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About NightIntruder

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  1. NightIntruder

    Fast Roping for any helicopter

  2. I was trying to set up best ILS points for a week or two and never succeded. My understanding is, this functionality was basically invented just for Jets DLC trailer and no one was ever expected getting so far as you did. 75% of succesfull landings isn't actually such a bad rating, is it? 😉 The worst scenario would be the Nimitz being still a nice supporting platform for MP scenarios where no AI Navy pilots flying is supposed to happen.
  3. NightIntruder

    Working windshield wipers for Helicopters?

    I'm quite sure you will find very little help in this regard. Such improvements require having an access to the source materials/P3D model, no scripts can do it for you. Aplion was the guy who ported one of that type of helicopter into Arma3, maybe he could help you?
  4. NightIntruder

    Maritime Patrol (WIP)

    We can, I mean those guys - devs of the Rafale - can, at least. As I read somewhere, it might be a solution that Reyhard had invented. Curtesy of Arma Mod France:
  5. NightIntruder

    S & S

    Regarding floating jeep, did you set these classes in the jeep's config? waterLeakiness = 0; canFloat = 1; Remove them, if you did and see if it helps. Also, there might be a Buoyancy LOD problem (too big for the mass applied on Geometry LOD, or not properly made, especially intersecting components are "no-go" -> https://community.bistudio.com/wiki/LOD). Nice stuff you've got there, by the way!
  6. NightIntruder

    Helicopters flight model is completely wrong

    I would suggest more reading before you start mixing things up or critcise: https://www.faasafety.gov/gslac/alc/course_content_popup.aspx?cID=104&sID=451 Those are very basic concepts worth knowing in this regard. Autorotation, for instance, does have nothing to do with making turns (unless you're making a turn while in autorotation). Also, in IRL making a turn in helicopter usually requires pulling collective to maintain an altitude, which increses the drag produced by blades and may decrease the rotor's RPM. I may agree however, that pulling cyclic should increase the rotor's RPM while in forward motion, and as a matter of fact, it's suggested action during entry phase of an autorotation -> drop collective and pull cyclic to avoid excessive RPM decay below safe region. Obviously, this technique varies with the forward airspeed and helicopter model.
  7. NightIntruder

    [WIP, ALPHA] Jasło, Poland

    Oh man... That's insane! Hats off to the men with such dedication and commitment! I would never touch a single addon that would require more than a couple of months of my work 🙂
  8. NightIntruder

    [WIP, ALPHA] Jasło, Poland

    I'm not into terrain making so have very little knowledge about it. Anyway, the less polys the better, at least when it comes to performance in a large towns unless you create many LODs of those guys. Out of curiosity, how long have you been working to deliver the small version of the map, more or less?
  9. NightIntruder

    [WIP, ALPHA] Jasło, Poland

    @Mustang_185 What's the polycount for a single house?
  10. NightIntruder

    [WIP, ALPHA] Jasło, Poland

    Those Polish houses looks convincing, you've hit the jackpot with this guys. Would love to see bigger variety of the structures. They don't even need to be walkable to bring an immersion. Well done!
  11. Have you tried to multiply the value in maxValue class? Like: maxValue = 4; It may works. I usually increase the rotation speed multiplying the "angle1" value. Decreasing the speed by making it smaller like 180 degrees will just stop the animation halfway and start from the beginning again for another cycle.
  12. @SnakeDocc This is not pushing Arma limits anywhere, it's just scripting them around when it comes to CC 😉 I was working on my own CC for S-76A months before H60 came up using similar approach at the beginning. I've also been working on rescue hoist years ago based on the same principles guys work here on now. Even invention of elastic air refuelling cable isn't more than just clever usage of default Arma ropes. I am not gonna mention all those guys who were first in those fields - Franze, NodUnit, IkaR, etc. but we all should give them credits. So let's be honest with other modders as there are bunch of talented guys around - there is not much of real milestone achieved in this project. I know what the Yax is capable of, tho and I hope to see great things from him again. I just doubt these guys are able to deliver smth consistent with systems already existed in the game and the problems they have with CC vs AFM prove that in my eyes. CC won but it's not what makes the helo more immersive or realistic. Just my 2 cents.
  13. Sure, I do 😉 And yeah, would love to see that progress. I mean, no offence but I went through the CC path 1.5 year ago and found it hard to be expanded above simple implementations (more like fake mechanisms). So yeah, H60 is fancy and looks great, at least. I am very keen on seeing how far you will get and hope to learn you overcomed limitations some day. So, godspeed boys 🙂
  14. NightIntruder

    Vilas addons in A3 w.i.p.

    It was a joke, mate 🙂
  15. NightIntruder

    Vilas addons in A3 w.i.p.

    Nice camo Zukov! Well done, mate 😆Where did you get the model from? 😉