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yax

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  1. ITC Land Systems Introduction ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them. Features Battery Control System Commander's Fire Control System for SPH and MLRS platforms. Self Propelled Howitzer Ammo Handler & Autoloader Improved Gunner's Sight for SPH and MLRS platforms. Improvements to AR2 Darter UAS. New 155mm and 152mm howitzer ammunition including 3 new special purpose types including 2 PGMs and 1 new anti armour shell. New Multi Option Fuzes for artillery shells including: Proximity, Point Detonate, Delay, and Timed functionality. CRAM system for vanilla Phalanx and Sea Sparrow systems. Overhaul to vanilla artillery accuracy. Variants of vanilla IDF systems with these features implemented. Media Changelogs V1.01 Hotfix Documentation and Tutorials Detailed information on the features added by ITC Land Systems can be found on our wiki Requirements CBA & ACE 3 Compatibility Download ITC Land Systems can be found on the Steam Workshop Contact To keep track on the mod’s progress, discuss its features, or have any questions, feel free to join the ITC Addons Discord! If you’d like to keep track of what we have planned for future versions, you can have a look at our project’s trello page!
  2. The hornet from here on out First off, I'd like to thank TeTeT for giving me the opportunity to contribute to such a long standing and incredible project. Over the past years it's been slowly updated to match the other planes available, and in the past months we've worked hard to push it well beyond that. Over the past months the super hornet has had a major overhaul, and currently our plans are to continue focusing on expanding and improving it. The SU-35S will be maintained, but it will probably not see itself brought to the same standard. If anyone would like to commit time to upgrading the SU-35S to the same standards, feel free to reach out to me so we could discuss it further. And now, the big announcement. F/A-18 E/F Super Hornet Version 5.0 Released We're excited to bring you the next release of the super hornet. For an overview of a quick overview of the new features introduced with 5.0 we've made a short demo video. For more information on the new release of the super hornet, have a look at the updated workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=743099837 or the new user manual https://docs.google.com/document/d/1GkPktmwmrBR5OXrPUqc6rwRRMUCZC_n6_b6OHKI9Ogc
  3. Mods used: F/A-18 Super Hornet, ITC Air, PMC Jahrom, Blastcore
  4. Update V1.2: MRLS Today's update features new and improved MLRS systems, along with many tweaks, fixes and improvements to existing systems! 1.2 Changes: Added: MLRS App to tablets on MLRS, includes remote guidance and fuze setter Added: New MLRS munitions with ITC features: M230 HEX - Unguided high explosive munition M230 ICM - Dual purpose anti tank / anti personnel cluster munition M230 PGM - GPS guided high explosive munition M230 MAT - Anti tank mine dispersal munition M230 MAP - Anti personnel mine dispersal munition Added: Improved illumination properties for ACE 82mm Illum shells Added: End of mission & record target functionality to BCS Fixed: Muzzle velocities for 155mm & 152mm howitzer munitions reduced to provide realistic range capabilities Fixed: Time fuze function was not spawning submunition/helper entities with correct alignment resulting in unpredictable behaviour of various shell types Fixed: Mk6 82mm BTABs and battery definitions updated to v1.1 standard. Fixed: Various tweaks to config components of CIWS feature. Tweaked: Various config values used by BCS to provide TOF for various munitions that require optimal burst heights. Media: Improved 82mm Illumination shells. MLRS Firing Command Interface.
  5. Hi folks! Not much progress has been posted here since the video of the startup procedures, so I figured it was time for an update. We have been working hard on implementing the DDIs and UFCD with as much functionality as we can. Here's a demonstrating a bunch of the pages, and some of the interaction with them!
