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About fin_soldier

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  1. fin_soldier

    Arma Reforger - Videos

    The Future of ARMA Reforger Apparently, ARMA Reforger has a future 😉 In this video, we're looking at what the future of Arma Reforger holds, by going through a revealing interview, searching through Reddit findings, as well as discussing my own speculations.
  2. fin_soldier

    Arma Reforger - Videos

    ARMA Reforger | A Retrospective Comparison Here's a recent video I made comparing visually and in gameplay ARMA Reforger to the first game in the Arma series, Operation Flashpoint: Cold War Crisis. Enjoy! 😊
  3. For example, how would I go about targeting a cutText to the _caller of an addAction so it's visible only to the _caller, or wanting to kill the player who walked into a trigger. Thanks in advance! 🙂
  4. fin_soldier

    Muzzles Names

    Thank you! Strangely when I typed in the same code, it worked perfectly. But copying and pasting code from the forums seems to make things strange.
  5. fin_soldier

    Muzzles Names

    I'm not sure where things went wrong, but the code gives an error both through debug console and init.sqf:
  6. Hello, I have no idea where to find the names for Muzzles. I'm trying to BIS_fnc_fire a 40mm flare through a unit, but I can only find magazine classnames and muzzles seem to be a mystery. None of these work: [dude, "F_40mm_Red"] call BIS_fnc_fire; [dude, "UGL_FlareRed_F"] call BIS_fnc_fire; Thanks in advance!
  7. fin_soldier

    Targeted cutText

    Yes, but I don't really know much about scripting, so I wouldn't know how. I could put a cutText that on completion shows a cutText to all players, but how would have to only be visible for the _caller?
  8. fin_soldier

    Targeted cutText

    Everything works well, and all with the above. Thank you! But, how would I go about targeting the cutText to a specific player; let's say _caller of a holdAction? I've got the holdAction working, just don't know how to target specifically the _caller of the action. Thanks in advance! 🙂
  9. fin_soldier

    How to get AI to Sling Load

    Thank you, I'll test this out later today.
  10. fin_soldier

    Arma 4 a look to the future

    Interesting points! I do find it strange that Bohemia has been releasing these cold war CDLC's recently, as the Arma Reforger leaks do point to a OFP setting. Despite this, I still believe there to be some kind of a tribute / remake of Operation Flashpoint on the 22nd of June (at the very least an announcement). I listed my speculative reasons of why I believe this in my video below.
  11. Hello, Well the question is quite simple as above, and I have yet to found a solution. It seems like the system is broken because I've tried these "solutions" below without success: I tried this: nul = H1 setslingload Veh1; And this: I'm running the game completely vanilla, and I'm not sure how to get it working. I simply want the helicopter to initiate with the cargo loaded from the gecko. I appreciate the help, so thank you in advance! 🙂
  12. fin_soldier

    Arma 4 a look to the future

    Sure, it could be a MP-only game as the leaker claims, but it can still be a commemoration to Operation Flashpoint, and we don't have much information regarding the complexity of Arma Reforger. When it comes to unfounded claims, I sure think there's a connection between an upcoming 20th anniversary and the assets/terrains displayed in the leaks, and the title itself. Just a tiny example would be the village of Vernon, which is verifiable in OFP on Everon. I don't mind you calling me out as a "clickbait youtuber", as everyone can make up their mind of what they believe. I just wanted to share my thoughts and speculation.
  13. fin_soldier

    Arma 4 a look to the future

    If you guys are interested to know about the next Arma - Arma Reforger, then here are my speculative conclusions:
  14. fin_soldier

    Arma 4 a look to the future

    Hello, I didn't realize this thread already existed, so I had created a new one, but of course it was locked. Due to my laziness, I'm just going to post my post as a link, as it took quite a long time to write. So here's my take on Arma 4:
  15. fin_soldier

    Arma 4 - Hopes, Ideas and Speculation

    Thanks for the heads up, but I don't know where else I'd put this. I don't know what there is to antagonize when it's just speculation though. 😄