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Chesty'sGhost

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About Chesty'sGhost

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  1. Hey @padi, Would you mind sending me the mission? I'd love to give this a try for some stuff I'm working on. I'm an English speaker, but I don't care too much about the language peice, as long as I can understand how it's built. Thanks!
  2. Chesty'sGhost

    Trouble with Chat GPT

    Chat GPT helped me make these questions. I can't figure out what the freakin issue is, so hopefully the questions provide some clarity to what I'm trying to do: I'm trying to make an M4 Scorcher artillery unit fire at a specific target location using scripting, but it's not working. I've tried different approaches, including using the doArtilleryFire command, but nothing happens. Can anyone provide guidance on how to properly script artillery fire for the M4 Scorcher? I'm encountering issues with a trigger in my Arma 3 mission that should activate the artillery firing script for the M4 Scorcher. The trigger activates as expected, but the artillery unit doesn't fire. I've verified the script and made sure the unit and target marker are correctly set. Any ideas on what could be causing this issue? I'm looking for help with Arma 3 scripting related to artillery units. Specifically, I want to create a script that allows me to designate a target location and have an M4 Scorcher artillery unit fire at that location using the appropriate ammunition. Can someone provide a working script or guide me in the right direction? I'm having trouble finding the correct magazine class name for the HE shells of the M4 Scorcher artillery unit. I've tried using the magazinesAmmo command, but it's not providing the expected results. Could someone point me in the right direction or provide the correct magazine class name for the M4 Scorcher? I'm attempting to script artillery fire for the M4 Scorcher in Arma 3, but I'm not sure if I'm missing any essential steps or if there are specific requirements I need to meet. Can someone provide a step-by-step guide or example script that demonstrates how to successfully script artillery fire for the M4 Scorcher?
  3. Chesty'sGhost

    Mission Feedback

    Quiksilver, Thanks for the recommendation. I'm a big fan of some of the mods that are out there and mostly make scenarios that require some of those mods to be playable, but I'll keep that in mind when I work on future projects. Thanks for the feedback! -Chesty
  4. Hey folks! I'm looking for feedback on a mission that I built recently in the eden editor. Took a lot of work, but want to make it better with anything I can. My knowledge base for scripting or coding is fairly limited (other than the youtube stuff I've learned from) so if you have efficiency recommendations that use scripts, or otherwise, I'd love to hear them. Required mods will be in the steam description. I'll post the links to an ACE version and Non-ACE version that are on the Steam Workshop. You can render the feedback here or on the steam site, but any input is much appreciated! (ACE Version) https://steamcommunity.com/sharedfiles/filedetails/?id=2809026965 (Non-ACE Version) https://steamcommunity.com/sharedfiles/filedetails/?id=2809866742  Thanks again to anybody who provides feedback! S/F, Chesty
  5. Chesty'sGhost

    Mission Feedback

    Harzach, Thanks for taking the time! I’m fairly irregular in my use of the forums, so not tracking that specific sub-topic. Appreciate the heads up! I’ll throw this up over there. I’ll take a look at the guideline you posted as well. Thanks! -Chesty
  6. Hey! I'm looking for feedback on a mission that I built recently in the eden editor. Took a lot of work, but want to make it better with anything I can. My knowledge base for scripting or coding is fairly limited (other than the youtube stuff I've learned from) so if you have efficiency recommendations that use scripts, I'd love to hear them. Required mods will be in the steam description. I'll post the links to an ACE version and Non-ACE version that are on the Steam Workshop. You can render the feedback here or on the steam site, but any input is much appreciated! Thanks! (ACE Version) https://steamcommunity.com/sharedfiles/filedetails/?id=2809026965 (Non-ACE Version) https://steamcommunity.com/sharedfiles/filedetails/?id=2809866742 Thanks again to anybody who provides feedback!
  7. Chesty'sGhost

    Civilian Death Notification

    Great, I'll take a look at that. Thanks again for the response!
  8. Chesty'sGhost

    Civilian Death Notification

    Gotcha, I essentially did the following: a1 addEventHandler ["killed", { hint "A civilian has been killed! Be more careful Marines!"; }]; I built that for a1-48 (a bit painstaking) and it seems to have functioned. Thanks for the response! Any clue how to make the notification conditional upon adfor/blufor?
  9. Chesty'sGhost

    Civilian Death Notification

    Looked at that, still fairly unsure how that would be used to apply what my intent is. Again, not very experienced in the world of coding, just watched youtube mostly, so a barney-style break down would be helpful.
  10. Chesty'sGhost

    Civilian Death Notification

    I'll take a gander. Thanks for the reply!
  11. I am looking for ways to use a trigger to notify the players when civilians have been killed. Right now, I have groups of civilians huddled in different spaces that aren't tied to anything in particular. My vision is to make one trigger that notifies the player whenever any civilian from any of these groups has been killed. Is this possible without having to name every single civilian and making a trigger for each one? I'm not super familiar with tools outside of the actual Arma mission editor, but am certainly willing to learn more if it makes this process easier. Thanks to all who respond!
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