Jump to content

claws01

Member
  • Content Count

    138
  • Joined

  • Last visited

  • Medals

Community Reputation

22 Excellent

2 Followers

About claws01

  • Rank
    Sergeant

Recent Profile Visitors

803 profile views
  1. claws01

    Warlords

    1) look like using player setVariable ["BIS_WL_funds", player_db_point, TRUE]; to load player point from DB create when a player join using using owner id to set the previous player point, keep creating DEADLOCK ( all player point start increasing by 1 and never stop ) 2)why do u guy set the start point to 50 when BIS_WL_recentStart will always return flase after the server start player setVariable ["BIS_WL_funds", if (BIS_WL_startCP > 50) then {50} else {0}, TRUE];
  2. Tapatalk, i can't read any post please help, it's been a month now error pic https://imgur.com/a/7S1TA Thanks
  3. update: 1.80.144071 PERFORMANCE binaries, v03, fixed the issue , finally :)
  4. thanks i forgot about the 3den revive module . i am going run some test and let you know ---------------------------------------------------------------------------------------------------------------------------------------- update changed made crashed again with new data inside server logs Get matrix of physx actor is not valid! Object: , , Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local
  5. crash client error 12:24:10 Error in expression < player == "DEAD") && BIS_applyPP4 && (!BIS_fnc_feedback_allowDeathScreen) && BI> 12:24:10 Error position: <BIS_fnc_feedback_allowDeathScreen) && BI> 12:24:10 Error Undefined variable in expression: bis_fnc_feedback_allowdeathscreen
  6. The server run without mod , only player can join with mod . also i think i find the issue , running more test stable for now , thanks
  7. 1 - Mission been running for month never had any trouble 2- but since last two day , been having some crazy bug ( where the client get this " 10:04:59 Error in expression <} do { _unitsEvaluated = []; if (count bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess 10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617 Then any player inside the server will see this error with more data (if only scripterror set to 1). as soon this happen all script and eventhandler stop working " 10:04:59 Error in expression <} do { _unitsEvaluated = []; if (count bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess 10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617 3. if a player try to join the server , the client game will crash giving this error Error in expression <!isnull player && BIS_fnc_feedback_allowPP> 10:12:40 Error position: <BIS_fnc_feedback_allowPP> 10:12:40 Error Undefined variable in expression: bis_fnc_feedback_allowpp 10:12:40 Attempt to override final function - bis_fnc_uniqueclasses 10:12:40 Attempt to override final function - bis_fnc_removecuratoricon 10:12:40 Attempt to override final function - bis_fnc_locweaponinfo 10:12:40 Attempt to override final function - bis_fnc_exp_camp_playtimelinevideo 10:12:40 Error in expression <!isnull player && BIS_fnc_feedback_allowPP> 10:12:40 Error position: <BIS_fnc_feedback_allowPP> 4. step i took : -Verify game integrity ( server and client) - check the mission file for any integrity (no error) - debug each step to find if any irregularity during the mission nothing - server rtp don't show any error related to that bug 5. revive setting inside description //--- Respawn respawn = 3; // 0 = NONE. 1 = BIRD. 2 = INSTANT. 3 = BASE. 4 = GROUP. 5 = SIDE. respawnDelay = 15; RespawnDialog = 1; // default = 1. show respawn timer and scoreboard when killed. respawnTemplates[] = {"MenuInventory", "MenuPosition"}; // "Seagull", "f_spectator", "f_JIP", "MenuInventory", "MenuPosition", "Tickets", "EndMission", "Counter", "Wave" respawnButton = 1; respawnOnStart = -1; //--- Revive ReviveMode = 1; //0: disabled, 1: enabled, 2: controlled by player attributes ReviveUnconsciousStateMode = 0; //0: basic, 1: advanced, 2: realistic ReviveRequiredTrait = 0; //0: none, 1: medic trait is required ReviveRequiredItems = 0; //0: none, 1: medkit, 2: medkit or first aid kit ReviveRequiredItemsFakConsumed = 0; //0: first aid kit is not consumed upon revive, 1: first aid kit is consumed ReviveDelay = 6; //time needed to revive someone (in secs) ReviveMedicSpeedMultiplier = 2; //speed multiplier for revive performed by medic ReviveForceRespawnDelay = 3; //time needed to perform force respawn (in secs) ReviveBleedOutDelay = 600; //unconscious state duration (in secs 6- bug happen rarely and affect all client connected also happen after restart time./. logs attached https://1drv.ms/u/s!Ali3CqUW9fqqgcMfOkj-nJwgOOS3GQ
  8. claws01

    Invade & Annex: Apex Edition

    amazing , so many option. cant wait to start
  9. claws01

    Invade & Annex: Apex Edition

    Thanks quicksilver, you the best
  10. claws01

    Ammo Refill Scripting Issue

    //should be ok now //you should pass the payer by variable or value to the second script { { if (money < 500) exitWith {hint "Sorry, your team does not have enough money for that!"}; } else { {execVM "ammorefill1.sqf"; execVM "ammorefill2.sqf"; execVM "ammorefill.sqf"; execVM "ammorefill4.sqf"; execVM "ammorefill5.sqf"; execVM "ammorefill6.sqf"; execVM "ammorefill7.sqf"; execVM "ammorefill8.sqf"}; sleep 1; {hint "Eligable for a restock! Restock Bought."}; sleep 3; {hint format ["A Team Member has spent $500 dollars on an ammo refill, and your team now has $%1 dollars left!", TL_killCount]}; }; }; //////////////////////////////////////////// { if (player1 hasWeapon "SMG_02_F") then {allPlayers addMagazines ["30Rnd_9x21_Mag_SMG_02", 5]; _cost = 2}; }; { if (player1 hasWeapon "arifle_AKS_F") then {allPlayers addMagazines ["30Rnd_545x39_Mag_F", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_m4") then {allPlayers addMagazines ["30Rnd_556x45_Stanag", 5]; _cost = 2}; }; { if (player1 hasWeapon "SMA_ACRMOE") then {allPlayers addMagazines ["30Rnd_556x45_Stanag", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_sr25_d") then {allPlayers addMagazines ["20Rnd_762x51_Mag", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_M590_8RD") then {allPlayers addMagazines ["rhsusf_8Rnd_00Buck", 5]; _cost = 2}; }; { if (player1 hasWeapon "LMG_Zafir_F") then {allPlayers addMagazines ["150Rnd_762x54_Box", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_m24sws_ghillie") then {allPlayers addMagazines ["30Rnd_9x21_Mag_SMG_02", 10]; _cost = 2}; };
×