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About marceldev89

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  1. Need dialog

    The image isn't showing. It's probably only accessible for you. (EDIT: It's showing now)
  2. I guess you could just do python3 a3update.py && ./server.sh start
  3. The script is supposed to be ran with Python 3. :)
  4. Did you use a steam account that has A3 in it's library?
  5. Arma 3 Linux server and mod updater (workshop) A python script that updates your server and mods. Just edit the variables in the "Configuration" region to your liking and run the script. :-) Features: Update Linux server binaries Download mods from the Steam Workshop Update mods from the Steam Workshop Converts all mod files and folders to lowercase Creates symbolic links with human readable names (e.g. 620260972 becomes @alive) Non-features (for now): Setting up the basic dedicated server Manage keys Requirements: Python 3 steamcmd Steam account with an Arma 3 license (only required for downloading mods from the workshop) License: MIT Download: Arma 3 Linux server and mod updater (workshop)
  6. Startup Parameters on Linux, ver 1.70

    You can find the list at https://community.bistudio.com/wiki/Arma_3_Startup_Parameters and the -nosplash vs -noSplash was a lucky guess based on some other parameters. :)
  7. Startup Parameters on Linux, ver 1.70

    Some parameters became case sensitive and/or use a different case than what's on the wiki (e.g. -nosplash must be -noSplash).
  8. Does this civilian vehicles floating around bug happen on (older) persisted missions? The bug was fixed in recent ALiVE builds but they may be persisted in their old floaty state.
  9. On Pause

    https://community.bistudio.com/wiki/User_Interface_Event_Handlers should sort you out. :)
  10. Steam workshop will be your best friend. :)
  11. @devildog664 try the instructions from https://github.com/CBATeam/CBA_A3/issues/715#issuecomment-312447554
  12. Yes, feel free to create ticket for it. :)
  13. Currently there is no way to mark an area as active. The only ways to activate an area is to move yourself there or use Zeus and set the camera to that location. There is a ticket that broadly asks for what you're asking for at https://github.com/ALiVEOS/ALiVE.OS/issues/321 but it's been closed for unknown reasons.
  14. That's correct, profiled units can only interact with other profiled units unless they're spawned in.
  15. rarityGroup isn't used by ALiVE but it's probably something that BI uses for their dynamic battlefield module or whatever it's called. Basically the higher the number the more that group would appear.