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Found 5 results

  1. "PSZ: POLISH ARMED FORCES" SITREP PSZ: Polish Armed Forces is a mod project focusing on adding a high quality, realistic modern Polish Army faction. This means we plan to recreate in-game most of the currently used Polish Army equipment, including of course most of the signature weapons, vehicles and units, like Beryl, MSBS and Tor rifles, Rosomak APCs, Leopard and Twardy tanks, Sokol helicopters, etc. The SECOND version just got released, so why won't you give it a try? THE FUTURE The general idea is to release the mod as soon as the base is ready, then build upon it, until we have everything one could ask for in terms of realistic Polish Armed Forces faction(s). Initial plan includes PKW 2010 faction with weapons, infantry and some vehicles, which then should be supported by following Special Forces, PKW "Motorpool" and also the 2020-ish PKW faction updates. 2020(-ish) faction will be there to include the newest weaponry polish military industry is trying to incorporate, like MSBS Radon assault rifle, Negev LMG and possibly more, like ATGM Rosomak APC variant. Mod requires CBA (for ASDG Joint Rails, for example) and at this moment we are thinking about incorporating MRT Accessory Functions and Weapon EventHandler Framework for greatest possible immersion and level of realism. Also because we want everything to depict real-life counterparts and their behaviour as much as possible, while keeping the best possible visual and technical quality. SECOND RELEASE Happy Easter, eh? Please bear in mind that it's STILL an ALPHA release, which means there's tons of stuff missing and that the stuff that IS present may need further polishing, not everything (or rather, nothing) might be final. Realistic expectations are a key to happiness and thus we suggest to take that approach :) Current mod version is ALFA 068.1103; and it contains: For the time being, PSZ: PAF mod REQUIRES CBA 3.2.1 or newer to work. DOWNLOAD - PSZ Mod v0.68.1103 @ ArmACenter.PL- PSZ Mod v0.68.1103 @ ModDB- PSZ Mod v0.68.1103 @ Goggle Drive USEFUL LINKS - ArmACenter.PL (home of the PSZ Team) - ModDB profile of the PSZ project - FaceBook profile of the PSZ project - Official PSZ Gallery on Imgur CREDITS ===PSZ TEAM=== WinteR5 Macko zGuba Istar Jon ===CONTRIBUTORS=== (more to be listed as we'll implement more goodies from our beloved friends!) Dan (former developer) - M97 Zbik Sgt. Pepper (former developer) - textures and layers Smookie (former developer) - animations Keeway (former developer) - developer, config, content porting, scripting Reyhard (M.I.A.) - developer, config, content porting, scripting RHS Team - Leupold scopes, repository Project Reality: Polish Forces Team (Veti, ddeo) - STAR trucks Kamil Nowicki - Alex / Bor, UKM-2000, Negev [ACPL] Ghost - "Steal the Data" scenario PSZ logo by WinteR5, uses great Eagle drawing by Julia Baradziej. Enjoy!
  2. [PGM] Polish Military Group is looking for new recruits! Let's start with the fact, that we follow the units and structures of the United States Marines Corps. We usually deal with COOP play (mostly done "the old way", in the editor, thanks to our group of mission makers), and from time to time also Joined Operations with other groups. We have our own forum, with serves to inform about missions, trainings, loose conversations and of course, storage to the theoretical part of the original tactics prepared by ourselves, based on original military materials, and based on our experience. Planned missions, played with access to anyone who wants to participate in the game, are announced in advance on the forum, facebook and our steam group. Our server is also daily(?) available with popular game modes, opened for every player (eg: Liberation, Domination!). The server is only closed every Friday for group training. What do we offer ? - Regular COOP matches - Own forum and server - Free access to our game server and Teamspeak server - Access to the server for all players, regardless of participation in the group For members: - Access to the group tactical library - Weekly trainings - Selection of specialization (reconnaissance, armored, infantry, etc.) Have we aroused(to tak ładne słówko, że aż go nie znam ;P) your interest, yet? If so, check out our homepage or visit our Teamspeak server or game server! Ts: ts3.markooff.net Forum: http://pgm.armaonline.pl/forum/ Website: https: //steamcommunity.com/groups/PGMOpen Server: 138.201.244.230:2302
  3. First off, I love Arma! It's my most played steam game and it's where I've met most of my best friends on steam. However, there are some things that I really dislike about Arma and I wish were done differently. [THIS WILL BE A LONG POST, SO I'LL PUT A TL;DR AT THE END] • Overall polish and attention to detail isn't very good. The damage models need a complete rework. It would be cool to see blood where I actually got shot or to see dents/scratches on a vehicle where I hit something. Actually seeing the rocket being loaded in your RPG and seeing the medkit when you use one, having proper animations for ladders and stairs and more fluid animations that affect what your character is interacting with, like opening doors on houses and vehicles, and Having your character pull his gun closer when hes near a wall so your barrel doesn't stick through. These things seem so little and useless, but they can actually go a long way in making players feel more immersed and like they're playing a more fleshed out game. Tarkov is a great example of good fleshed out animations. • Vehicles. They're good for getting you from point A to point B if you take the main road, they're a deathtrap if you use them for anything else. Hitting a bush shouldn't destroy my tires and headlights while almost killing me in the process. PLEASE, just turn off collision for any bush that's smaller than an offroad! Also, why does your vehicle explode after hitting enough things? Literally no vehicle does that. I play a lot of wasteland, and sometimes you have to use a vehicle as your main weapon, whether it be a hatchback or an offroad. If I ram into another vehicle, it's RNG whether I live and the enemy dies, the enemy lives and I die, we both live, we both die, or one or both of us goes flying off into space. It's extremely annoying. My solution is to make a new