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[kh]jman

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  1. C:\bidentify>bidentify scan -d C:\Arma-Archive\Arma\MPMissions - scandir Scanning... C:\Arma-Archive\Arma\MPMissions ------------------------------ -BAC-_The_Compound_v1.5.Sara.rar 5.0MiB 3-csan_co04_high_noon.7z 721.6KiB 3-ff_overlord.rar 478.1KiB 3-hell_of_corazol.sara.rar 338.6KiB 3-lighthouse_expedition_v6.rar 69.6KiB 3-releasekarl_v15.rar 76.4KiB ACE_Operation_Afgan_Patrol.7z 16.0KiB ACE_Operation_Al-Fajr.7z 27.3KiB ace_paraiso_airport_beta1.2.7z 39.5KiB ACE_Red_Strike_CO10_V2.7z 362.7KiB ACE_SF_Hopeless_CO10_V1.7z 369.8KiB atomic_strike.7z 363.1KiB BEF_campaign_V3.Sara.rar 2.0MiB bis_un_bagango.Sara.zip 169.3KiB C43_Attack_on_Arcadia_2.0.rar 14.1KiB co-10_silva.zip 1.2MiB co05_Delivery_boyz.rar 71.8KiB Co10_BTT_Weapondealer_ACE.7z 1.5MiB Co10_Fierce_DogsV1.1.Intro.zip 809.4KiB co12@rty_especas_commando.zip 715.3KiB co12TiedUpv121.Sara.rar 375.5KiB CO16_Longbow.7z 229.0KiB co20UnderFire.7z 1.9MiB Co22_MariaV3.Sara.zip 1.0MiB Co30Weird_ThingsV2.Sara.zip 1006.1KiB co30_air_cavalry.sara-v2.02.rar 55.7KiB Co34_brimfull_of_asha_v1c.Sara.zip 2.6MiB co@08_Operation_Trojan_v2.Sara.zip 1.1MiB co@30_domination_3_27_west_ace.sara.rar 351.0KiB CombindArms1_5.7z 161.9KiB coop-Sahrani-virus-unleashed.7z 283.1KiB coop25_AerialHunter_v1.00.zip 12.4KiB Coop[1-40]BYE.Sara.rar 455.5KiB Coop[1-40]Contract.Sara_v1.2.zip 638.3KiB Coop[1-40]Cross_that_line.Sara.rar 609.7KiB Coop[1-40]Hi.Sara.zip 51.3KiB Coop[1-40]Ride_out.Sara.zip 33.8KiB Coop[1-40]Zulu.Sara.rar 350.2KiB COOP_26_Operation_Sunrise.Sara.rar 27.3KiB co_15_Terrorist_threat.Sara.rar 152.5KiB co_16_tony_montana_must_die_v12.Sara.rar 1.0MiB co_26_Red_Storm_v1.2.sara.rar 37.0KiB co_30-the_big_battle_v2.0.sara.rar 115.9KiB co_40_kyllikkis_2nd_time_v13.Sara.rar 29.0KiB co_40_payback_v1.6.sara.rar 352.8KiB co_46_rebel_assault.sara.rar 18.9KiB co_8_insurgents_v12.Sara.rar 136.6KiB co_h2o_towncontact_pack.rar 49.9KiB Eagle_Claw.rar 423.8KiB FF_BAGANGO.rar 12.8KiB FF_BEACH.rar 20.2KiB FF_ORTEGODEFEND.rar 12.2KiB FF_SECRETCAMPS.rar 22.0KiB FF_TANDAG.rar 12.0KiB FSI-Sabot_Corazol_Revive.7z 663.3KiB HammeroJ2updated_v2.5.rar 86.1KiB hold_airport-coop_1-28.sara.zip 25.1KiB JointCoop_13.zip 67.5KiB JTF-2Take_the_HQ.7z 928.9KiB JTF-2_Secure_Sahrani.7z 307.8KiB lions_v1.2.zip 418.9KiB misc_59_SecretAgent-Unstop-v.98.Sara.zip 861.8KiB MP350battlegroundsV3.Sara.rar 27.4KiB MPramadiairport.rar 5.6KiB navyseals.rar 971.5KiB Operation_Herrick_Part2.7z 464.6KiB operation_morningstrike.zip 15.1KiB Operation_Nova_COOP_1-14.Sara.zip 1.5MiB Operation_Screwdriver.zip 6.3KiB Operation_Valkyrie.rar 779.0KiB Op_20Maginotline.Sara.zip 13.3KiB ParadisePassRevive_v1.2.zip 660.9KiB RedHotel-1.5.rar 274.4KiB rescue_pilotmp.sara_dbe1.rar 301.9KiB restore_order.7z 36.5KiB RSS_BURNING-FIELDS_v2.1.zip 299.2KiB RSS_TRANSPORT_v1k.zip 291.5KiB SahraniVirus1.zip 1.0MiB taliban_firefight_v1.2.7z 19.9KiB The_Docks_COOP_1-14.Sara.zip 210.6KiB VTS_English.zip 638.3KiB V_Coop_Breakthrough.Sara.rar 