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DarkBall123

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About DarkBall123

  • Rank
    Private First Class

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  • Gender
    Male
  • Location
    Russia, Moscow
  • Interests
    Arma 3, Porting the old campaigns/missions

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  1. DarkBall123

    Campaign "Nam 65-75"

    https://drive.google.com/file/d/17Z8tbzt_9Vm2pA1BBLGK9f33UAtMWbul/view?usp=sharing required addons - UNSUNG
  2. DarkBall123

    Campaign "Nam 65-75"

    Download Campaign (STEAM) Campaign "NAM 65-75" is a description of historical events during the Vietnam conflict. The main characters are fictional, and some are taken from the history of events. You will have to play as a helicopter pilot of the 173rd brigade, a soldier of the US Marine Corps, a soldier of the National Liberation Front of South Vietnam, a soldier of the "Study and Observation Group" ... The campaign is under construction and the final number of missions is unknown. So far, 6 missions are ready. About 30-40 scenarios are expected. But it is not exactly. The campaign was created in Russian, but there is an English-language description of tasks, a briefing and captions of conversations. The translation was made through Google translator online. AUTHOR: - RAY VOICE ACTING: - RAY - DarkBall - Hornet
  3. DarkBall123

    Problem with the array

    Thank you guys!
  4. Hello everyone, can someone please explain why this happens: There is a trigger: Condition - call {{!canMove _x}forEach [ZU_1, zu_2, ZU_3,BMP_ISIS]}; On Activation - vertgo=true ZU_1, zu_2, ZU_3,BMP_ISIS - this is a technique that we need to destroy But here's the problem - After I destroy only the BMP the condition is triggered and canMove _x returns : FALSE {canMove _x}forEach [ZU_1, zu_2, ZU_3,BMP_ISIS] // FALSE I will be grateful for any help
  5. Thanks, I'll check it out
  6. Hello, I need to randomly select any unit from the EAST side and give this unit a bomb (object). There is a code (running from initServer) _units = allUnits select {side _x == EAST}; _unit = selectRandom _units; _unit addItem "UMI_Weed_Bale"; _unit setVariable['bombUnit', true, true]; But here is the problem, as I did not try, the bomb is always added to the player-server (no matter what side he is). We tested the mission on the host server. I will be grateful for any hint.
  7. DarkBall123

    Change cutscene in main menu

    I tried to create a new scenario with the camera, nothing worked
  8. DarkBall123

    Change cutscene in main menu

    Thanks for the hint, but it doesn't work .intro - name of the island in CUP The island appears for half a second and then disappears
  9. DarkBall123

