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Found 11 results

  1. "Reunion 1983", SP East German tank company breaking trough the borderline in a large scale combined operation. Take the role of a tank company commander and lead the company of 12 vehicles with HighCommand system to reunite the Germany right now under the fair, socialist order, the collective regime of peace and love. Subscribe on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1747514280 Key features: Feel the atmosphere of the Cold war gets realy hot, inspired by such movies as "Threads" (1984) and "Doctor Strangelove" (1964); Good old OFP-style intro and outro cutscenes, narrative brieffing and a voice action; Approximately 45-60 minutes of gameplay; Do not pay attention to the casualties, comrade commander! There is thousands of volunteers claiming in the place of each dead conscript! No mods at all, only an official "Global Mobilization" DLC. Be advised, this is a SINGLE player mission, the Steam probably marks it as a MP one because of use of the teamswitch. Also pay attention that this is a very large mission, so in some moments it can require additional system resources. If you like large-scaled single missions and wanna to see more, then take a second to rate "Reunion 1983" and add it to your favorites! Don't forget to subscribe also "The Iron Cowboy" - the large scale mission about the NATO tank company on Altis; And "The Iron Scimitar" - the similiar CSAT tank company action on Malden.
  2. Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
  3. dead kennedy

    [SP] The Iron Scimitar

    "The Iron Scimitar", SP Subscribe on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1616111219 Take the role of a CSAT tank company leader (amir) in a large combined operation against a NATO forces on Malden. Command the whole company of 9 vehicles with HighCommand system, use the artillery support, mines and recon units to reach the victory. Key features: - Under your command is 9 powerfull T-140 and two JTAC specialists to provide recon and arty support. - Approximately 45-60 minutes of gameplay. - Enemy WILL try to outflank you and call in an arty support against your units. So, be carefull and don't forget to eliminate forward observers before it's too late. More screenshots on Steam, you are wellcome! :) Don't forget to subscribe also The Iron Cowboy. Similiar mission of the NATO tank company on Altis. Be advise, this is a SINGLE player mission, the Steam probably marks it as a MP one because of use of the teamswitch v. 1.1 Changelog: - ADDED: OFP-style outro cutscene; - ADDED: the enemy now provides a MLRS-strike when "frustrated" by player's action; - CHANGED: the location of the final objective now be revealed only when the 1-st and the 2-nd objectives are completed; - CHANGED: Player's and friendly tankmen geal loadout; - CHANGED: the number of enemy manpad ATGMs significally reduced; - CHANGED: hostile armoured vehicles has been covered better and covered by the camonet in come cases. - CHANGED: hostile infantry units now tries to find cover at their positions; - CHANGED: subordinated tankmen now will not leave their vehicles, even immobilized; - CHANGED: JTAC's SUV moved nearby their initial position; - FIXED: objective 2 may end before friendly forces reach the village; - FIXED: enemy armoured reinforcements coming too early; - FIXED: some needless debug triggers has been removed; - FIXED: the C4-trap in the village now works; v. 1.2 Changelog: - NEW: logistic setction now has the ammo truck. - NEW: there will be a point of rearm / repair near the objective "Mansur" when the player capture "Mansur" and friendly mechinfantry arrives. - NEW: a small hint in the brieffing about the HighCommand interface.
  4. Kiwi_Planet_Hopper

    Can a single player play Argo ?

    Just wondering if a single player can play. Got stuck on map, clicked on location and mission count downs but nothing happens. Not sure how to play with just one player.
  5. dystopian

    The Wake [SP]