13.4KiB V_Coop_Eagle_Death.Sara.rar 22.3KiB [COOP]1-20_Island_Thunder_v1_0.Sara.zip 17.9KiB [Gonza]Co_10_popoff_cap_19_rev.Sara.zip 1.2MiB Scanning complete. Found 39.6MiB of missing files. submitItem : 5.0MiB C:\Arma-Archive\Arma\MPMissions\-BAC-_The_Compound_v1.5.Sara.rar <html><head><meta http-equiv='Content-Type' content='text/html; charset=utf-8'><title>Slim Application Error</title><style>body{margin:0;padding:30px;font:12px/1.5 Helvetica,Arial,Verdana,sans-serif;}h1{margin:0;font-size:48px;font-weight:normal;line-height:48px;}strong{display:inline-block;width:65px;}</style></head><body><h1>Slim Application Error</h1><p>The application could not run because of the following error:</p><h2>Details</h2><div><strong>Type:</strong> RedisException</div><div><strong>Message:</strong> MISCONF Redis is configured to save RDB snapshots, but it is currently not able to persist on disk. Commands that may modify the data set are disabled, because this instance is configured to report errors during writes if RDB snapshotting fails (stop-writes-on-bgsave-error option). Please check the Redis logs for details about the RDB error.</div><div><strong>File:</strong> /var/www/src/fileQueue.php</div><div><strong>Line:</strong> 15</div><h2>Trace</h2><pre>#0 /var/www/src/fileQueue.php(15): Redis-&gt;hSet('stor:que', '0c291dc6-a04d-4...', '0c291dc6-a04d-4...') #1 /var/www/src/clientUpload.php(151): fileQueue-&gt;setItem(Object(biIdObject)) #2 /var/www/server.php(815): clientUpload-&gt;uploadFile(Object(Slim\Http\Request)) #3 [internal function]: Closure-&gt;{closure}(Object(Slim\Http\Request), Object(Slim\Http\Response), Array) #4 /var/app/vendor/slim/slim/Slim/Handlers/Strategies/RequestResponse.php(41): call_user_func(Object(Closure), Object(Slim\Http\Request), Object(Slim\Http\Response), Array) #5 /var/app/vendor/slim/slim/Slim/Route.php(356): Slim\Handlers\Strategies\RequestResponse-&gt;__invoke(Object(Closure), Object(Slim\Http\Request), Object(Slim\Http\Response), Array) #6 /var/app/vendor/slim/slim/Slim/MiddlewareAwareTrait.php(117): Slim\Route-&gt;__invoke(Object(Slim\Http\Request), Object(Slim\Http\Response)) #7 /var/app/vendor/slim/slim/Slim/Route.php(334): Slim\Route-&gt;callMiddlewareStack(Object(Slim\Http\Request), Object(Slim\Http\Response)) #8 /var/app/vendor/slim/slim/Slim/App.php(515): Slim\Route-&gt;run(Object(Slim\Http\Request), Object(Slim\Http\Response)) #9 /var/app/vendor/slim/slim/Slim/MiddlewareAwareTrait.php(117): Slim\App-&gt;__invoke(Object(Slim\Http\Request), Object(Slim\Http\Response)) #10 /var/app/vendor/slim/slim/Slim/App.php(405): Slim\App-&gt;callMiddlewareStack(Object(Slim\Http\Request), Object(Slim\Http\Response)) #11 /var/app/vendor/pachico/slim-swoole/src/BridgeManager.php(54): Slim\App-&gt;process(Object(Slim\Http\Request), Object(Slim\Http\Response)) #12 /var/www/server.php(1243): Pachico\SlimSwoole\BridgeManager-&gt;process(Object(Swoole\Http\Request), Object(Swoole\Http\Response)) #13 {main}</pre></body></html> 500 Done!! I'm getting an error when I submit the files for upload...
  2. [kh]jman

