actual animations, etc. I understand now such a thing can't be done, which is understandable. 👍 Nice! Loving the mod so far, it was just a little weird when I deployed my bipod or rested my weapon--no matter the caliber--and had no recoil at all. It was pretty fun though firing an mg3 with no recoil, I must admit--haha. 😄
  15. Really enjoying the animated recoil mod! Visual recoil animations was definitely one of those things that annoyed me for years, especially when comparing with other games like Squad, Tarkov, Ground Branch, etc. Really nice step forward with this mod! A few things I certainly hope to see (if possible with Arma and this mod): • Maybe settings depending on caliber? Right now, no matter what settings I choose (e.g 0 for both settings) and firing 5.56 feels like firing 7.62. But not sure if this is even possible with Arma limitations • Applying also to rested weapons. Right now if you rest your weapon you have absolutely no visual recoil, so you feel like you are firing lasers. But when you unrest your rifle/mg's, you get recoil back. • Someday seeing also a future update also including sidearms Fantastic mod and certainly hope to see it grow and get better in the future! 🙂
  16. Does this version actually work? The reason I ask is I often see on the workshop people uploading their versions claiming theirs is fixed and updated, but sadly barely anything actually works. Often times the Talon is buggy and flies off into orbit and/or has absolutely nothing of value to offer other than to drive around (if lucky enough to get it to do that), compared to the original mod. And the APOBs was super buggy even though all those people claimed to fix it....So I'm really curious how much has been fixed/updated with this one in comparison to others since I really missed this mod. It was one of the only real mods that scratched the itch for people like me that wanted a more fulfilling and immersive experience as EOD in missions. Most other mods out there are just extra IED's that anyone can just shot from afar and blow up.....kinda boring. So if there is a chance that this mod finally works like it did when it originally came out--like the Talon can actually once more place charges near IED's for example--oh my god, that would be so, so wonderful! 😊
  17. PTV-Jobo

    [WIP] French Army Mod : ArmaModFrance

    A little bit late, but I wanted to come back here and extend my personal hope of health and continual success for not just your mod but in your personal lives as well and your families. Your willingness to help support other teams means an awful lot and just shows how nice the Arma community is in pulling together to help each other out. I look forward to seeing what is ahead for AMF. Here's to a better year ahead for all of us and our families and friends. 🙂
  18. PTV-Jobo

    [WIP] French Army Mod : ArmaModFrance

    Awesome, awesome stuff! Top notch quality!
  19. PTV-Jobo

    Project True Viking

    Final update has been released officially to our workshop HERE. Consists of: - New/Updated mags - M14 Mag compatibility - Tweaked 890 firing sounds again (don't expect much, I'm no sound designer, heh) - C79 Optic added due to lore Once again, I just wanted to thank the Arma community for supporting this dumb guy with a small idea. Without the support of this community and the friends I've made along the way, I never would have been able to get this far and I am very grateful for that. Sad to see the journey finally end, but a journey I'm glad I had an opportunity to have taken nonetheless. - "Jobo" PTV Project Lead
  20. PTV-Jobo

