Jump to content

osterizer8

Member
  • Content Count

    27
  • Joined

  • Last visited

  • Medals

Community Reputation

7 Neutral

About osterizer8

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm not sure if this is a fixable issue, but sometimes when I'm driving in a vehicle with TPW PARK enabled, a parked vehicle will try to spawn inside me and send my car flying (and instantly kill me!) Would lowering the simulation radius to 0 at least keep them from launching me?
  2. osterizer8

    Elephant Island 2035

    Elephant Island was one of the first addons I ever downloaded for Arma 2, so this brings back good memories. It's always been a favorite of mine, so it'll be a real treat to see it in Arma 3!
  3. osterizer8

    Pook ARTY Pack

    No, I was just commenting on my lack of experience with it causing me to make dumb assumptions lol
  4. osterizer8

    Pook ARTY Pack

    Well, you can tell how many models I've exported lol, I stand corrected!
  5. osterizer8

    Pook ARTY Pack

    If it has the same functionality as in the WIC mod, it's probably completely unsuited for Arma. There's no suspension or animation of the wheels outside of turning at a set speed, for instance. There's certainly no articulation on the trailer. It'd need a ton of work to get it up and running most likely
  6. osterizer8

    Pook ARTY Pack

    Did that come from the WIC Modern Warfare mod? It looks almost identical.
  7. Thanks for the quick fix! My $0 check should arrive any day now... 😉
  8. Using the Steam version of the mod, for some reason TPW MODS no longer shows up in the Addon Options dropdown, so it's not possible to change the options in-game at the moment. I'm not sure if it's related but I'm also getting a popup when launching that says, "Addon "tpw_muffler" requires addon "jsrs_soundmod_complete_edition."
  9. Ah, that's probably it then. I mostly play HWS, though I had thought the air units would be excluded from HAL's control.
  10. Recently I've been encountering a bug where aircraft spawned by the AIR module will sometimes engage ground units they see along their flight path. They don't deviate from their flight path, so it mostly just applies to attack helicopters with turrets. I haven't seen anything be engaged with bombs or guided missiles, just turreted cannons and, in one particularly unlucky case, a passing Xian unloaded its rockets at me.
  11. Yes it will! I didn't even know that command existed, so that'll definitely make it easier than trawling the community wiki for spare classnames lol Thanks for the help and for the awesome mods, they're a dream to run dynamic missions with!
  12. I am an idiot. CARS was disabled. I tried again and got an actual list, which looks very much the same as yours:
  13. That's odd, that's what I was trying and it's not showing me anything at all.
  14. Where should I put that? It doesn't appear to do anything in the debug console (though to be honest I've never used it before lol)
  15. I'm using the Steam version of the mod, trying to exclude vanilla vehicles from spawning as part of the CARS and PARK modules (because it's pretty immersion-breaking to be driving through Vietnam and suddenly have a modern hatchback pull out in front of you!) I've successfully managed to exclude the vanilla vehicles from PARK, I'm only seeing the bikes and jeeps that come with SOG spawning there, but CARS is proving a more difficult one. Every vehicle CARS spawns currently is an orange Zamak truck- I appear to have managed to exclude all the other vehicles for the most part. However, when I specifically excluded the Zamaks, suddenly I began to see the generic Trucks again. I'm at a loss at this point as to what I need to do, aside from going through and blacklisting every single vanilla classname. I'm not sure if I'm missing something in the blacklist, or if this is a bug. I'll spoiler my current blacklist (which allows the Zamaks somehow) below.
×