Jump to content

acebelew

Member
  • Content Count

    52
  • Joined

  • Last visited

  • Medals

Community Reputation

13 Good

About acebelew

  • Rank
    Lance Corporal

Recent Profile Visitors

855 profile views
  1. acebelew

    Apex Framework

    I do not see an issue with the lines you provided, but you are not providing your complete parameters.sqf, which I recommend. I would try loading as much of a vanilla parameter.sqf as you can and see if that works, then begin making changes a few lines at a time. I have a feeling that the actual error is before the line reporting the error. Make sure the lines prior, the '_teamspeak_server' variable and '_website_url' array are formatted correctly.
  2. First, you need to understand this is a server side script, not a client side mod. If you have a server to install the script on, follow the instructions in the script code and on the github: Download the SQF file "QS_icons.sqf". 2. Copy it to your mission file. 3. Configure script to your liking (inside the file). 4. Ensure it is executed by the mission. In client/player init (initPlayerLocal.sqf) [] execVM "QS_icons.sqf"; or [] execVM "scripts\QS_icons.sqf"; (if in a folder called scripts in your mission directory.) Follow instructions posted in the below link http://forums.bistudio.com/showthread.php?184108-Soldier-Tracker-(-Map-and-GPS-Icons-) 5. Run mission!
  3. acebelew

    Apex Framework

    For the restart issue, I had the same problem and posted a question on the Quicksilver Github, https://github.com/auQuiksilver/Apex-Framework/issues/8 This was my question QuickSilvers response
  4. acebelew

    Apex Framework

    My values for sway and recoil are in: fn_initPlayerLocal.sqf fn_initPlayerLocal.sqf line 83 player setCustomAimCoef 0.1; fn_initPlayerLocal.sqf line 102 player setCustomAimCoef _aimcoef; fn_initPlayerLocal.sqf line 105 player setCustomAimCoef 0.1; fn_initPlayerLocal.sqf line 113 player setCustomAimCoef 0.1; I really recomend the free tool Agent Ransack - https://www.mythicsoft.com/agentransack/ great tool to search for files and the content of files (even pbo's) my line numbers may be different than yours
  5. acebelew

    Apex Framework

    I found it best to disable the apex restart and use other tools such as BEC and or FireDeamon.
  6. acebelew

    Apex Framework

    I will do some more testing as well and try to get specifics.
  7. acebelew

    Apex Framework

    sych, the prisoner issue is not what you have stated. When you unload prisoners sych, they need to be within 30m. Unload them and do not move them until the mission succeeds after you get the mission success then move them into Gitmo and release, works every time. I have updated the diary, to state this, I do not know if it is live yet.
  8. acebelew

    Apex Framework

    Can be any vehicle, they despawn without any real reason that I can see.
  9. acebelew

    Apex Framework

    I added my lines to fn_clientEventKilled.sqf if this is not a good location let me know ~
  10. acebelew

    Apex Framework

    Second question, I need to clear some player variables onPlayerRespawn. Is there a file within the existing structure that would allow me to do that? If not, within the existing structure, if I create an onPlayerRespawn.sqf is there anything I need to do to allow it to run, I.E. is there anything in the existing structure that would prevent it from running?
  11. acebelew

    Apex Framework

    I am using QS 1.18 Looking at QS_data_vehicles.sqf most of my vehicle abandonment distance is set to 150 (at base) and 500 (away from base), but very often when the player gets out of a vehicle either at base of at the AO the vehicle respawn immediately (3-5 seconds). Is there another value I need to be looking at for vehicle cleanup. My _QS_cleanup_delay in fn_core.sqf is set at the default of 45.
  12. acebelew

    Ravage

    FYI, on my dedicated server, the trader greeting does not appear to work. Does the greeting work for you guys? _h = selectRandom ["rvg_a_hub_350_greet_player_ALP_0", "rvg_a_hub_350_greet_player_BRA_0", "rvg_a_hub_350_greet_player_CHA_0", "rvg_a_hub_350_greet_player_ALPB_0"]; [_unit, _h] remoteExec ["directSay", 0, false]; I have tested in a few conditions. I created a simple VR map/mission with just myself and a single trader, I also tested using dynamically created traders.
  13. acebelew

    Ravage

    I believe that either Wastelands or Exile had a move all items action, to move all the inventory from a dead body to your inventory. Does anyone have a script or know of one, that I can add into my mission.
  14. acebelew

    Ravage

    Is there any easy way to disable Zombie randomization (uniform, headgear, etc). I want to be able to place a zombie, but I want to dictate the items the zombie is wearing.
  15. acebelew

    Ravage

    It is up to the mission creator whether saves are allowed or not. And there are many ways that they can be disabled. Ravage has it's own module 'Save System' in the editor to enable saves for SP or MP The mission creator can add saving = 0; in the description.ext or many mission creators may use 'enableSaving' in the init.sqf or somewhere else enableSaving false; // Saving disabled and make autosave. enableSaving true; // Saving enabled without autosave. enableSaving [ false, false ]; // Saving disabled without autosave. enableSaving [ false, true ]; // Saving disabled and make autosave. enableSaving [ true, false ]; // Saving enabled without autosave. enableSaving [ true, true ]; // Saving enabled and make autosave.
×