    3CB BAF Vehicles

    Thanks for the clarification. I was not aware until now that the Chinook and Hercules required RHS I'll add 3CB BAF Vehicles (RHS reskins) to our mod list :)
  3. [kh]jman

    3CB BAF Vehicles

    Yes agreed. I'm not sure why the Chinook and Hercules would be optional pbo's anyway. I'm guessing they might have been moved to the optional folder in error during distribution to the Steam Workshop. Perhaps a 3CB dev might clarify please?
  4. [kh]jman

    3CB BAF Vehicles

    I think the steam version might be missing a few .pbo's or at least the Steam Workshop addon @3CB BAF Units (RHS compatibility) might need an update? 11:13:50 Warning Message: Addon 'UK3CB_BAF_Units_RHS' requires addon 'UK3CB_BAF_Vehicles_Chinook' 11:15:00 Warning Message: Addon 'UK3CB_BAF_Units_RHS' requires addon 'UK3CB_BAF_Vehicles_Hercules' False alarm: Found them in the BAF vehicles optionals folder!
  5. I originally published this addon back in July 2014 on the Steam Workshop however since then I have been unable to update the item via BI's publisher software due to a bug in their publisher legacy code. Here is a link to my original workshop item I have now updated the addon to also include CUP's CWA terrains and Arma3's DLC Malden terrain. Here is a link to the new Steam Workshop item: ********************************************************************************** Direct Download ********************************************************************************** Addon Description Reduces and height of clutter on Arma3 and CUP terrains thus allowing a proned player an improved non-clutter obsured view of the battleground. This addon is especially useful when playing against computer controlled AI who's view is not constrainted by terrain clutter. This addon is signed & compatible for multiplayer. You are not required to install this addon serverside. Owners of lower end computers may see a slight increase in frames when using this addon. Please Note: If using this addon in PVP mode please be aware that clients who do not may be at a disadvantage since proned clients may have an improved non-clutter obsured view of the battleground. ********************************************************************************** Addon Installation Copy the extracted addon folder to your Arma3 root folder. Add the addon folder name to your '-mod' startup. These 3 addons are not dependent on each other. For example: If you wish to only reduce clutter on the Arma3 Islands install the kh_lowgrass.pbo and associated bisign. ********************************************************************************** Addon Requirements Arma3 including Apex Expansion and Malden DLC Community Upgrade Project ********************************************************************************** Addon Contents kh_lowgrass.pbo Reduces height of clutter on the following Arma3 terrains - Tanoa - Altis - Stratis - Malden 2035 kh_cup_lowgrass.pbo Reduces height of clutter on the following CUP terrains - Rahmadi - Sahrani - Southern Sahrani - United Sahrani - Porto - Utes - Chernarus - Chernarus Summer - Desert - Takistan - Zargabad - Shapur - Proving Grounds - Bukovina - Bystrica - Takistan Mountains kh_cup_cwa_lowgrass.pbo Reduces height of clutter on the following CUP CWA terrains - Everon - Malden - Kolgujev - Nogova - Desert Island ********************************************************************************** Addon Credits [KH]Jman http://www.kellys-heroes.eu CUP Community Upgrade Project http://cup-arma3.org/terrains ********************************************************************************** License: APL-SA For more info, see: http://www.bistudio.com/english/community/licenses/arma-public-license-share-alike
  6. I don't believe anyone has directly said that Foxhound supports it however the fact remains that it has been published, promoted on Armaholic and passed the website's moderation system which most of us feel is an unacceptable state of affairs since this reflects badly on our whole community.
  7. Adding my voice here too. Armaholic need to remove it immediately. It is not only distasteful to the memory of those killed and their families but they do a disservice to the whole Arma community that they purport to support. It's a red rag to a bull if the news feeds get hold of it. It's nothing like making ISIS units and the UK Daily Mail made a sh*t storm of that, this one goes well beyond tasteful boundaries.
