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fin_soldier

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Everything posted by fin_soldier

  1. Hello, I can't seem to find this specific screen overlay anywhere. It's used in all showcase scenarios in the beginning. I'd use it for a surveillance script for my upcoming psychological horror called Silent Abdera. Thanks in advance! :) Some of my missions: [CO-04] Last Stand - Bunker [CO-04] Last Stand - Compound [CO-04] Last Stand - Town [CO-04] Terrorist Hunt - Village [CO-04] Terrorist Hunt - Factory
  2. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Thank you for your comment! Saving has been finally added! But on two conditions: 1. Saving can only occur by a data terminal that is in the back of your car. 2. You can only save once. Good luck, and use your saving wisely!
  3. SILENT ABDERA Out Now: Steam Workshop Silent Abdera is experimental psychological horror singleplayer scenario, that I've been heavily working on this autumn. Plot: “The village of Abdera has been abandoned during the end of the bloody civil war. As a police patrol went missing in the vicinity, your job is to investigate and uncover the mystery of the mountain village." Here are some of the features: ◈ Psychological Horror ◈ Mystery Puzzles ◈ Story Driven ◈ Cutscenes ◈ Voice acting ◈ Lots of reading ◈ Strange creatures ◈ 1-2 hour gameplay ◈ Highly detailed environment Requirements: Zombies and Demons After I played the Laws of War campaign, it opened my eyes to new ideas. A interactive story with the element of true horror. That's when I wanted to try turning the military sandbox into completely new experience. I wished to have released the mission by Halloween, but I didn't want to rush things. But as I wrote more on the plot, my ambition grew and now the project has became the largest Arma project I have ever done. I'm excited to finish this, and I hope you're too for a fresh experience. Feel free to discuss and ask anything about this mission. More images below... Some of my missions: [CO-04] Last Stand - Bunker [CO-04] Last Stand - Compound [CO-04] Last Stand - Town [CO-04] Terrorist Hunt - Village [CO-04] Terrorist Hunt - Factory
  4. Hello, My scenario called Silent Abdera has been finally released! Out Now! Steam Workshop But I have gotten comments on requesting saving. I have disabled saving for the following reasons: - Saving would remove a huge amount of fear and tension, which is the core of the scenario. - The scenario has quite a lot of replayability value as it is impossible to discover everything there is in one go. - It is meant to be more of experience, rather than just a hop and go mission. Think of it as a movie. I have come to the conclusion that these reasons do not overweigh the amount of complaint about saving. I have an idea in mind, but I have no idea if there is a way to implement it: The horror and fear would remain the same if you could save, and load whenever you like. But then if you die, then the saves would disappear and you cannot load. Meaning that you have to basically save in a safe area, and players couldn't just go iron man and just load whenever they die. I'm using "playerKilledScript.sqs" script for a custom death: titleCut ["", "BLACK FADED", 999]; ~1 1 fadeSound 0; ~1 playmusic "death"; ~9 endMission "LOSER"; Perhaps if I could add a command that disables loading in this, it could work. But I can't seem to find any related command. Thanks in advance! Feel free to give other suggestions for this.
  5. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Just added a topic that could gather ideas for this: Custom Saving & Loading
  6. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    I have considered it quite some time, but it would take a lot of the fear away from the mission. It is meant to be more of experience, rather than just a hop and go mission. Think of it as a movie. Also, it is quite impossible to discover everything there is in one go. Giving it another reason to start all over again. There is a reason why DayZ encounters are so intense. It's because you're afraid to lose the progress. If I figure a way to allow saving, but not allowing to load if you die; I might implement it. I hope you guys are enjoying the scenario, I'll be constantly updating it!
  7. Hello, I'm having some trouble with the ending credits for my psychological horror: Silent Abdera The problem is that the credits only appear below cursor level, which looks weird if there's a bit longer text: valign='top' doesn't seem to work... Here's the code: cutText ["<t size='2.5' align='center' valign='top' shadow='2' font='EtelkaMonospaceProBold'>Thanks to:<br/><br/>All audio effects from:<br/>www.freesound.org<br/><br/>All creative commons pictures from:<br/>www.wikipedia.org<br/><br/>Internet Archive Book Images<br/>(www.flickr.com)</t>", "PLAIN", 3, true, true]; 0 cutFadeOut 2; Thanks in advance! :)
  8. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Guess what people!? It is finally on the steams! Out Now! Steam Workshop
  9. fin_soldier

    Credits Not As Intended

    Thanks for a quick responses! This seems like something simple that mind can grasp on easily. But it says missing ] as seen below:
  10. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Due to unexpected errors, the release has to be delayed for today (Friday 3rd). Hopefully, everything will be fixed asap. I apologize for the delay, and thank you for your patience! Release platform: Steam Workshop
  11. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Yup, except you live on the other side of the world 😏
  12. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Here we go! "Are you ready to experience Arma 3 in a horrifying way like never before?"
  13. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Only requirement is Zombies & Demons :)
  14. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    My project is finally going on a date!
  15. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Screenshot # VIII Release date coming within this month!
  16. Hello, I'm working on my psychological horror scenario called Silent Abdera. There is a scene where the camera zooms in on a door. The door is locked, and I want it to animate like someone is trying to open it. I'm only aware of opening and closing animations such as below. But, I can't seem to find a solution for the locked door/budge animation. I have tried the below and doesn't work. If someone knows the solution for this, I'd be more than happy to hear it! Thanks in advance! Some of my missions: [CO-04] Last Stand - Bunker [CO-04] Last Stand - Compound [CO-04] Last Stand - Town [CO-04] Terrorist Hunt - Village [CO-04] Terrorist Hunt - Factory
  17. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Screenshot # VII "It will be dark, they said."
  18. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Screenshot # VI "A village named Abdera has been supposedly abandoned in silence"
  19. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Screenshot # V
  20. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Screenshot # IV You'll feel abandoned once you step into one of these building...
  21. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Screenshot # III A place where you'll feel safe for sure.
  22. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    I do too, the core inspiration was Remnants of War campaign. I'm glad you're looking forward to it! Here's screenshot # II:
  23. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    I don't want to spoil too much. The mission will be mostly psychological horror, although there will be creatures from Zombies and Demons to haunt your adventure at some point along the way. I can say it's the creepiest ones.
  24. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    First screenshot available:
  25. fin_soldier

    SILENT ABDERA | COMING THIS WINTER

    Merry Christmas dear armaholics! From now on until I'll have a exact release date (sometime in January), I'll be sharing some environment design screenshots while doing the final work. Everything is created with the vanilla assets, although the mission will require Zombies and Demons. I hope you're as excited as I am about the work I have done. Feel free to discuss and speculate!
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