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About [kh]jman

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    First Sergeant


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    ArmA & Subaru's

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  1. [kh]jman

    3CB BAF Vehicles

    Thanks for the clarification. I was not aware until now that the Chinook and Hercules required RHS I'll add 3CB BAF Vehicles (RHS reskins) to our mod list :)
  2. [kh]jman

    3CB BAF Vehicles

    Yes agreed. I'm not sure why the Chinook and Hercules would be optional pbo's anyway. I'm guessing they might have been moved to the optional folder in error during distribution to the Steam Workshop. Perhaps a 3CB dev might clarify please?
  3. [kh]jman

    3CB BAF Vehicles

    I think the steam version might be missing a few .pbo's or at least the Steam Workshop addon @3CB BAF Units (RHS compatibility) might need an update? 11:13:50 Warning Message: Addon 'UK3CB_BAF_Units_RHS' requires addon 'UK3CB_BAF_Vehicles_Chinook' 11:15:00 Warning Message: Addon 'UK3CB_BAF_Units_RHS' requires addon 'UK3CB_BAF_Vehicles_Hercules' False alarm: Found them in the BAF vehicles optionals folder!
  4. I don't believe anyone has directly said that Foxhound supports it however the fact remains that it has been published, promoted on Armaholic and passed the website's moderation system which most of us feel is an unacceptable state of affairs since this reflects badly on our whole community.
  5. Adding my voice here too. Armaholic need to remove it immediately. It is not only distasteful to the memory of those killed and their families but they do a disservice to the whole Arma community that they purport to support. It's a red rag to a bull if the news feeds get hold of it. It's nothing like making ISIS units and the UK Daily Mail made a sh*t storm of that, this one goes well beyond tasteful boundaries.
  6. I don't see why not. Which ones are you particularly interested in?.
  7. I originally published this addon back in July 2014 on the Steam Workshop however since then I have been unable to update the item via BI's publisher software due to a bug in their publisher legacy code. Here is a link to my original workshop item I have now updated the addon to also include CUP's CWA terrains and Arma3's DLC Malden terrain. Here is a link to the new Steam Workshop item: ********************************************************************************** Direct Download ********************************************************************************** Addon Description Reduces and height of clutter on Arma3 and CUP terrains thus allowing a proned player an improved non-clutter obsured view of the battleground. This addon is especially useful when playing against computer controlled AI who's view is not constrainted by terrain clutter. This addon is signed & compatible for multiplayer. You are not required to install this addon serverside. Owners of lower end computers may see a slight increase in frames when using this addon. Please Note: If using this addon in PVP mode please be aware that clients who do not may be at a disadvantage since proned clients may have an improved non-clutter obsured view of the battleground. ********************************************************************************** Addon Installation Copy the extracted addon folder to your Arma3 root folder. Add the addon folder name to your '-mod' startup. These 3 addons are not dependent on each other. For example: If you wish to only reduce clutter on the Arma3 Islands install the kh_lowgrass.pbo and associated bisign. ********************************************************************************** Addon Requirements Arma3 including Apex Expansion and Malden DLC Community Upgrade Project ********************************************************************************** Addon Contents kh_lowgrass.pbo Reduces height of clutter on the following Arma3 terrains - Tanoa - Altis - Stratis - Malden 2035 kh_cup_lowgrass.pbo Reduces height of clutter on the following CUP terrains - Rahmadi - Sahrani - Southern Sahrani - United Sahrani - Porto - Utes - Chernarus - Chernarus Summer - Desert - Takistan - Zargabad - Shapur - Proving Grounds - Bukovina - Bystrica - Takistan Mountains kh_cup_cwa_lowgrass.pbo Reduces height of clutter on the following CUP CWA terrains - Everon - Malden - Kolgujev - Nogova - Desert Island ********************************************************************************** Addon Credits [KH]Jman http://www.kellys-heroes.eu CUP Community Upgrade Project http://cup-arma3.org/terrains ********************************************************************************** License: APL-SA For more info, see: http://www.bistudio.com/english/community/licenses/arma-public-license-share-alike
  8. Latest Version set to 1705121 Pre Release Build 1.3.5 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.5.1705121 [ALL] Updated version to [X LIB] Check for [0,0 instead of 0,0 to avoid false positives (and remove debug line) [Main] Stringtable spelling correction [X LIB | MAIN] Fixed units got placed on [0,0,0] due to BIS changing defense-object classes to not return building-positions anymore [X_LIB] Synced missing commits from master [X_LIB] Synced deleted functions with master [SYS_DATA] Update data source choices to be clearer - options now Cloud and Local
