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baton1990

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Everything posted by baton1990

  1. baton1990

    Grimes Simple Revive Script

    Hellow, you need to do this: open bon_recruit_units folder =} open file init_newunit.sqf =} add line: _unit spawn G_fnc_initNewAI; under Client stuff line =} profit.
  2. Ok, thanks for answers.
  3. Does anybody know how to prove Arma 3 VON quality on local host server? This script is outstanding but bad quality of vanilla VON force dont use A3 radio system. Thanks.
  4. baton1990

    [MP] =BTC= Hearts and Minds

    Hellow, how can I change area/zone size-radius around cities and villages ? Thanks.
  5. Has same problem as barccy: Variable 'r_dis' does not support serialization and should not be stored in the mission namespace.
  6. If you use BIS virtual arsenal here the trick: in mission folder create two files initPlayerLocal.sqf and onPlayerRespawn.sqf. In initPlayerLocal.sqf file write and save: if ((!isServer) && (player != player)) then {waitUntil {player == player};}; //save loadout [missionNamespace, "arsenalClosed", { player setVariable ["Saved_Loadout",getUnitLoadout player]; }] call BIS_fnc_addScriptedEventHandler; In onPlayerRespawn.sqf file write and save: player setUnitLoadout (player getVariable ["Saved_Loadout",[]]); Profit
  7. baton1990

    Mission scenario tips

    You can get a lot ideas and info from military channels on Youtube.
  8. Hellow George, can you reupload this script +GF_Zone_Spawner.Stratis.zip? Thanks.
  9. So, its extreme suitable for populating area by enemies, camps, fortyfied positions by script command but not solution for easy way hole scenario spawning.
  10. Some kind of waypoints (I had problems with leave vechicle waypoint, as well had problem with synchronization of waypoints with triggers), some kind of modules (show/hide module, delete objects on map module) dont work or get error, but mabye it was fixed. Objects, units, object/unit's init line work ok.
  11. Ok, I ve tried to figure out how to use blacklist in this function. Ask in forum few times but nobody know. Could you write it here as example if you figure it out. This fucntion automaticaly convert to sqf all what you places on map in editor (with some limitations), so it really help to know how to make balcklist objects/layers.
  12. Hellow, try out BIS_fnc_3DENExportSQF function, mabye it help you. (https://community.bistudio.com/wiki/BIS_fnc_3DENExportSQF).
  13. No you dont use it on the fly. You set up it's modules in editor and then play saved mission. Both server and client need to have this mod.
  14. You can try Drongo's Area of Operations mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1712007238). With it help you can easily set up such mission. It has random tasks and random enemy patrols, as well civillian spawn for better immersion.
  15. Hellow Larrow, I found an intersting function BIS_fnc_3DENExportSQF in Eden editor. It works like your script with some difference (link: https://community.bistudio.com/wiki/BIS_fnc_3DENExportSQF). I cant figure out how to use black list units or layers. Mabye you know how to do it ? For example I have mission with layers witn names BASE and MISSION. How I can convert to sqf only MISSION layer and not convert BASE layer. Code: [ true, true, [0,0,0], true ] call BIS_fnc_3DENExportSQF;. Thanks.
  16. Hellow, I found an intersting function BIS_fnc_3DENExportSQF in Eden editor. (link: https://community.bistudio.com/wiki/BIS_fnc_3DENExportSQF). I cant figure out how to use black list units or layers. Can someone help with it ? For example I have mission with layers witn names BASE and MISSION. How I can convert to sqf only MISSION layer and not convert BASE layer. Code: [ true, true, [0,0,0], true ] call BIS_fnc_3DENExportSQF;. Thanks.
  17. baton1990

    GF Auto Population Script - Mod

    After few more launchs and changes of config I just understand a bit it logic and seems its fine. Yes some times script spawn units in long ranges becuse it find such postition but after a minute it spawn units closer to me. I think it ok. Nice job, thanks 🙂
  18. baton1990

    GF Auto Population Script - Mod

    Ive lauch this master peace :). Very cool but I got a problem. Mabye I just did somethig wrong but GF_AP_Units_Spawn_Safe_distance dont work for me. Units just spawn ignoring distance I set (100, 500 , 1000 no mater), they spawn near 2000 m every time . I used script version on Prei khmaoch luong map (custom map). Thanks.
  19. baton1990

    GF Exported Loadouts Script - Mod

    Thanks a lot ! Looks really better then previous. Waiting for new version of Auto population with integration of this.
  20. baton1990

    GF Auto Population Script - Mod

    Anyway dont give up. Its normal to get mistakes in Arma coding.
  21. baton1990

    GF Auto Population Script - Mod

    Are there any way to disable spawn of specific units ? For example I dont need divers, aircrafts and armor, I deleted classnames of certain units in Units_Array.sqf and now Im getting errors and script dont work.
  22. baton1990

    GF Auto Population Script - Mod

    Sorry... didnt mention line "NOT YET implemented !"
  23. baton1990

    GF Auto Population Script - Mod

    Thanks !!! Waiting for use of it. Im opened settings of your script and found GF_AP_enablesimulation. Will you release this feature as standalone script ? Or it alredy can be used as standalone (copy/paste code from file) ?
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