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About Danidan

  1. Hello, I need help. I have 3 marker on the map and he switch in blue or red. I want to count red and blue marker at end of the game. But i Don't count colored marker? _count= count [MarkerColor "Colorred" == zonec, zoneb,zonea]; hint str _count; I count 3 but i have only one red marker!? Thank's
  2. Move marker and trigger

    @KC Grimes Ok, tanks. I thought I had to put that in my init files? execVM "customScripts.sqf"; @pierremgi It's easy. An empty trigger zone named "zone1" and would like to move it on the map several times when she is busy too long. I have a scorbord of my team that calculates the people inside at the end of the game. I think I found my solution is to have other trigger that moves the zone1 sur leur possition!?
  3. Move marker and trigger

    My goal is to have an empty trigger zone "zone1" with a mark on it that moves on the map after 10 minutes occupation of anybody and this X many time. Thank's!
  4. Move marker and trigger

    Re, I have try this in activation trigger : "cap1" setMarkerPos [6703,2970.23,0]; _pos = getMarkerPos "cap1"; zone1 setPos [6703,2970.23,0]; I tested on 2 minutes on the server and it works. I have to test on longer parts. If i want to move again this trigger and marker, it's possible? I teste this on mycustom.sqf: if (triggerActivated zone1) then { "cap1" setMarkerPos [6703,2970.23,0]; _pos = getMarkerPos "cap1"; zone1 setPos [6703,2970.23,0]; }; She dosn't work? What is my error?
  5. Move marker and trigger

    Ha.... How i can do that? Thank's a lot.
  6. Move marker and trigger

    I use a toolkit for my team. I need only a trigger zone with a name "zone1". Marker is only for players to know where the area to capture is. The toolkit make the calcul with personal in area of this trigger name in another script. I need only to move my "zone1" and marker on the map. Thank's
  7. Hello Word, I made crazy, two week i test this. I hope that anyone can help me. I have a marker "cap1" and a trigger "zone1". It's a cap area and i want to move it after X time. I have make this on trigget activation: deleteMarker "cap1"; hint "Wrong intel cap area have move"; _markerstr = createMarker ["cap2",[7098.22,2740.35,12.255]]; _markerstr setMarkerShape "ELLIPSE"; _markerstr setmarkercolor "ColorCivilian"; _markerstr setMarkerSize [25,25]; deletevehicle zone1; zone1 = createTrigger ["EmptyDetector", getMarkerPos "cap2"]; _trg setTriggerArea [25,25,0,false,100]; This is good in local and serveur yesterday but now don't work.... 2) I want to use this on script.sqf but i don't do not know how to start my script to retrieve trigger activation. I would really appreciate if anyone could help me. Thank's RuskoFF
  8. My custom units

    who can help me about this? 1) This addons uses RHS and OPFOR to stuff my unit and create new class. Does this respect the copyright of these modes or not? (I need the original modes to use my mode.)
  9. Hello, I have make my custom units for arma 3 eden whit RHS and OPFOR. Everything works well! I have two questions that I can not solve. 1) This addons uses RHS and OPFOR to stuff my unit and create new class. Does this respect the copyright of these modes or not? (I need the original modes to use my mode.) 2) This addon currently needs to be used on client and server side. Which is a bit heavy to my team. I would like to use that only in eden. I will my mission is not dependent on the mode. Does anyone have an idea of how to do it? I would be super happy to be able to do that. Thanks becoup and long live the ARMA community! The script:
  10. My custom Unit

    Hello, I have solved my probleme but i have a last question. My mode is finish but for use i must install on each client and serveur or only on serveur? Thanks!
  11. My custom Unit

    I have understand my error! I need to configure my backpack but I can not understand how to do!? Please Help Thank's
  12. My custom Unit

    Exemple of script for specialiste explo: class Demolisseur_B : I_soldier_F { //You may use anything you want, just make sure it's unique _generalMacro = "B_Soldier_F"; //Don't change this line! scope = 2; //This means whether you'll be able to see the unit in the dropdown menu or not side = 1; //0 Means Opfor faction = "BLUEFOR"; //Your Faction vehicleclass = "OFCRA_BLUEFOR"; //Unit Group displayName = "Démolisseur"; nakedUniform = "U_BasicBody"; uniformClass = "rhs_uniform_g3_mc"; //hiddenSelections[] = {"Camo"}; //You can get rid of this line if you're not creating a new uniform //hiddenSelectionsTextures[] = {"\Your\Path\ASTR_uniform_v2.paa"}; //You can get rid of this line if you're not creating a new uniform //genericnames = "AfroMen"; //Right now your soldiers will have African names, you can get rid of this line //identitytypes[] = {"Head_African"}; //Right now your soldiers will look African, you can get rid of this line backpack = "rhsusf_assault_eagleaiii_ocp"; weapons[] = {"rhs_weap_m4a1","Throw","Put"}; magazines[] = {"rhs_mag_m67","rhs_mag_an_m8hc","rhs_mag_30Rnd_556x45_M855A1_Stanag","rhs_mag_30Rnd_556x45_M855A1_Stanag","rhs_mag_30Rnd_556x45_M855A1_Stanag","rhs_mag_30Rnd_556x45_M855A1_Stanag","rhs_mag_30Rnd_556x45_M855A1_Stanag","rhs_mag_30Rnd_556x45_M855A1_Stanag","rhs_mag_30Rnd_556x45_M855A1_Stanag","rhs_mag_30Rnd_556x45_M855A1_Stanag","rhs_mag_m67","rhs_mag_an_m8hc","SatchelCharge_Remote_Mag","SatchelCharge_Remote_Mag"}; items[] = {"ACE_morphine","ACE_morphine","ACE_fieldDressing","ACE_fieldDressing","ACE_fieldDressing","ACE_fieldDressing","ACE_fieldDressing","ACE_fieldDressing","ACE_Clacker","ACE_DefusalKit","ACE_EarPlugs"}; linkedItems[] = {"rhsusf_iotv_ocp_Rifleman","rhsusf_ach_helmet_ocp","","ItemMap","ItemCompass","tf_microdagr","ItemRadio"}; }; };
  13. Hello, I am interested to create my addons with a .cpp file in order to have my units directly from the editor. I'm done and almost done and all work well but I'm stuck on one point and I would like some advice. 1) It is impossible for me to put "SatchelCharge_Remote_Mag" to my specialist explo to my "Magazines[] =" 2) I would like to use this configuration .cpp for more camo, you advise me to make a new pbo file for each camo or to integrate all in the same? Thank you in advance for your light and sorry for my english.