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fin_soldier

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About fin_soldier

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    Lance Corporal

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    DeathDotFin

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  1. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Thank you for your comment! Saving has been finally added! But on two conditions: 1. Saving can only occur by a data terminal that is in the back of your car. 2. You can only save once. Good luck, and use your saving wisely!
  2. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Just added a topic that could gather ideas for this: Custom Saving & Loading
  3. Hello, My scenario called Silent Abdera has been finally released! Out Now! Steam Workshop But I have gotten comments on requesting saving. I have disabled saving for the following reasons: - Saving would remove a huge amount of fear and tension, which is the core of the scenario. - The scenario has quite a lot of replayability value as it is impossible to discover everything there is in one go. - It is meant to be more of experience, rather than just a hop and go mission. Think of it as a movie. I have come to the conclusion that these reasons do not overweigh the amount of complaint about saving. I have an idea in mind, but I have no idea if there is a way to implement it: The horror and fear would remain the same if you could save, and load whenever you like. But then if you die, then the saves would disappear and you cannot load. Meaning that you have to basically save in a safe area, and players couldn't just go iron man and just load whenever they die. I'm using "playerKilledScript.sqs" script for a custom death: titleCut ["", "BLACK FADED", 999]; ~1 1 fadeSound 0; ~1 playmusic "death"; ~9 endMission "LOSER"; Perhaps if I could add a command that disables loading in this, it could work. But I can't seem to find any related command. Thanks in advance! Feel free to give other suggestions for this.
  4. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    I have considered it quite some time, but it would take a lot of the fear away from the mission. It is meant to be more of experience, rather than just a hop and go mission. Think of it as a movie. Also, it is quite impossible to discover everything there is in one go. Giving it another reason to start all over again. There is a reason why DayZ encounters are so intense. It's because you're afraid to lose the progress. If I figure a way to allow saving, but not allowing to load if you die; I might implement it. I hope you guys are enjoying the scenario, I'll be constantly updating it!
  5. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Guess what people!? It is finally on the steams! Out Now! Steam Workshop
  6. fin_soldier

    Credits Not As Intended

    Thanks for a quick responses! This seems like something simple that mind can grasp on easily. But it says missing ] as seen below:
  7. Hello, I'm having some trouble with the ending credits for my psychological horror: Silent Abdera The problem is that the credits only appear below cursor level, which looks weird if there's a bit longer text: valign='top' doesn't seem to work... Here's the code: cutText ["<t size='2.5' align='center' valign='top' shadow='2' font='EtelkaMonospaceProBold'>Thanks to:<br/><br/>All audio effects from:<br/>www.freesound.org<br/><br/>All creative commons pictures from:<br/>www.wikipedia.org<br/><br/>Internet Archive Book Images<br/>(www.flickr.com)</t>", "PLAIN", 3, true, true]; 0 cutFadeOut 2; Thanks in advance! :)
  8. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Due to unexpected errors, the release has to be delayed for today (Friday 3rd). Hopefully, everything will be fixed asap. I apologize for the delay, and thank you for your patience! Release platform: Steam Workshop
  9. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Yup, except you live on the other side of the world 😏
  10. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Here we go! "Are you ready to experience Arma 3 in a horrifying way like never before?"
  11. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Only requirement is Zombies & Demons :)
  12. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    My project is finally going on a date!
  13. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Screenshot # VIII Release date coming within this month!
  14. Hello, I'm working on my psychological horror scenario called Silent Abdera. There is a scene where the camera zooms in on a door. The door is locked, and I want it to animate like someone is trying to open it. I'm only aware of opening and closing animations such as below. But, I can't seem to find a solution for the locked door/budge animation. I have tried the below and doesn't work. If someone knows the solution for this, I'd be more than happy to hear it! Thanks in advance! Some of my missions: [CO-04] Last Stand - Bunker [CO-04] Last Stand - Compound [CO-04] Last Stand - Town [CO-04] Terrorist Hunt - Village [CO-04] Terrorist Hunt - Factory
  15. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Screenshot # VII "It will be dark, they said."
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