    Change cutscene in main menu

    Yes it is, Like in the video
  10. DarkBall123

    Change cutscene in main menu

    Yes, there are no errors in the RPT - LOG: Starting mission: 14:46:43 Mission file: campIntro 14:46:43 Mission world: Intro 14:46:43 Mission directory: anims\campIntro.Intro\ Here's full confing.cpp : class CfgPatches { class peacekeeper_camp { author = "DarkBall"; authors[] = {"DarkBall"}; url = ""; units[] = {}; weapons[] = {}; requiredVersion = 1.7; requiredAddons[] = {"A3_UI_F", "A3_Data_F", "A3_Map_Altis","A3_Map_Stratis","A3_Map_Stratis_Scenes","A3_Map_Altis_Scenes","A3_Map_Tanoabuka","A3_Map_Enoch"}; }; }; class CfgMissions { class Campaigns { class Eaglets { directory = "Eaglets\campaign"; }; class Cutscenes { class campIntro { directory = "Eaglets\Intro.intro"; }; }; }; }; class CfgWorlds { class CAWorld; class Altis : CAWorld { cutscenes[] = {"campIntro"}; }; class Malden : CAWorld { cutscenes[] = {"campIntro"}; }; class Tanoa : CAWorld { cutscenes[] = {"campIntro"}; }; class Stratis : CAWorld { cutscenes[] = {"campIntro"}; }; class VR : CAWorld { cutscenes[] = {"campIntro"}; }; class Noe : CAWorld { cutscenes[] = {"campIntro"}; }; class Desert_Island : CAWorld { cutscenes[] = {"campIntro"}; }; class eden : CAWorld { cutscenes[] = {"campIntro"}; }; class cain : CAWorld { cutscenes[] = {"campIntro"}; }; class abel : CAWorld { cutscenes[] = {"campIntro"}; }; class Intro : CAWorld { cutscenes[] = {"campIntro"}; }; initWorld = "Intro"; demoWorld = "Intro"; };
  11. Hello ! I want to change the cutscene in the main menu by my own but it's dosent work. I have pbo with the mission and my config cpp like this : class CfgWorlds { class CAWorld; class Altis : CAWorld { cutscenes[] = {"campIntro"}; }; class Malden : CAWorld { cutscenes[] = {"campIntro"}; }; class Tanoa : CAWorld { cutscenes[] = {"campIntro"}; }; class Stratis : CAWorld { cutscenes[] = {"campIntro"}; }; class VR : CAWorld { cutscenes[] = {"campIntro"}; }; class Noe : CAWorld { cutscenes[] = {"campIntro"}; }; class Desert_Island : CAWorld { cutscenes[] = {"campIntro"}; }; class eden : CAWorld { cutscenes[] = {"campIntro"}; }; class cain : CAWorld { cutscenes[] = {"campIntro"}; }; class abel : CAWorld { cutscenes[] = {"campIntro"}; }; class Intro : CAWorld { cutscenes[] = {"campIntro"}; }; initWorld = "Intro"; demoWorld = "Intro"; }; My mission juste have InitIntro.sqf with script on camera But when i launch my game i have nothing like -wolrd=empty parameter. I have no error. My mission work perfectly in the editor. Can somebody help me? Thanks!
  12. Download Campaign (STEAM) The campaign was ported from a real game "Vietcong Fist alpha" is a port of the 2004 game of the same name. This is a prequel to "Vietcong", taking place three months before the events of this game. The campaign has 6 missions. Your hero is Sergeant first class Douglas Warren. All team members, from the original Vietcong, are present initially, with the exception of Le Duy Nhut. The translator is Vietnamese Sergeant Nham Nguyen. He was killed in action during the attack on Nui PEK base camp on may 15, 1966, and was replaced by Nhut. The game uses voice acting from the original game. Present: English-language description of tasks, briefing and conversation titles. The translation was made via Google translator online. P.S. the Use of additional mods, other than those specified in the description, is not provided. Crashes and problems in the game due to this are not considered. AUTHOR: - RAY Assist in the development: - DarkBall Campaign Tested By: - RAY - DarkBall - Hornet
  13. DarkBall123

    Campaign "EAGLETS"

    Download Campaign (STEAM) Download Campaign (Google Drive) (Addons : RHSAFRF, RHSUSAF, RHSGREF, CUP TERRAINS CORE, CUP TERRAINS MAPS) This campaign is port from ArmA 1 to ArmA 3 Sahrani is getting close to war. US forces are preparing to enter and occupy our sovereign state. Several enemy recon planes have been spotted in our skies, intelligence reports possible enemy diversion groups imposing on our territory as well. Due to this state of alert, that is why our army, including air forces, are alerted and operational. Regular scrambles and target practices are being carried out. Campaign Ported By: -DarkBall Assist in the development: -Hornet Campaign Tested By: -DarkBall -Hornet Voiced by: - sansey, - SniperGRU, - Voenkom, - ArtGer, - Lost, - SLAYER, - CHAS. Credits & Thanks: SniperGRU, ArtGer for restless testing and plot design help. Lost for scripting support. Loktew for artistic skills. StumbleR and Ducatisto for translation.
  14. Download Mission (Steam) Download Mission (Google Drive) (Addons: RDS Civilian Pack, RHSAFRF, RHSUSAF, RHSGREF, Cup Terrains Core, Cup Terrains Maps) You as a part of group of the American instructors go to the city of Masbete. Protection is provided by soldiers of the Royal army. The mission is ported from the ArmA 1. You as a part of the American instructors go to the city. Author of the mission: [OTK]sansey Mission Ported by: [SEAL TEAM] DarkBall Voice Acting: [OTK]Bkmz [OTK]Huligane [OTK]Sansey [OTK]SniperGru [OTK]MODUL Special Thank: [MSF]Hornet - For Customization.
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