  6. Introduction ITC Land Systems is a mod that aims to adds depth and realism to arma’s aircraft, with the main focus being fixed wing aircraft in the ground attack role. Update V1.8 Update V1.7 - performance, usability, reliability Changes: https://forums.bohemia.net/forums/topic/215419-itc-air-systems-v16-fcr-mavericks-new-mfd-system/?do=findComment&comment=3298124 Update V1.6 - Major overhaul Fully interactive MFDs Sensor slewing system(including HMCS) Realistically configurable JDAMs(programmable fuzes & impact angle) Selectable Nose/Tail fuzes Ripple release for bombs Air-Ground Fire Control Radar Realistic physx based autopilot Rover TGP video feed Realistic targeting for mavericks TGP Infrared marking laser Steerpoint system for navigation and targeting Expect new documentation on the github wiki soon https://www.youtube.com/edit?o=U&video_id=I7_3CVfOZKc Hotfix V1.51 Fixed a GBU-12 guidance problem Fixed a config inheritance issue Update V1.5 - Two seaters and Bomb rippling It has been a while, but here it is, v1.5 Changelog Two seater compatibility Bomb ripple releasing Known issues Waypoint autocycle sometimes may not work properly with paired releases, as the second bomb will release before the waypoint is cycled. Two seater system The two seater system comes in the form of a scripted system that lets the WSO and pilot share the pilot's TGP, and a system that synchronizes the steerpoints between the two users. The WSO camera can by default be opened with left shift + down. Bomb ripple release In V1.5 you will be able to ripple certain bombs, both guided and unguided. If your bomb can be rippled the settings for it will show up in the WPN page when it is selected. Ripple-able bombs include dumb bombs like the mk82, but also guided bombs like the JDAM. The ripple system will also let you automatically cycle waypoints every time a bomb is released. Future plans This update came a little slower than the previous ones, but worry not, my work itself has not slowed down. I have started shifting attention to a new project. For some sneak peeks feel free to join the discord. Update V1.4 - Pylon/Bombs Drag & Weight, SADL Datalink messaging, Fuel consumption indicator Hotfix V1.351 V1.35 Mini-update: Laser codes, GBU-12, APKWS, Laser Spot Search Laser Spot Search & Track The laser spot search feature has been overhauled. Previously it would just find the nearest laserTarget object and lock on to it. In its current form, when you enable Laser Spot Search, the pod will start scanning in its currently set direction and field of view for any laser with the desired code. While searching the TGP will say LSS on the right side. When it finds a laser, the TGP will start tracking it, and will say LST on the right side. Update v1.3 - TAD, SADL, TGP ITC_Air base-classes & Compatibility UPDATE V1.2 - MFDs, Compatibility, LJDAM Contents Here are some of the core features of the mod. To view the full contents of the mod, view the documentation. Rover Munitions WP Smoke Rockets GBU-38 JDAM Steerpoints ITC Aircraft comes with a steerpoint system to help users navigate, target, and communicate locations. Steerpoints are stored in the ACE Microdagr waypoint list, allowing players to easily create them from the microdagr. Alternatively steerpoints can be generated from the current TGP position with a hotkey, automatically saving them as a microdagr waypoint with the naming scheme “Mark n”(number). Targeting HMCS: Pilots can use a hotkey to lock the TGP to a position they are looking at with their HMD. Steerpoints: When switching steerpoints, the TGP will automatically lock to the position of the selected steerpoint. Radar: Pilots can use a hotkey to lock the TGP to the location of a vehicle currently locked by the radar. IR Marker HMD & TGP Compatibility Requirements CBA A3 ACE 3 Included Aircraft The mod’s features can be configured for any aircraft, but by default it works on 2 standard aircraft and 2 Jets DLC aircraft. All of our mod’s aircraft are custom versions to ensure the mod is always kept completely optional. All can be found under NATO > Airplanes. F/A-181 > F-181E A-164 -> A-10E A-149 -> Jas-39E A-143 -> A-159 Compatibility https://steamcommunity.com/sharedfiles/filedetails/?id=1501767670 Documentation Documentation can be found here Download The mod can be found on the steam workshop
  7. There is currently no CUP compatibility, but one is in the plans. Are there any specific aircraft you'd like? Update Later today or tomorrow morning, I'll be pushing out an update First off it'll have a north indicator Second off I've got an overhaul for the NAV page, including some basic TACAN functionality
  8. The issue is known, but currently I'm not sure what I can do about it, I've noticed it appears mainly at night, and how much it occurs sometimes is affected by some graphical settings(HDR is one I've noticed) and some planes. It's noticed, it has been on the list of stuff I should do but I've forgotten about it for a bit, I'll try to get around to adding it soon. Announcements Version 1.9 just released on steam, most updates are backend, and stuff I've pointed out a couple posts above. I'll try to get around doing a video where I run through the updates on monday.