  9. Latest Version set to 1705091 Pre Release Build 1.3.4 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.4.1705091 [ALL] Updated version to [SYS DATA PNS] Added optional local autosave function (SP / MP compatible) for "local"-persistence-setting on SYS Database module. _interval call ALiVE_fnc_AutoSave_PNS - see description for usage below: !! Health Warning: Uses write-to-file operation which causes the game to hold for about 2 seconds on large data. Will cause desync and lag for that period in MP so ideally use with high intervals and with care !! 900 call ALiVE_fnc_AutoSave_PNS // put in init.sqf -- will save every 15 minutes -1 call ALiVE_fnc_AutoSave_PNS // will disable save [MIL_COMMAND] Fixed: Sea Patrols with waypoints on land. https://github.com/ALiVEOS/ALiVE.OS/commit/4f137a3f5f890dd3ca87439ee92daf3c4af19384 Fixes #315 [MIL_OPCOM] Added vehicle air transport to delayed delivery (improves #218) [MIL_OPCOM] Only set default ambient movement on vehicles that do not have an active command assigned yet [MIL_COMMAND] Fixed issue where diver teams did not get a proper set of waypoints for sea patrols. [MIL OPCOM] Fixed regression where AI commander did not initialize properly, if asymmetric occupation setting was used (fix #338) [SYS_DATA] Added ability to use Local database and web services for stats, perfmon and AAR. [MAIN] Tweaked labels & tooltips. Tweaked labelling for clarity
  10. Latest Version set to 1705051 Pre Release Build 1.3.3 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.3.1705051 [ALL] Updated version to [MAIN] Removed sleep in fnc_buttonAbort and moved pausing modules before opening ALiVE tablet to avoid issus with updating data on ALiVE tablet [UI] Added ALiVE Single Player Save button [SYS_PROFILE] Fix script error when a profile has been destroyed during virtual combat [X_LIB] Avoid using setUnitPos due to a BIS bug making the units "dance" [SYS_WEATHER] Initial start on weather effects. [INDEX] Dingor (#325) Desert Lingor index (copy of Lingor index) thanks to Whigital [INDEX] Winthera3 (#326) Winter Panthera (carbon copy of Panthera index thanks to Whigital) [INDEX] Added initial map index for Lythium. [MIL OPCOM] Split the amount of requested reinforcement assets delivered by air transport to several delayed iterations, to allow for a constant stream of BCR instead of sending one pile of air transports. This massively reduces the chance of colliding choppers (improves #218).
  11. Latest Version set to 1704261 Pre Release Build 1.3.2 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.2.1704261 [ALL] Updated version to [X LIB] Improve quadtree radius query performance [SYS LOGISTICS] objects snap to surface and reposition to surface gradient accordingly when dropped after carrying [X LIB] Fix quadtree returning items outside of the passed rectangle, added queryRect queryRadius queryPolygon to quadtree, improve quadtree query performance [MIL PLACEMENT] Fixed virtual AI group tuplication on HQs when reloading a persisted mission [SYS PROFILE] Added ArrayFramHandler to virtual AI simulation to ensure stable FPS (fixes jumps in FPS) [X LIB] Further improvement to deleting mission data in ALiVE_fnc_ProfileNamespaceClear [SYS PROFILES] Various improvements to handling false data [MIL OPCOM] Made asymmetric commander not assign groups in garrison (f.e. fixes roadblocks being abandoned) [SYS DATA PNS] Ensured ProfileNamespace data is not referenced and used by runtime after load of mission data [SYS_PROFILE] revert distanceSqr change in fnc_getNearProfiles [X LIB] Add quadtree class [ORBATCREATOR] Add ALiVE versioning to ORBAT Creator Output [SYS_PROFILE] Optimize distance check in fnc_getNearProfiles [X LIB] Added removal of task data to ALiVE fnc_ProfileNamespaceClear. Ensured correct prefixes are used to match variables [MIL C2ISTAR] Fixed persistent tasks not initializing correctly on some environments. Removed former workaround that lead to a race conditions on hosted. [MAIN] Add rhssaf_faction_army mappings [MAIN] Update existing RHS faction mappings, add new RHS faction mappings [SYS PROFILE] Added debubg for _active being nil in profileSpawner FSM leading to endless RPT spam in seldom cases [SYS DATA] Added information if a formerly stored mission data has been loaded to an editor, single player or MP host. [X LIB] Speeded up TRACE init [SUP PR] Fixed PR destination markers leaving ["",""] entries and could not be deleted [SYS MARKER] Restore ALiVE Markers from save in Single Player too [SYS PROFILE] fixed script error in fnc_profileEntity when group was empty [X LIB] fixed error when a group was empty in groupGarrisson [MIL ML] Fixed _slingLoad error on vehicles without slingloadmax config entry [MIL OPCOM | MIL CQB] Add chance of recruitment to reduce rate of recruitment - fixed CQB locations were not reset correctly on stored asym objectives after load from DB / PNS
