Jump to content

KycbMaH

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About KycbMaH

  • Rank
    Private

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. class CfgSurfaces { class Default { }; class Water { }; class GdtKLDirt: Default { access=2; files="gdt_dirt*"; character="empty"; soundEnviron="gravel"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.2; maxSpeedCoef=0.94999999; dust=0.2; lucidity=0.30000001; grassCover=0; maxClutterColoringCoef=1.15; }; class GdtKLGrass1: Default { access=2; files="gdt_engrass1*"; character="KLGrass1"; soundEnviron="grass"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.079999998; maxSpeedCoef=0.89999998; dust=0.15000001; lucidity=1.25; grassCover=0.40000001; maxClutterColoringCoef=1.35; }; class GdtKLGrass2: Default { access=2; files="gdt_engrass2*"; character="KLGrass2"; soundEnviron="drygrass"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.2; maxSpeedCoef=0.89999998; dust=0.15000001; lucidity=1.25; grassCover=0.94999999; maxClutterColoringCoef=1.35; AIAvoidStance=2; }; class GdtKLForestCon: Default { access=2; files="gdt_enforestcon*"; character="KLForestCon"; soundEnviron="forest_exp"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.079999998; maxSpeedCoef=0.89999998; dust=0.1; lucidity=4; grassCover=0.5; maxClutterColoringCoef=1.35; AIAvoidStance=2; }; class GdtKLForestDec: Default { access=2; files="gdt_enforestdec*"; character="KLForestDec"; soundEnviron="forest_exp"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.079999998; maxSpeedCoef=0.89999998; dust=0.1; lucidity=4; grassCover=0.5; maxClutterColoringCoef=1.25; AIAvoidStance=2; }; class GdtKlSoil: Default { access=2; files="gdt_ensoil*"; character="KLSoil"; soundEnviron="dirt"; soundHit="soft_ground"; rough=0.15000001; maxSpeedCoef=0.85000002; dust=0.050000001; lucidity=1.5; grassCover=0; impact="hitGroundHard"; surfaceFriction=1.7; maxClutterColoringCoef=1.2; }; class GdtKlTarmac: Default { access=2; files="gdt_entarmac*"; character="Empty"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.050000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1; }; class GdtKlWeatheredTarmac: Default { access=2; files="gdt_enweatheredtarmac*"; character="KlWeatheredTarmac"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.050000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1; }; class GdtKLCobblestone: Default { access=2; files="gdt_encobblestone*"; character="Empty"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.050000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1; }; class GdtKlField: Default { access=2; files="gdt_enfield*"; character="KLField"; soundEnviron="grass"; soundHit="soft_ground"; rough=0.050000001; maxSpeedCoef=1; dust=0.15000001; lucidity=1.25; grassCover=0.60000002; impact="hitGroundHard"; maxClutterColoringCoef=1.08; AIAvoidStance=2; }; class GdtKlStubble: Default { access=2; files="gdt_enstubble*"; character="KLStubble"; soundEnviron="grass"; soundHit="soft_ground"; rough=0.050000001; maxSpeedCoef=1; dust=0.15000001; lucidity=1.25; grassCover=0.60000002; impact="hitGroundHard"; maxClutterColoringCoef=1.08; }; class mm_enstones: Default { access=2; files="gdt_rock*"; character="Empty"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.050000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1; }; };
  2. yes, i did it in layers cfg and they are on map (texture on map) but clutters wasn't spawned
  3. Hello everyone, I apologize in advance for the possible incorrect translation. Hello again, I'm new to creating maps (and indeed, any content for our favorite game) and I have a little problem. Unfortunately, the grass is generated only on the "gdt_engrass1" texture. Everything else is empty. I provide the config of my map, which I collected, based on livonia files. Please help me please fix this, I have been unable to achieve the result for 2 weeks now, looking for an error in the code. Screenshots of my work. Layers.cfg Config.cfg
  4. Hello everyone, I apologize in advance for the possible incorrect translation. Hello again, I'm new to creating maps (and indeed, any content for our favorite game) and I have a little problem. Unfortunately, the grass is generated only on the "gdt_engrass1" texture. Everything else is empty. I provide the config of my map, which I collected, based on livonia files. Please help me please fix this, I have been unable to achieve the result for 2 weeks now, looking for an error in the code. Screenshots of my work. Layers.cfg Config.cfg
  5. KycbMaH

    RWR Mod

    @TECAK Hi mate! Will u update this magnificent mod?
  6. Hi @firewill, do you have any Soviet-Russian planes in your plans? and especially interested in the flanker family
  7. KycbMaH

    Refraction blast wave

    hi! gread jobe mate, but will u upload it on steam workshop?
×