  9. More updates! I've been busy with real life stuff and doing some stuff to integrate feature with the F/A-18E so ITC Air has not developed an awful lot, but none the less, I do have some stuff people might like coming up. (r)overhaul The rover code has been overhauled, performance will be a lot better, the old rover code hasn't really been touched since 1.3. Laser Lead Guidance AGM-65E and LJDAMs now will now adjust for lead in their guidance, what this means in practical terms is that they will be a hell of a lot better at hitting moving targets. Instead of just chasing the laser, they now intercept where it's going to be when the laser is moving. Harpoon overhaul Along with the JDAM models, the Harpoon models from the F/A-18 have also been donated and will be included in ITC Air, along with this I've already started on some bugfixes for said guidance. The guidance will get some more improvements, and will have a tutorial as it gets released(harpoon guidance programming can get pretty ridiculous) Rover with HMD Using a variation of vanilla arma's Tactical Glasses, the rover is getting an option to display it on an HMD in the corner of your screen. (note: demo gfy is filmed from a pilot's perspective, but the rover glasses will be available to infantry)
  10. Progress update! Sort of. For the next version, I'll largely be focussing on improving the rover and laser marker, including their network code performance. I'm also in general looking in to improving performance with this update, I've noticed and received some reports that the FCS system's impact point calculation is a little performance heavy. New manual! The documentation is being moved again, the old documentation location will have a link to the new docs. The new user manual can be found here.
  11. Update V1.1 COBRA & Encore Changelog: CIWS classes expanded to include encore assets Counter-Battery radar variants added to bluefor and opfor Indirect fire warning siren added FDC tablet added Missiles now have IR signatures, and can be engaged with IR systems like the Spartan New variants of the Encore SAMs have been added, featuring proximity fuzed missiles The COBRA app can be used with the Fire Direction Tablet.
  12. I've on occasion also noticed this, I'll try to get it fixed in the next version, it won't likely be part of a hotfix though. Thanks for the heads up on this, it should be fixed now. This is intentional, the problem with this hotfix was that my keybinds accidentally blocked out all other keys bound to the same, and because the defaults were ctrl+wasd, it actually blocked out the vanilla "stance adjust" keybinds, which has now been fixed, which means it won't block out other keys anymore. Yes, a gun trigger key that will fire the gun no matter what you have selected is in consideration, though mind that it is not high priority. Thank you for the kind words and quick feedback!
  13. Just pushed out a small bugfix Changed - GCAS and IR Laser shutDown code improved - CCRP accuracy fix - When using CCRP with ripple release, the CCRP calculation will center the ripple on the target(so 4 bombs at 50m ripple, they will hit from 100m before the target to 100m after it) - TGP MFD is now properly located on the plane's TGP position TGP position fix example, cameras now match much more closely. CCRP Ripple centering example
  14. It should still function, but it might not have all new functionality.
  15. The old compatibility mod is still available, though I can't guarantee it being kept up to date. The reason for the new standalone mods is to allow separate configuration of the various aircraft to reflect their real life capabilities, so the compats will now be more closely tailored to the aircraft.
  16. ITC Air Update V1.8 This one has been in the works for a long time, the changelog is quite sizeable, so I'll mark the most interesting stuff bold. It comes with many changes and is probably the biggest update yet, it also comes with a bunch of compatibility mods! added SOI cycle hotkey implemented Slewing now functional with joysticks AGM-65G IR maverick added Manual ALT and HDG input for AP on all planes except A-10E Forward fix button on TGP screen Slew speed on TGP Scorpion HMD Symbology EPLRS system added(add EPLRS transmitter to vehicle inventory to enable tracking) EPLRS contacts displayed on TAD and HMD GBU-39 SDB AGM-158 JASSM HMD Sensor TDC GCAS Auto-GCAS TGP overlay for JAS-39E, F-181E, A-10E new TGP symbology system New JDAM models GBU-32, GBU-31 new waypoint/markpoint/fltplan system TAD hooking system Microdagr waypoint import on STPT>MSN page HUD(not as sensor) Basic CCRP changed Slewing now much smoother AGM-65H renamed to AGM-65K to reflect implemented warhead Generate steerpoint on TAD fixed SOI automatically cycles to next sensor when MFD that is SOI changes app Non-sensor apps can no longer be SOI MFDs can now have less than 4 apps Single side MFDs functional TAD Map toggle(default off) TAD as SOI overhauled JDAM guidance improvement All magazine displaynames now have the (itc) suffix removed borderless MFDs disabled until future better implementation Documentation, Guides & Tutorials Main written documentation will be updated in the following week, and will be available here A quick video going over the new waypoint system is available here And finally, here is the cheat sheet for the new keybinds system. Implemented keybinds are marked green. Keybinds list will be updated with information on FCR keybinds shortly. Media The new JDAM models, shared by John Spartan & Saul with help from TeTeT The new SDBs, JASSMs and JDAMs Compatibility A collection of all compatibility mods can be found here Individual compatibility mods: Special thanks for A26Mike for laying the groundwork for the compats. ITC Air Systems is available on the Steam Workshop If you would like to follow development more closely, you can join the ITC Addons Discord
  17. After being for the backburner for a while, the counter battery radar system has gone some overhauls, both functional and physical. It now utilizes the beautiful, and much better suited radars introduced with Encore. It has also been expanded in functionality to allow readout of registered firing positions, and saving them as locations directly in to your BCS.