  8. I don't see why not. Which ones are you particularly interested in?.
  9. Latest Version set to 1705121 Pre Release Build 1.3.5 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.5.1705121 [ALL] Updated version to 1.3.5.1705121 [X LIB] Check for [0,0 instead of 0,0 to avoid false positives (and remove debug line) [Main] Stringtable spelling correction [X LIB | MAIN] Fixed units got placed on [0,0,0] due to BIS changing defense-object classes to not return building-positions anymore [X_LIB] Synced missing commits from master [X_LIB] Synced deleted functions with master [SYS_DATA] Update data source choices to be clearer - options now Cloud and Local
  10. Latest Version set to 1705091 Pre Release Build 1.3.4 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.4.1705091 [ALL] Updated version to 1.3.4.1705091 [SYS DATA PNS] Added optional local autosave function (SP / MP compatible) for "local"-persistence-setting on SYS Database module. _interval call ALiVE_fnc_AutoSave_PNS - see description for usage below: !! Health Warning: Uses write-to-file operation which causes the game to hold for about 2 seconds on large data. Will cause desync and lag for that period in MP so ideally use with high intervals and with care !! 900 call ALiVE_fnc_AutoSave_PNS // put in init.sqf -- will save every 15 minutes -1 call ALiVE_fnc_AutoSave_PNS // will disable save [MIL_COMMAND] Fixed: Sea Patrols with waypoints on land. https://github.com/ALiVEOS/ALiVE.OS/commit/4f137a3f5f890dd3ca87439ee92daf3c4af19384 Fixes #315 [MIL_OPCOM] Added vehicle air transport to delayed delivery (improves #218) [MIL_OPCOM] Only set default ambient movement on vehicles that do not have an active command assigned yet [MIL_COMMAND] Fixed issue where diver teams did not get a proper set of waypoints for sea patrols. [MIL OPCOM] Fixed regression where AI commander did not initialize properly, if asymmetric occupation setting was used (fix #338) [SYS_DATA] Added ability to use Local database and web services for stats, perfmon and AAR. [MAIN] Tweaked labels & tooltips. Tweaked labelling for clarity
  11. Latest Version set to 1705051 Pre Release Build 1.3.3 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.3.1705051 [ALL] Updated version to 1.3.3.1705051 [MAIN] Removed sleep in fnc_buttonAbort and moved pausing modules before opening ALiVE tablet to avoid issus with updating data on ALiVE tablet [UI] Added ALiVE Single Player Save button [SYS_PROFILE] Fix script error when a profile has been destroyed during virtual combat [X_LIB] Avoid using setUnitPos due to a BIS bug making the units "dance" [SYS_WEATHER] Initial start on weather effects. [INDEX] Dingor (#325) Desert Lingor index (copy of Lingor index) thanks to Whigital [INDEX] Winthera3 (#326) Winter Panthera (carbon copy of Panthera index thanks to Whigital) [INDEX] Added initial map index for Lythium. [MIL OPCOM] Split the amount of requested reinforcement assets delivered by air transport to several delayed iterations, to allow for a constant stream of BCR instead of sending one pile of air transports. This massively reduces the chance of colliding choppers (improves #218).
  12. Latest Version set to 1704261 Pre Release Build 1.3.2 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.2.1704261 [ALL] Updated version to 1.3.2.1704261 [X LIB] Improve quadtree radius query performance [SYS LOGISTICS] objects snap to surface and reposition to surface gradient accordingly when dropped after carrying [X LIB] Fix quadtree returning items outside of the passed rectangle, added queryRect queryRadius queryPolygon to quadtree, improve quadtree query performance [MIL PLACEMENT] Fixed virtual AI group tuplication on HQs when reloading a persisted mission [SYS PROFILE] Added ArrayFramHandler to virtual AI simulation to ensure stable FPS (fixes jumps in FPS) [X LIB] Further improvement to deleting mission data in ALiVE_fnc_ProfileNamespaceClear [SYS PROFILES] Various improvements to handling false data [MIL OPCOM] Made asymmetric commander not assign groups in garrison (f.e. fixes roadblocks being abandoned) [SYS DATA PNS] Ensured ProfileNamespace data is not referenced and used by runtime after load of mission data [SYS_PROFILE] revert distanceSqr change in fnc_getNearProfiles [X LIB] Add quadtree class [ORBATCREATOR] Add ALiVE versioning to ORBAT Creator Output [SYS_PROFILE] Optimize distance check in fnc_getNearProfiles [X LIB] Added removal of task data to ALiVE fnc_ProfileNamespaceClear. Ensured