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Found 5 results

  1. Drongo's Air Support for Arma 3 New release coming soon tl;dr AI bombing runs and close air support Overview Step into the role of JTAC and take control of AI air assets. Call in airstrikes and Close Air Support with an intuitive dialog. Simple to use, but skill and understanding of aircraft will achieve the best results. Control direction, altitude, egress and more. Designate your targets with lasers, watch the bombs go in and watch guncam footage of your assets in combat. Drongo's Air Support (DAS) places AI-controlled air assets under player control for CAS or bombing. BIS air assets are supported. Most 3rd party aircraft mods should also be auto-detected by the system. Required addons: CBA beta for Arma 3 CREDITS Drongo: Development and scripting. Chops: Testing. Larrow: Script assistance. Tajin: Script to detect whether an aircraft is capable of bombing or not. Bomb guidance script: Kylania
  2. Incon Airpower Script package for Arma 3 mission makers that allows players to call in air support for target tracking and precision air strikes. Unlike other CAS scripts, Incon Airpower simulates high-altitude strikes where the aircraft is neither visible nor audible from the ground. As such, the aicraft itself is not spawned, only simulated, thereby avoiding all the hassle of Arma's pilot AI. Works best in single player and low-player-count COOP (lots of players using tracking may cause considerable server lag). Perfect for missions involving SF teams working behind enemy lines to call in coalition airpower onto enemy assets (as in the ongoing real-life operation Enduring Freedom in Iraq / Syria). SP / Co-op / Dedi compatible. Requires CBA. Features Call in guided airstrikes with the radio menu Mark targets with laser, smoke, chemlights or IR strobes (night only for chemlights and strobes, day only for smoke) Aircraft can lock on to and strike multiple targets simultaneaously (thanks to a slightly modified version of kylania's awesome guided missile script) Optional collateral damage assesment by pilot - checks for nearby friendlies, civilians and sensitive targets and will automatically disengage if collateral damage is too high Optional full NATO voice procedure simulation to guide pilot on to target No need for map with airstrip or adding in any aircraft Restrict JTAC capabilities to units with certain items in their inventory Optional unit tracking on map, with accuracy that degrades with overhead cover, weather etc. (only shows targets that would be visible from overhead): - (optional) restrict to units with UAV terminal only - differentiates between friendlies (blue), unarmed infantry (white), armed infantry (pink), civilian vehicles (white, large) and non-friendly vehicles (pink, large) If using a laser designator, the player can mark multiple targets at once and give clearance for a simultaneaous strike: - mark 2 tanks and an infantry patrol, and the aircraft will track and engage those targets simultaneously, even if they move - repeat your last mark if in doubt - if your final target is a laser mark, the aircraft will engage your laser mark while it is active, and revert to your original mark position if it looses your laser mark Realistic air speeds of ordnance: - the higher the altitude of the aircraft (recommended at least 3000m), the longer the ordnance will take to hit the target - missiles will travel faster than bombs - ordnance speeds based on real data Usage License GNU V3 Submit pull requests, fork your own version on Github, drink Bailey's from a shoe, do whatever. This is open source and entirely free to use. Changelog Download from GitHub
  3. How would I be able to detect if a player throws a purple smoke and then have CAS fire on the target?
  4. KP Support Missions Gametype: Ground Support Players: 1 - 16 Modes: SP, COOP, PVP Available maps: Altis Vanilla - NATO vs CSAT RHS - US Army vs Russian VDV Malden Vanilla - NATO vs CSAT RHS - US Army vs Russian VDV Takistan Vanilla - NATO vs CSAT RHS - US Army vs Russian VDV Tanoa Vanilla - NATO vs CSAT RHS - US Marines vs Russian VDV Description: In this mission, game mode "ground support", the players take the roles of helicopter pilots tasked with supporting ground units. The playing field includes the two bases of each factions, as well as a total of 10 sectors. From these faction bases ground units are always on their way to independently seize control of those 10 active sectors. The players are there to support the groups by answering requests for transport, air support or medical evacuation. These orders are dynamically generated during the game, which means that no round compared to another is completely equal. This is accompanied by immersive radio traffic. The mission ends as soon as one side has no more tickets remaining. These are reduced when helicopters crash or the opponent controls at least 6 sectors. In the event of a helicopter crash, the player can respawn at their respective base, where after some time the helicopters reappear. The base also provides landing sites to repair, refuel or rearm the helicopter during the mission. Players are actually restricted to their role as pilots and can only leave the vehicle within their own base, for example, to switch to another helicopter. This also means that players themselves cannot take any sectors. Each side also has a Jet in their base. This won't respawn, so it's a high valuable asset with which you can interrupt the enemy supply lines. You can adjust parameters in the lobby for the daytime, weather, tickets count and view distance. There are 3 kinds of infantry troops which will ask for support: Ghost (4 soldiers) Nomad (8 soldiers) Hydra (16 soldiers) Download: GitHub Workshop: Altis Vanilla Altis RHS Malden Vanilla Malden RHS Takistan Vanilla Takistan RHS Tanoa Vanilla Tanoa RHS Discord
  5. Hello there, We are Hydra Pilot Unit [HPU]. We are looking for new members for our ArmA 3 based pilot team. We are a standalone pilot team (with our own TS3 and ArmA 3 server). We organise general training missions and pilot operations every week. We also give personal training to our members, such as: Medevac training, Supply Drop training, HALO and HELO pilot training, CAS training, AA Training and so on... We also have our own division in "Cannonfodder Gaming" which is a international tactical realism clan operating in ArmA 3 (We join there ops weekly to give them air support and air transportation). Requirements to become a member of Hydra Pilot Unit: - Must have a Microphone - Must be Mature - Must be willing to follow orders - Must be willing to work as a team - Must have Teamspeak - Must have Arma 3 and be willing to download necessary mods - Must speak English Open roles: - Transport Heli Pilot - Transport Heli Crew - Transport Plane Pilot - Transport Plane Crew - Attack Heli Pilot - Attack Heli Gunner - CAS Jet Pilot - AA Jet Pilot - Gunship Pilot - Gunship Gunner - Medevac Pilot - Medevac Crew - UAV Operator Apply example (post your apply below): - Name: - Age: - Country: - Prefered Roles (you can choose multiple ones): - Do you already have experience with other tactical realism clans: - Why would you like to join our unit: - Give us a reason why you should be part of our unit: - Tell us something about yourself: Contact Us: TeamSpeak - 151.80.230.238:10042 Steam - LegendForce
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