    A thermonuclear warhead detonated and killed over two hundred thousand people. Then the Chinese launched an invasion after bombarding the area with chemical gases. The gas was scientifically designed to hijack the human psyche and cause extreme outbursts of aggression or rage. To divide the populace against one another. Little did we know zombies could be real after all... --------------------------------------------------------POST APOCALYPTIC SURVIVAL HORROR---------------------------------------------------------A lot of mods I know but I promise you this is one of the greatest missions you never played. Planning on making a campaign more to come! Workshop link with further information regarding mods and links: http://steamcommunity.com/sharedfiles/filedetails/?id=1133588778
  6. After four years game having just dozen (or so) amount of single missions. 5 or so - from original Arma and 8 or so that installed with APEX. That is all what BS did in 4 years for price exeed any other shooter up to 3-4 times ??!! This post correlate with this one: https://forums.bistudio.com/forums/topic/203253-why-after-years-game-still-have-no-native-pvp-mode/ So for price up to 3-4 times bigger then any shooter player got neither native multiplayer mode (aka Battlefield style) nor good amount of single missions. At least make and provide for us some mission pack as other DLC ! We will buy it. Yes, I know exis workshop and custom missions that players made in editor. But to be fair they not good for me. Now game having just dozen missions, no MP mode from box 'install and play' and one playable MP mode (KotH) that is mod indeed. All above for price of 3 games Battlefield class.
  7. Date: July 6, 2035, 04:00 Place: Stratis island Situation: NATO troops are returning to Stratis. Is planned large-scale operation, which is impossible without the support of naval forces and aviation. At AAF troops are missiles M5 'Sandstorm', which can cause significant damage to the attacker fleet. Delta Force tasked to penetrate into enemy territory, destroy missiles and coordinate the actions of SEAL units. Features: Game Modes - Singleplayer, 6 Player CO-OP + Zeus; Walkthrough duration - Long; Difficulty - Hard; No required addons; Voice acting - no; Titers and descriptions - eng | rus; Step-by-step operation - start playing a small party, then lead SEAL assault forces and complete the task; A lot of game mechanics that change the gameplay of ArmA 3 beyond recognition: Unlimited Virtual Arsenal; System revival; Mark objectives; Power Supply System; Arrest and interrogation system; Holograms; EMP; Explosive materials; And much more. Links: SteamWorkshop MediaFire Armaholic
  8. As of currently i am wondering how to place down single weapons in the arma 2 AO editor, i looked up a guide on youtube, and it did not work. the weapon im attempting to place is a makarov, yet when i type in the code the video is asking me to type, it doesnt work, if anyone knows a solution to this please let me know alongside where i can go to find other weapons and ammo. The map im working on is a attack where you are a civilian who is frantically searching for weapons to defend themselves against enemys who are attacking their neighborhoods
  9. Get it here: Steam Workshop Armaholic: The A-Files: Episode 1: "The Cult" Co-02 (@) v03-31-2016 Requirements: CBA; CUP Weapons/Vehicles/Units; Zombies and Demons This is my first mission! I wanted to make a series of spooky/atmospheric missions focused on narrative. I want to explore different ways of storytelling and mission design in ARMA. I hope you enjoy it and please give me any feedback! :D STORY: You are Mox Fulder, Altis FBI Agent, and it is your first day on the job and it is far from normal. Tackle your first assignment alone or with your partner Scana Dully. NOTES: Make sure to take some chemlights. Make sure your music volume is up/on. The traffic script does cause some initial loading lag. Take time to investigate objects [RED ACTIONS] Mox is a Medic Scana is an Engineer [good if you're terrible at driving] THANKS: Testers: Mindfields, Cats Scripts: Engima of Östgöta Ops for the Traffic Script Music: "The X-Files" Mark Snow (The X-Files) Note: Original mp3 exported to ogg for use in-game and shortened. "Ossuary 6 - Air" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Note: Original mp3 exported to ogg for use in-game. "Dark Walk" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/<br/> Note: Original mp3 exported to ogg for use in-game. "Vemod" Svartsinn Note: Original mp3 exported to ogg for use in-game and shortened "The House of Leaves" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Note: Original mp3 exported to ogg for use in-game and shortened "Unrelenting" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/<br/> Note: Original mp3 exported to ogg for use in-game. "Distant Tension" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Note: Original mp3 exported to ogg for use in-game.> "Main Title" Fabio Frizzi (Zombi 2 Soundtrack) Note: Original mp3 exported to ogg for use in-game. "The Dogs Attack" Jerry Goldsmith (The Omen Soundtrack) Note: Original mp3 exported to ogg for use in-game and shortened.
  10. Hey, I'm trying to modify behavior of default in-game compass. To be more precise: I'm trying to make it show exact bearing faster. What I know is that: 1) there is a RscCompass object defined as a child class of RscObject 2) there is p3d model of it in A3 Data 3) there are 3 animation sources: compassArrow, compassCover and compassPointer 4) you can influence compass behavior with setCompassOscillation command, but it only controls its precision What I'm missing: How do I get compass object itself so I can animate it? Or where is the function responsible for moving the arrow/pointer around? Is it even possible to change it or do I have to create compass object from the scratch with my own functions? Cheers
  11. Hi everyone, Due to some 3rd Party music being used in the Altis Fallout, sadly we have no option but to disqualify this entry in the Singleplayer category. As such the next highest voted mission will take it's place, this being "Codename Leonardo".
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