correct prefixes are used to match variables [MIL C2ISTAR] Fixed persistent tasks not initializing correctly on some environments. Removed former workaround that lead to a race conditions on hosted. [MAIN] Add rhssaf_faction_army mappings [MAIN] Update existing RHS faction mappings, add new RHS faction mappings [SYS PROFILE] Added debubg for _active being nil in profileSpawner FSM leading to endless RPT spam in seldom cases [SYS DATA] Added information if a formerly stored mission data has been loaded to an editor, single player or MP host. [X LIB] Speeded up TRACE init [SUP PR] Fixed PR destination markers leaving ["",""] entries and could not be deleted [SYS MARKER] Restore ALiVE Markers from save in Single Player too [SYS PROFILE] fixed script error in fnc_profileEntity when group was empty [X LIB] fixed error when a group was empty in groupGarrisson [MIL ML] Fixed _slingLoad error on vehicles without slingloadmax config entry [MIL OPCOM | MIL CQB] Add chance of recruitment to reduce rate of recruitment - fixed CQB locations were not reset correctly on stored asym objectives after load from DB / PNS
  13. Latest Version set to 1704141 Pre-Release Build 1.3.1 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.1.1704141 [ALL] Updated version to 1.3.1.1704141 clusterbuild 1.68.141205 - Public Stable Hotfix [SYS DATA] Set default to fail with more grace in case wrong settings are used [VARIOUS] Added option to SYS DATA to persist mission state locally to profileNamespace, which enables persistence for SP, hosted and dedicated server. Integrates with current ALiVE interface and uses already given module-export-data. Does not use @ALiVEServer and therefore does not support webservices (for statistics, AAR, perf monitoring etc. use the proper CouchDB way). Select "ProfileNamespace" on the ALiVE Database module and make sure you have persistence enabled on the other modules, which you want to persist! WARNING: Experimental! Back up your current user and/or server profile folder or define a new one in your startup params! Additional functions: call ALiVE_fnc_ProfileNameSpaceClear in debug >>> will wipe the current mission data (or rename the mission)! call ALiVE_fnc_ProfileNameSpaceWipe will delete all ALiVE related data from profileNamespace (ergo: delete all missions). [SYS PROFILE] Fix issue where slingLoad variables where not existing after load from DB, leading to corrupted profiles [SYS PROFILE] Improvements to spawning speed especially avoiding using ALiVE_SectorGrid for realtime operations! Fixed situation in profileSimulation where _leader could be not existing, leading to broken profiles. Fixed issue with boatz where _boat could be not existing. [INDEX] Diyala 1.3 Thanks to HeroesandvillainsOS! [SYS LOGISTICS] Added POC of persisting SYS LOGISTICS to ProfileNameSpace in SP and dedicated server without database (save Data with call ALiVE_fnc_LogisticsSaveDataPNS manually) [MIL OPCOM] Fixed issue where the current opcom instance could have not been selected, [SUP_COMMAND] Remove list onSelChanged actions when showing color keys [X LIB] Added data functions to save / load mission data to / from profileNamespace to persist data without database Example: _saved = ["urID",_urData] call ALiVE_fnc_ProfileNameSpaceSave; _urData = "urID" call ProfileNameSpaceLoad; clear all current mission data call ALiVE_fnc_ProfileNameSpaceClear wipe all ALiVE Data from ProfileNameSpace call ALiVE_fnc_ProfileNameSpaceWipe
  14. Latest Version set to 1703301 Release Build 1.3.0 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.0.1703301 [ALL] Updated version to 1.3.0.1703301 clusterbuild 1.68.141112 - Public Stable Hotfix [INDEX] FSF Adiyaman. Thanks to Vegas! [MIL CQB] Adjustments to CQB for customizable smoothSpawn change [SYS PROFILE] [AMB CIV POP] Implemented option to vary the smooth spawn speed to allow quicker spawns with x64 and jets DLC [X LIB] Missed config entry for ALiVE_fnc_arrayFrameSplitter [MIL CQB] Applied ArrayFrameSplitter to CQB to quicken up the CQB loop, improve debug and free up the scheduler [MIL C2ISTAR] Applied ArrayFrameSplitter to TRACE system to quicken up the grid update [X LIB] Added ALiVE_fnc_arrayFrameSplitter: Splits execution of code in given amount of array blocks and executes each block in unscheduled! f.e. [{_Code},[array with 3000 entries], 30] will split up the arrays to 30 parts á 100 entries. The code will be executed in one frame each making it about 30 frames to finish the loop, which prevents the game from locking up on big data. [sup_command] Fix issue where intel menu did not open if MapBag01 model was selected