    Project True Viking

    Sadly I have requested the thread to be unlocked so I can let people know that Project True Viking (formerly Project ASTFOR) will no longer be able to continue forward in development for the foreseeable future. The main and biggest reason is simply PTV does not have much of a team anymore to be able to progress the mod forward. I have just recently come back from a 4 month separation from PTV to survey the current situation and came back to a ghost town for the most part, which verified my conclusion. It's time to put PTV on the shelf and just be thankful for what was able to be accomplished. Some bailed on us, some just moved onto more important life things, some just kind of vanished since this Covid thing happened (still hoping they are safe and ok!), and anyone left just prefer to be silent for months. We've also had the occasional individuals approach us offering some cooperation or help then just kind of vanish completely. And seeing how many people are tied up in other projects and CDLC development for a long time into the future, recruiting help is a wasted effort and makes no sense to keep trying. So pretty much to sum up our situation: the horse is not merely dead, it has been mowed down by an mg3 at this point. A more personal reason for me that I've been dealing with for quite some time now is that I also have been dealing with feeling like an outsider in my own project. See, when I started with this spark of an idea back when it was ASTFOR, I didn't want it to be a mod with this super serious environment and development crap. I guess what I was hoping for was something that would grow into a group of good friends that have fun bringing it to life for us to enjoy and for the Arma Community to experience and enjoy as well. I guess (as pathetic as it sounds) through making this dumb little mod about a non-existent Nordic country in the Armaverse....I wanted to make a place where I felt I belonged finally too. I suppose that comes from growing up with my disability and forced to go through life feeling alone. People either didn't care if I existed or constantly get bullied since I was an easy target that can't fight back. So continuing investing my heart and soul into a project where I feel like an outsider around those around me as an adult just doesn't make any damn sense. My health has also been on a decline for awhile now. Something I've been trying my hardest to hide from family and friends. 38 years of a neuromuscular disease that even after years of blood work and muscle biopsies (while constantly battling a pretty sh*t healthcare system that would rather you just die off) just to always get told, "you're an enigma and we can't help much" sucks. If you are wondering what life has been like for me living with my muscular dystrophy--picture the worst flu you ever had. Kind of like that--all of your muscles hurt and feel like they are made of jelly. That's pretty much my daily life 24-7. So you can imagine how I felt when Covid happened, since I am also considered one of the high risk people and been working hard to ninja myself around trying to avoid it at all costs, lol. I suppose life and everything combined just finally broke me down too much and I don't have it in me to watch PTV slowly and helplessly sink into the abyss like that horse scene from The NeverEnding Story every day little by little. I'd rather end it on my terms than see it end up like it's creator--slowly wasting away and unable to do anything to stop it. I've sat here for 3 hours staring at this message fighting myself over whether to submit it or delete it. So this was not an easy call to make, but it is the only call I feel makes the most sense to make. I will make one promise though: IF something changes in the future--especially if Bohemia ends up fiiiiiiiinally surprising us all someday with an Arma 4 official announcement 🙏--then I'll try my best to try reviving things again. Here's hoping for an Arma 4 someday! 🤞🤞 *fingers crossed* 🤞🤞 In the meantime we do have one more little tweak/fix update in the works, which will be the last for now.
  21. Still didn't answer the question. You can jump around it and do circles and still not give an answer. I honestly could care less what you do in real life outside of Arma. I was asking if you know so much, what is keeping you from developing your own mod? And again I ask you--what is stopping you from doing your own soundmod? I don't see any Mickeymen soundmod. Anyone else here see one? Hmm? Anyone? No? Yeah.....kind of figured. So again--it's easy to be passive aggressive or just an absolute jerk towards mod creators while hiding behind a fools smile. He has never said his work is 1:1 real life exactly as the human ear hears and experiences in real life. It has always been his artistic representation in a way he likes and wanted to share with the community to experience. If you just want to constantly take a piss all over that--then simply do your own thing and let us judge it equally and give our feedback. Don't be a lazy chicken. Put your money where your mouth is, so to speak. Again, nothing wrong with giving the community more choices to experience, right? So do a Mickeymen soundmod. Stop making excuses or avoiding it, just shut up and do it and let's see how good and realistic it sounds. But of course you won't, because you're too lazy to do it. You're the type of community member that feels self entitled to have things their way regardless of what the mod's creator(s) want for themselves. "Hey I think your work is bad, do it my way and better.....I say as a fan of course." "Why not do it yourself if you know so much?" "HEY! This isn't about me! He just needs to fix it the way I tell him. I shouldn't have to put the time and work in!" See what I mean? That mentality is called being a self-entitled jerk towards people who give up their free time and passion for the community they like.....for free.
  22. Sorry, but that whole jerking over NIArms and offering "friendly advice" reads more like "how can I get away with being a passively aggressive @**hole?" It is ever so easy to squat over and take a sh*t on others work feeling self-entitled while doing absolutely nothing for the community of value themselves. If you think your viewpoint and perspective carries such value, why not stop being a lazy bum and present the community with an alternative sound modification? You seem to know a lot how things should correctly and accurately sound, so what is stopping you from actually putting into the work and doing it for the rest of us to enjoy, Mickeymen? Or are you yet another one of these want to talk the talk but never walk the walk types? There's plenty of documentation, and with the A3 Discord and this forum together--there is no lack of help or guidance in how to do it. If JSRS got that bad and cartoony and if you know so much on how things should sound in one particular way, they why would you selfishly deny your community from enjoying your vision of how Arma 3 should sound? There's plenty of room for healthy competition. So get off your selfish, lazy butt and deliver something of value beyond incessant whining and passive aggressiveness.