  18. I'm starting to feel like I'm spamming my own thread here, but I'm sure a lot of people will be interested in this one: I managed to get CCRP Functionality working to an acceptable level of accuracy! I'm not sure if this'll be included in 1.8 or 1.9, but it'll be there soon enough either way!
  19. All the planned functionality is in, and here's a demo video! Since a lot of core systems have been changed heavily, we'll be working on updating/releasing relevant compatibility mods before we can release 1.8. For a closer eye on the progress, feel free to join our discord: ITC Addons Discord If you'd like to test the new features before release, you can do so here: Steam Workshop - Dev Version
  20. The current auto-GCAS automatically enables an autopilot to pull the plane up in this situation. This is done to reflect real life AGCAS systems. As far as I am aware, there are no auto-ejecting systems in service, compared to GCAS the effects of auto-ejecting on a false positive are much worse, which makes it a lot more risky to implement(if your AGCAS triggers when it shouldn't, you just pitch up, when an eject does, you lose a plane). Currently the JASSM acts as a terrain following cruise missile, guiding towards GPS targets. Currently in the profile options you can configure the impact angle which it will dive to the target with. In the future I hope to expand it with a programmable impact direction, which will cause the autopilot to fly in a way that makes it approach the target from a pre-determined direction. Missile guidance and aircraft autopilot are separate systems, so an improvement in one does not mean the same for the other. Autopilot expansions for relevant aircraft are planned, specifically features like WP following for heading, and terrain following mode for altitude. These updates are not to be expected soon though as they are not high priority. Progress updates I have been making some graphical tweaks and expansions to the regular full-screen targeting camera(TGP) view, with optional cockpit-specific overlays. Functionally the overlays don't really add anything, but they do look cool for those who might like it.
  21. 1.8 is pretty closed to being finished. The ACMI logging won't be included in it yet, as it will require some more testing, but there's plenty of other cool features you will be able to see in there. In this video I'm testing the automated ground collision avoidance system, an automated system that checks if you're about to crash in to the ground, and automatically pulls you up. Very handy for those using ACE's G-forces feature. Of course, for those that enjoy doing risky gun runs, AGCAS can be turned off through the MFD Options page All recoveries from the dives in the video are performed by the AGCAS system.
  22. More progress! JASSM Turns out, there was a JASSM model included with Encore that wasn't implemented, so I couldn't leave that untouched! Tacview I've been working on an extension to generate ACMI logs to playback in Tacview! Here's a little demo of a Tacview playback
  23. Progress update ITC Land work has been halted for a while, but with Encore's release we've been slowly getting back in to it, we intend to next release a compatibility update that'll incorporate the new Encore systems with ITC Land to a basic degree. Shown in the video is a SAM equipped version of the Mk41 VLS, and an update to the CIWS system that gives missiles a heat signature so the Mk49 Spartan can target them.
  24. I'd suggest not using that guide, it is very much outdated and not very relevant to the current version. There's a more in depth user made technical guide in the works, which you can find here, that guide will also be kept up to date for future versions.
  25. Just a quick update! Version 1.8 work is progressing well, the feature will be fixing some long existing shortcomings, like slewing not working from joysticks, and the lack of an SOI cycle key. You can also expect a lot of new things to play with, that are going to come with a complete overhaul of the controls. As features are expanding the controls will more closely match those of DCS A-10C and will be more suited towards HOTAS+Head tracker usage. Here's a sneak peek of some of the things to come! As always, you can try out new features as they are developed in the dev build, and you can keep closer track of the progress by joining our ITC Addons discord. Steam Workshop - Regular Version Steam Workshop - Dev Version
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