damage mechanic for vehicles. If I ram into the driver side of an enemy vehicle going less than 50KMH, the enemy should die and I should be severely injured. Anything over 50KMH and we both die. Something like that. Things should be switched up for armored vehicles as well. Nothing should be completely destroyed by 1 rocket or missile unless it's from a jet or a helicopter. Ifrits, Hunters, and Striders are completely useless if the AI or enemy has an RPG. Instead of having 1 rocket blow up the vehicle and killing everyone inside, make it so that 1 rocket just disables the vehicle and also make it RNG on who dies and who gets severely injured. Each launcher should have their own damage multiplier and each APC and tank should have a multiplier on every side (Front, back, left, right, top, and bottom). Hitting a specific part of a tank or APC like the track or turret should always disable it. IMO, this will make the combat between players and vehicles so much more balanced and fun. • Animations should be interruptible and be able to be performed while moving. If I'm healing and hear an enemy walking up, there's nothing I can do but spin around and hope they have the worst aim in existence. It would be nice if I could stop the animation and take my gun back out to take care of the enemy, then start healing again. If I could move while healing, then I could walk into a room or around the corner in order to finish the animation. Let me pull out my pistol to cancel the reload animation if I need to kill another player quickly. Also, this is something I saw on one of Crowbcat's videos, lets say that I just killed an enemy in KOTH and I only have 8 rounds left in my mag, I go to reload and then another enemy rounds the corner. It would be awesome if I could left click and have my character quickly put back in the mag that has 8 rounds left in order to finish off the enemy, rather than taking the time to get a new mag. Speaking of left click, that would be a good keybind to cancel animations. • This is kind of small, but having preferences for each gun and scope in the options so that each time a player picks up a gun or attaches a scope, it will be suited to their play style. If I pick up an MXC, I want it to be on full auto and zeroed to 200m, and I don't want that to change unless I change it manually in game or in the options. If I drop the weapon and pick it back up, it should be just the way I left it. • The AI is mega dumb. I shouldn't even need to explain how bad they are. There's literally more improvements you could make on the AI than you could on the actual game! They have god like aim, they just sit there and crawl around, they see you through bushes and walls, and they can even magically walk through solid objects. Not even full Lvl 5 armor will protect you from getting 1-tapped by these gods. My fondest memory of them was on Wasteland on the Stratis map. Me and some friend were driving to a mission when an AI on the airfield 1-tapped me out of the back of an offroad going 40KMH from over 600m away. • Weapon sway is unrealistic and annoying more than it is immersive. The sway is so slow and all over the place when it should be more controlled and shaky/twitchy. I mean, come on. You're a highly trained soldier and you can't even walk 10 feet in your gear and still have accurate aim? You literally need to stand still for 2 minutes or have a bipod to be accurate in this game. The current sway animation is just a handicap for gameplay and immersion. It should be reworked. • Player damage and Armor. Each armor piece should have a multiplier for each type of round, and the armor should lose durability each time it gets shot and have less protection the lower its durability is. Players should have a set HP that goes down every time they get hit, and it should continue to drop unless they use a medkit. If I get shot in the arm, my aim should be extremely shaky, if I get shot in the leg then my movement should be slower and I should have a limp. The slow painful limping animation your player gets when they take enough damage needs to go! With no armor and an MX, a player should be dead with 1 shot to the chest, head, and stomach, and 2 to the legs and arms. With All level 5 armor and an MX, a player should die in 2 shots the the helmet, 4 to the chest, 3 to the stomach, 5 to the legs, and 6 to the arms. There are times when I've killed players with level 5 armor using a TRG faster than I've killed players with level 3 armor using an AK-12. That's dumb. Damage and armor should be consistent. • Aiming and shooting should take priority over any other keys held. The delay from when you stop sprinting and ADS is a bit much IMO and one of the many annoyances in PVP. The moment I right click, my character should stop sprinting and ADS. Same with firing. • I'm all for extra content, but NOT if it offers a blatant advantage. The best guns in Arma 3 are DLC. The AK-12 outperforms all other assault rifles. Period. The Cyrus and Mar-10 are the highest caliber weapons that can be silenced and easily outperforms the MK18. Don't even get me started on the MMGs. There should have already been an AK style rifle in the game to begin with and they should have gave us at least 1 gun in .338 and 9.3 before or closely after they released the marksmen DLC. I know that a skilled player with an MX can easily beat an amateur with an SPMG, but not every gunfight in Arma is between a nub and a veteran player. TL;DR •Polish and detail is suck. Tarkov style animations and a better damage model would be nice. •Vehicles should have a different damage mechanic and tanks/APCs should have better/more consistent damage multipliers for each side of the vehicle. •Animations should be interruptible with a left click. •Having gun preferences in the options and having a gun stay the same after you drop it and pick it back up (Zeroing and fire mode.) •AI... •Weapon sway is OP •Armor and damage should be more consistent. •Aiming and shooting should take priority over any other keys held. •DLC is a bit on the P2W side. I'm sure there are more things I could mention and I could have elaborated better on some things, but It's late and I'm tired. Sorry if there are any spelling or grammar mistakes. I'd love to read what you guys think should be different or why some of the things I mentioned should not be!