  15. Latest Version set to 1702201 Pre Release Build 1.3.0 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.0.1702201 [ALL] Updated version to 1.3.0.1702201 [X LIB] Fixed group was re-mounting a vehicle after vehicleDismount was called [SYS PROFILE] Fixed vehicle being placed in direction 90 deg to road [SYS GC] Fixed situation where null-objects were not deleted by Garbage Collector [SYS PROFILE] Added sea transport simulation for profile entities (optional, default off). Provides an appropriate boat of size and faction for infantry groups crossing water [MAIN] Fix ALiVE loading screen not being activated before mission start [SYS_ORBATCREATOR] Fix issue where new vehicles from copied factions did not have OC_import02 appended to their parent class [SYS_PROFILE] Fix hitpoints not detected for some RHS vehicles #286 (#287). Some RHS vehicles were not returning any hitpoints for use when calculating virtualised damage. [(configfile >> "CfgVehicles" >> _vehicleClass >> "HitPoints"),0] call BIS_fnc_returnChildren; [CIV PLACEMENT] Fixed roadblocks not being created on some maps because the selected position was a trail instead of a road. Fixed wrong filter method where the _foreachIndex could not keep up due to items in the array being deleted. [MIL CQB] Optimized generic positioning of static weapons, added more static weapon types, improved house patrol to (re-)mount nearby static weapons. [X LIB] Make units on garrison not leave their position while still maintaining their awareness of enemies [MIL CQB] Added static weapons on top of buildings. Set module option "static weapons" to a value you like. enter 0.5 to have a 50% chance of one static weapon to be deployed on a CQB building that has a walkable roof. Enter 1 and this makes every building with a walkable roof carry one static weapon. Enter 2 or above to make every walkable roof carry the number of static weapons you entered. [SUP CAS] Fixed planes sometimes not taking off because being blocked by an invisible helipad
  16. Latest Version set to 1702101 Pre Release Build 1.3.0 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.0.1702101 [ALL] Updated version to 1.3.0.1702101 [MIL OPCOM] Implemented workaround for https://github.com/CBATeam/CBA_A3/issues/584, (asymmetric objectives being moved to weird positions). Fixed recruits being created over water. [SYS_ORBATCREATOR] Fixed bad CfgGroups output for civilian factions (fix #285) [INDEX] Re-index Clafghan [AMB CIVS] Improved units not returning and being stuck when joining a gathering! Fixed situation where a civilian could be called to a meeting and a gathering at the same time preventing the calling unit to be stuck! Added disableAI autotarget and autocombat on the civilian units. Added current civlian action to debug markers for testing purposes. [AMV CIV COMMAND] Added function name to header [AMB CIV POP] Added replacement code for #277 revert. Removed superfluous CARELESS command Added function name to header. [AMB CIV COMMANDS] Removing ALIVE_currentEnvironment GVAR as it is often referenced and out of date. Replacing with function call. [MIL MP] Avoid race condition when ALiVE_groupConfig is created but data has not fully loaded that could lead to no profiles being generated for a faction [AMB CIV POP] Revert to former civilian spawning behaviour until a solution for single group grouping behaviour is found (fix #277). Balance amount of spawned ambient vehicles. Improve driving behaviour. [FNC STRATEGIC] Improved ALiVE_fnc_getParkingPosition to not select parking positions in buildings or too close to walls and other objects to minimize changes of explosions [C2ISTAR] Fix broken tasks on maps with bad index (fix #280) [SYS_ORBATCREATOR] Add support for lego people [MIL C2ISTAR] Give the mission maker an opportunity to disable generated and/or autogenerated tasking. Easy enough - put in init.sqf: ["generated","autogenerated"] call ALiVE_fnc_TaskDisable [X LIB] placed trace to narrow down script errors on clafghan [SUP COMBATSUPPORT] Fixed CAS did not accept any orders after ordering RTB and did not finish properly when it was killed on way home. [VARIOUS] Fix for objective-type CIV / MIL not being persisted correctly and converted wrong. (fix #272) [SYS_DATA] Fix issue where script could error if no roadblock data
  17. [kh]jman

