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baton1990

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About baton1990

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  1. baton1990

    [MP] =BTC= Hearts and Minds

    Hellow, how can I change area/zone size-radius around cities and villages ? Thanks.
  2. Has same problem as barccy: Variable 'r_dis' does not support serialization and should not be stored in the mission namespace.
  3. If you use BIS virtual arsenal here the trick: in mission folder create two files initPlayerLocal.sqf and onPlayerRespawn.sqf. In initPlayerLocal.sqf file write and save: if ((!isServer) && (player != player)) then {waitUntil {player == player};}; //save loadout [missionNamespace, "arsenalClosed", { player setVariable ["Saved_Loadout",getUnitLoadout player]; }] call BIS_fnc_addScriptedEventHandler; In onPlayerRespawn.sqf file write and save: player setUnitLoadout (player getVariable ["Saved_Loadout",[]]); Profit
  4. baton1990

    Mission scenario tips

    You can get a lot ideas and info from military channels on Youtube.
  5. Hellow George, can you reupload this script +GF_Zone_Spawner.Stratis.zip? Thanks.
  6. So, its extreme suitable for populating area by enemies, camps, fortyfied positions by script command but not solution for easy way hole scenario spawning.
  7. Some kind of waypoints (I had problems with leave vechicle waypoint, as well had problem with synchronization of waypoints with triggers), some kind of modules (show/hide module, delete objects on map module) dont work or get error, but mabye it was fixed. Objects, units, object/unit's init line work ok.
  8. Ok, I ve tried to figure out how to use blacklist in this function. Ask in forum few times but nobody know. Could you write it here as example if you figure it out. This fucntion automaticaly convert to sqf all what you places on map in editor (with some limitations), so it really help to know how to make balcklist objects/layers.
  9. Hellow, try out BIS_fnc_3DENExportSQF function, mabye it help you. (https://community.bistudio.com/wiki/BIS_fnc_3DENExportSQF).
  10. No you dont use it on the fly. You set up it's modules in editor and then play saved mission. Both server and client need to have this mod.
  11. You can try Drongo's Area of Operations mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1712007238). With it help you can easily set up such mission. It has random tasks and random enemy patrols, as well civillian spawn for better immersion.
  12. Hellow Larrow, I found an intersting function BIS_fnc_3DENExportSQF in Eden editor. It works like your script with some difference (link: https://community.bistudio.com/wiki/BIS_fnc_3DENExportSQF). I cant figure out how to use black list units or layers. Mabye you know how to do it ? For example I have mission with layers witn names BASE and MISSION. How I can convert to sqf only MISSION layer and not convert BASE layer. Code: [ true, true, [0,0,0], true ] call BIS_fnc_3DENExportSQF;. Thanks.
  13. Hellow, I found an intersting function BIS_fnc_3DENExportSQF in Eden editor. (link: https://community.bistudio.com/wiki/BIS_fnc_3DENExportSQF). I cant figure out how to use black list units or layers. Can someone help with it ? For example I have mission with layers witn names BASE and MISSION. How I can convert to sqf only MISSION layer and not convert BASE layer. Code: [ true, true, [0,0,0], true ] call BIS_fnc_3DENExportSQF;. Thanks.
  14. baton1990

    GF Auto Population Script - Mod

    After few more launchs and changes of config I just understand a bit it logic and seems its fine. Yes some times script spawn units in long ranges becuse it find such postition but after a minute it spawn units closer to me. I think it ok. Nice job, thanks 🙂
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