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fn_Quiksilver

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About fn_Quiksilver

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    Warrant Officer

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  1. fn_Quiksilver

    Scripting Discussion (dev branch)

    do we even have write access on those configs?
  2. fn_Quiksilver

    General Discussion (dev branch)

    There are issues with the Simple Object Tropical HEMTT Medical, HEMTT Repair and HEMTT Box. As example
  3. fn_Quiksilver

    Apex Framework

    PM me a copy of your servers RPT file
  4. fn_Quiksilver

    Apex Framework

    Here is what is in store for next patch (no ETA) Role Selection System to replace the lobby. Change and view roles ingame, and admins can set available roles dynamically based on selected mission type, without editing the mission file. Includes multi-faction support for TvT options.
  5. fn_Quiksilver

    COOP 30 Carrier Operations v1.1

    No steam/file link?
  6. fn_Quiksilver

    Machine learning / AI projects using ArmA?

    can we play on your server? always like fighting against different AI flavors
  7. fn_Quiksilver

    Machine learning / AI projects using ArmA?

    EA has been experimenting with FPS AI machine learning in Battlefield 1 may be of interest
  8. fn_Quiksilver

    Machine learning / AI projects using ArmA?

    Generally no, there are too many variables for the AI. In chess and Go, there are limited options so it is possible to attach a "success/fail" value to each move and store that move/position + value in memory. Simply having a player as Zeus to govern the AI is much easier to arrange with much better results and less CPU cost.
  9. fn_Quiksilver

    General Discussion (dev branch)

    it worked fine right up until the June 2016 1.62 Driving Overhaul
  10. fn_Quiksilver

    Apex Framework

    that .dll file needs to be in your servers game directory, as pictured in the setup.
  11. fn_Quiksilver

    Apex Framework

    in your files, find this line https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_initPlayerLocal.sqf#L201 and add this: player setUnitTrait ['medic',true,false]; all players should then have the ability to revive (like medics)
  12. fn_Quiksilver

    Apex Framework

    PM me a copy of your server RPT
  13. fn_Quiksilver

    Apex Framework

    We will publish a mission patch for 1.88 compatibility within the next couple days
  14. fn_Quiksilver

    Apex Framework

    your english is fine :) in file “description.ext”, find section “cfgremoteexec” and change both “mode=1” to “mode=2”
  15. fn_Quiksilver

    Apex Framework

    Updated to 1.1.3 Arma 3 update 1.86 compatibility & some small tweaks/fixes This update brings us up to 1.86 ArmA compatibility, with a few tweaks/fixes thrown in as well. In the background our work on the more significant 1.1.4 mission update continues. - [ADDED] ADR-97 Weapon Pack. - [TWEAKED] 1.86 compatibility - [TWEAKED] Enemy sniper teams (2 snipers instead of sniper + spotter). - [TWEAKED] Medic UI icons. - [TWEAKED] Revive action removed from action menu when currently reviving. - [TWEAKED] Text format of on-screen Server Restart notification. - [FIXED] Error in UI text of incapacitation system. - [FIXED] Medic UI to show nearby wounded in vehicles. - [FIXED] AI Naval divers could spawn without proper weapon sometimes.
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