  4. Night Wings Who are we? The Night Wings Group is a newly created community focused on the ARMA 3 game. Our priority is the emphasis on MilSim (military simulation) and game-style roles maintained in the role-play style, but if you do not feel good about it, we will do what we can to draw you the pleasure of playing with us. The group was founded by veterans of various groups of Army players, starting from the famous "Operation Flashpoint" Arma III is not a simulator. It is a powerful Sandbox, which simulates some things. As a group, we strive for the most faithful reconstruction of the battlefield situation, which is helped by a unique set of mods and opportunities experienced Zeuses (Some kind of game moderator in multiplayer.) We are professionals, so in "shooting" also let's play professionally. We do not forget, however, that Arma is just a game, and games are for fun and a pleasant way to spend time. What do we offer? First of all, the opportunity to participate in organized COOP matches, which characterizes above all the realities of armed conflicts within the group (we do not exclude the possibility of acting in operations connected with other groups), as well as training in the field of fighting. In addition, all missions played in the community are carefully prepared by group members. Our technical facilities are primarily our own server for the game, and TeamSpeak 3 server, for use by the community not only during the game. Soon a repository will be created, containing modifications in the versions supported by the Night Wings group. What do we require from members? Above all, we expect two things from recruits: the ability to speak in polish, and the activity from players. You do not have to appear on every mission (everyone has their own private life, we are all human), although it is welcome. In addition, it should be mentioned that our community does not accept people with an illegal copy of the game. In the face of voice communication, you should also have a free TeamSpeak 3. More information can be found on our forum. Any more questions? Register on our forum: (Click!). The community members will be pleased to answer your questions. The polish vesion of the post is shown below:
  5. Addon by Krzychuzokecia Today is a 225th anniversary of declaration of Polish May 3rd Constitution - world's second constitution, adopted to reform political system of Polish-Lithuanian Commonwealth. The Commonwealth was troubled by corruption and disproportionate power of nobility. King Stanislaw August Poniatowski initiated the reforms, which brought this constitution to life, seeking to not only regain his monarch power but also give political rights to people who were not noble themselves - townspeople. Thus the May 3rd Constitution was truly revolutional, and like every revolution, sparked a fierce opposition. Nobility soon started a conspiracy aimed against king and constitution, and found allies in Russia, Prussia and Austria. This alliance, called Targowica Confederacy, abolished May 3rd Constitution and sent the Commonwealth on it's way to fall - foreign powers used this opportunity to partition Poland, and end it's existence for 123 years. To celebrate this aniversary, I've decided to release my addon of Beryl Mod.96C assault rifle - a general-issue weapon in Polish Army. Beryl Mod.96 is a Kalashnikov-derived rifle, firing 5.56x45 mm NATO cartridge. Issued in late 90's it was best friend of Polish soldier on demanding battlefields of Iraq and Afghanistan. It is a battle-proven design and it's latest "C" variant can make use of modern opto-electronical aiming systems, thanks to it's set of MIL-STD 2324 rails. This model is something I've started making back in 2012 for Karbala mod, and it went through several redesigns. The variant in today's release is an off-shot of my still continuing work for Silent War Mod - one of the oldest still active mod teams in OFP history. However, I won't dare to say that it is completely my original work. Being a rather rookie modeller, I send my thanks to other generous addon-makers, such as: Vilas, Jackal326, Offtime, DaSquade. Without help and support from these guys, I could never make this addon. Full credits are in attached "Beryl Rifle Instructions" document. Also included is single-player mission "FPSC - FlashPointShootingCompetition". For details see this post. Now, enough of this babbling - let's have some fun here! Requirements: Operation Flashpoint: Resistance 1.96 or ArmA: Cold War Assault 1.99 JAM3. Download: Mirror 1 (ge.tt) Mirror 2 (ModDB). And one last political message in this post full of politics but devoid of fun:
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