  12. Latest Version set to 1704141 Pre-Release Build 1.3.1 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.1.1704141 [ALL] Updated version to clusterbuild 1.68.141205 - Public Stable Hotfix [SYS DATA] Set default to fail with more grace in case wrong settings are used [VARIOUS] Added option to SYS DATA to persist mission state locally to profileNamespace, which enables persistence for SP, hosted and dedicated server. Integrates with current ALiVE interface and uses already given module-export-data. Does not use @ALiVEServer and therefore does not support webservices (for statistics, AAR, perf monitoring etc. use the proper CouchDB way). Select "ProfileNamespace" on the ALiVE Database module and make sure you have persistence enabled on the other modules, which you want to persist! WARNING: Experimental! Back up your current user and/or server profile folder or define a new one in your startup params! Additional functions: call ALiVE_fnc_ProfileNameSpaceClear in debug >>> will wipe the current mission data (or rename the mission)! call ALiVE_fnc_ProfileNameSpaceWipe will delete all ALiVE related data from profileNamespace (ergo: delete all missions). [SYS PROFILE] Fix issue where slingLoad variables where not existing after load from DB, leading to corrupted profiles [SYS PROFILE] Improvements to spawning speed especially avoiding using ALiVE_SectorGrid for realtime operations! Fixed situation in profileSimulation where _leader could be not existing, leading to broken profiles. Fixed issue with boatz where _boat could be not existing. [INDEX] Diyala 1.3 Thanks to HeroesandvillainsOS! [SYS LOGISTICS] Added POC of persisting SYS LOGISTICS to ProfileNameSpace in SP and dedicated server without database (save Data with call ALiVE_fnc_LogisticsSaveDataPNS manually) [MIL OPCOM] Fixed issue where the current opcom instance could have not been selected, [SUP_COMMAND] Remove list onSelChanged actions when showing color keys [X LIB] Added data functions to save / load mission data to / from profileNamespace to persist data without database Example: _saved = ["urID",_urData] call ALiVE_fnc_ProfileNameSpaceSave; _urData = "urID" call ProfileNameSpaceLoad; clear all current mission data call ALiVE_fnc_ProfileNameSpaceClear wipe all ALiVE Data from ProfileNameSpace call ALiVE_fnc_ProfileNameSpaceWipe
  13. Latest Version set to 1703301 Release Build 1.3.0 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.0.1703301 [ALL] Updated version to clusterbuild 1.68.141112 - Public Stable Hotfix [INDEX] FSF Adiyaman. Thanks to Vegas! [MIL CQB] Adjustments to CQB for customizable smoothSpawn change [SYS PROFILE] [AMB CIV POP] Implemented option to vary the smooth spawn speed to allow quicker spawns with x64 and jets DLC [X LIB] Missed config entry for ALiVE_fnc_arrayFrameSplitter [MIL CQB] Applied ArrayFrameSplitter to CQB to quicken up the CQB loop, improve debug and free up the scheduler [MIL C2ISTAR] Applied ArrayFrameSplitter to TRACE system to quicken up the grid update [X LIB] Added ALiVE_fnc_arrayFrameSplitter: Splits execution of code in given amount of array blocks and executes each block in unscheduled! f.e. [{_Code},[array with 3000 entries], 30] will split up the arrays to 30 parts á 100 entries. The code will be executed in one frame each making it about 30 frames to finish the loop, which prevents the game from locking up on big data. [sup_command] Fix issue where intel menu did not open if MapBag01 model was selected
  14. Latest Version set to 1702201 Pre Release Build 1.3.0 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.0.1702201 [ALL] Updated version to [X LIB] Fixed group was re-mounting a vehicle after vehicleDismount was called [SYS PROFILE] Fixed vehicle being placed in direction 90 deg to road [SYS GC] Fixed situation where null-objects were not deleted by Garbage Collector [SYS PROFILE] Added sea transport simulation for profile entities (optional, default off). Provides an appropriate boat of size and faction for infantry groups crossing water [MAIN] Fix ALiVE loading screen not being activated before mission start [SYS_ORBATCREATOR] Fix issue where new vehicles from copied factions did not have OC_import02 appended to their parent class [SYS_PROFILE] Fix hitpoints not detected for some RHS vehicles #286 (#287). Some RHS vehicles were not returning any hitpoints for use when calculating virtualised damage. [(configfile >> "CfgVehicles" >> _vehicleClass >> "HitPoints"),0] call BIS_fnc_returnChildren; [CIV PLACEMENT] Fixed roadblocks not being created on some maps because the selected position was a trail instead of a road. Fixed wrong filter method where the _foreachIndex could not keep up due to items in the array being deleted. [MIL CQB] Optimized generic positioning of static weapons, added more static weapon types, improved house patrol to (re-)mount nearby static weapons. [X LIB] Make units on garrison not leave their position while still maintaining their awareness of enemies [MIL CQB] Added static weapons on top of buildings. Set module option "static weapons" to a value you like. enter 0.5 to have a 50% chance of one static weapon to be deployed on a CQB building that has a walkable roof. Enter 1 and this makes every building with a walkable roof carry one static weapon. Enter 2 or above to make every walkable roof carry the number of static weapons you entered. [SUP CAS] Fixed planes sometimes not taking off because being blocked by an invisible helipad