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About M.Mosley

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  1. So I currently am only running an Al Rayak map, however I want to start a Takistan one. Is it possible to just use the build menu and parameters file from my Al Rayak .PBO for the Takistan one so I don't have to change everything again? Would that work?
  2. Hello, I am hosting a new liberation server. Unlimited permissions. Reduced supply requirements. RHS arsenal. Work in progess. Open to suggestions and whitelisting. Current map is Al Rayak. Dependencies: GOS Al Rayak Cup Core Cup Maps RHS USAF RHS AFRF *ULTIMATE LIBERATION* in server browser
  3. How to prevent people from voting admin? The voting threshold in the server settings is not stopping people from voting and becoming admin which is quite frustrating when I am offline.
  4. Is it possible to add CUP vehicles/units to the build menu?
  5. which download is sahrani?
  6. is it possible to disable 'vote admin' nvm figured it out
  7. Can someone explain exactly how the commander slot whitelist is supposed to look? // Allowed individual players based on their SteamID64. This is the most secure way to do. // For example: "76561198016642627" // To know that information: https://steamid.io/ GRLIB_whitelisted_steamids = [ ];
  8. Ok cool. I wasn't using ACE, but I was using CBA, it might be a CBA thing then. Just wanted to bring it up, thanks. Otherwise great work, I really like this game mode. :)
  9. I don't know if anyone else has encountered this... But when you deploy your first FOB and you get the 6 free supplies, if you load them up in the chinook and 'paradrop cargo' them out of the chinook, they disappear and are unable to be collected or used. I haven't tried it with any other supplies I have collected, but it happened twice when I first deployed the FOB which left me with no supplies :(
  10. M.Mosley

    BMR Insurgency

  11. M.Mosley

    BMR Insurgency

    Yeah I'm just going to start over lol I don't know what went wrong and I can much just remake the mission. Thank you though! For future reference though, do NOT edit the mission with ASR AI enabled? Will that allow me to make it a server only mod so players don't need to run it client side?
  12. M.Mosley

    BMR Insurgency

    Here is a pastebin of the most recent server rpt https://pastebin.com/Av6dGxjX https://pastebin.com/bdhg5LX2 I don't know how to remove the ASR AI dependency in order to check to see what went wrong. I unfortunately saved over my most recent version of the mission which did not have ASR AI on it. I'm sorry i'm so clueless about this stuff
  13. M.Mosley

    BMR Insurgency

    This is the airpatroleast.sqf thats running
  14. M.Mosley

    BMR Insurgency

    The only dependency I see for ASI AI is the ASRAI cfg vehicles - althought I can't figure out what that is in the editor I just added the @ASRAI to the launch parameters and have it loaded on the server. I added some vehicles and other playable infantry but that's it really. Does ASR affect the airpatrol script somehow? It's weird - the air patrol works fine in the editor MP mode, but when it's on the server it doesn't work
  15. Hi, Some friends and I have rented a server we would like to advertise to the community. It is a BMR Insurgency (Credits to Jigsor for the game mode) I have modified it slightly to add some new units and roles that I think will make the server more interesting. (SWCC boat teams, FA-18's, mechanized teams, combat rescue teams, etc...). All of the core abilities within BMR's insurgency are retained (CAS system, heli extract, AI recruiting, HALO jump for players and AI, suicide bombers, enemy air patrols, etc...) OPFOR is disabled, however. Right now we are running a Tanoa RHS Insurgency. (In the future we will host CUP maps but for now we wanted to stay as minimal as possible) I know Tanoa is notoriously resource heavy but I have set the game parameters up so that the game will run as smoothly as possible. I have experienced 40+ FPS during firefights outside and inside the towns. ASR AI3 is active and makes a big difference. The game is much more enjoyable with this mod. The AI is terrifying and reacts much more intelligently to your actions. Mods REQUIRED are below All of them (except for TFAR) are available on Steam; we recommend the steam versions as well since they are up to date and that's where we get the keys from CBA http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 RHS (all) http://steamcommunity.com/id/rhsmods/myworkshopfiles/?appid=107410 TFAR http://radio.task-force.ru/en/ FA-18 http://steamcommunity.com/sharedfiles/filedetails/?id=743099837 ASR AI http://steamcommunity.com/sharedfiles/filedetails/?id=642457233 Advanced sling loading, rappelling, urban rappelling, and towing are loaded server side and are not required by the client. There are no other mods allowed on the server. Here is the IP and Port for our server Here is a link to our Arma 3 Units page https://units.arma3.com/unit/1ssf Here is a our Teamspeak domain name for TFAR purposes 1ssf.teamspeak.network Hope to see you guys playing. I plan on hosting this server reliably for a while as I hosted one similar in the past with a previous unit that was quite popular but I left to do my own thing. Thank you for your time and consideration. Mosley