    Takistan Civilians for CUP

    autigergrad, I guess you worked out the config errors that were caused by ALiVE's Obat creator: https://github.com/ALiVEOS/ALiVE.OS/issues/285 Now Fixed in ALiVE Pre Release Build 1.3.0 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.0.1702101
  18. [kh]jman

    TF47 Launchers [WIP]

    hmm, did actually try that with no effect. I'll try it again when I get a chance. Trying to enforce that on clients is easier said than done!!. A real fix would be better!
  19. [kh]jman

    TF47 Launchers [WIP]

    I'll try to be a little clearer on the issue. Your addon gets overidden by the CUP Mawws. If I remove the CUP Mawws pbo from CUP your addon will then work BUT CUP is not so modular, there are other references to the CUP Mawws within CUP's addons which in turn causes a dependency error which on a dedicated server prevents missions loading. CUP is needed serverside on our server as certain AI units use it's elements so removing CUP from the server is not an option. I could ask all clients connecting to remove the CUP Mawws from there clientside installs but that is going to be difficult to control. Ideally the conflict between your addon and CUP could do with being looked at from within your addon. If not I'll have to go through all CUP pbo's and remove all dependency references to it's CUP Mawws within. ;) Lovely addon BTW liking it alot!
  20. [kh]jman

    Authentic Gameplay Modification

    Which is what I said lol !
  21. [kh]jman

    Authentic Gameplay Modification

    We were seeing AGM AI overriding ASR AI but use whatever method works for you ;)
  22. [kh]jman

    Authentic Gameplay Modification

    Yes you can but remove the agm_ai.pbo
  23. Thank you to Janus & Nou for clarifying and explaining this new issue effecting 1.38: "Since 1.38 Arma 3 treats all event handlers equally with regards to their handling so any key can be blocked. The problem is Arma treats double key taps as two single key taps, meaning that internally if something blocks say ctrl then 2x ctrl will not work because its blocking both taps. Arma needs to treat 2x buttons as being their own event internally. So currently CBA is broken, Arma 3 is slightly broken, mods (such as AGM) now need to realize that they will ALWAYS block keys if they return true from keyboard events".
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