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Hey, I'm trying to modify behavior of default in-game compass. To be more precise: I'm trying to make it show exact bearing faster. What I know is that: 1) there is a RscCompass object defined as a child class of RscObject 2) there is p3d model of it in A3 Data 3) there are 3 animation sources: compassArrow, compassCover and compassPointer 4) you can influence compass behavior with setCompassOscillation command, but it only controls its precision What I'm missing: How do I get compass object itself so I can animate it? Or where is the function responsible for moving the arrow/pointer around? Is it even possible to change it or do I have to create compass object from the scratch with my own functions? Cheers
Hi everyone, Due to some 3rd Party music being used in the Altis Fallout, sadly we have no option but to disqualify this entry in the Singleplayer category. As such the next highest voted mission will take it's place, this being "Codename Leonardo".
- Bohemia Interactive, creators of the critically acclaimed Arma series and the standalone version of DAYZ, today announce the â‚¬500,000 Make Arma Not War content creation contest for Arma 3. With cash prizes ranging from â‚¬20,000 to â‚¬200,000, spread across four different categories, Bohemia Interactive challenges people to deliver their best work yet - and potentially move onto the radar of hundreds of thousands of Arma 3 players. Using the game as their platform, people can compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The headline prize will be awarded to the winner of the Total Modification category, where the sole victor will be taking home â‚¬200,000. In the other categories, prize money is divided between 1st place (â‚¬50,000), 2nd place (â‚¬30,000), and 3rd place (â‚¬20,000). Projects which show a lot of potential might also be offered a contract by Bohemia Interactive, whether they have won the contest or not. â€œWeâ€™re delighted to be running a contest of such an incredible scope. The Make Arma Not War contest was brought to life to support our dedicated community of content creators, and stimulate the exciting culture of creativity that has formed over the yearsâ€, said Ivan Buchta, Creative Director at Bohemia Interactive, and one of the contest organizers. â€œOf course, with the stakes being this high, weâ€™re expecting people to raise the bar â€“ and we hope Arma 3 players will be there with us, to boost morale, and enjoy the fruits of the contestantsâ€™ hard labor.â€ In addition to the â‚¬500,000 in cash prizes, Bohemia Interactive is also proud to announce a unique collaboration with the International Committee of the Red Cross (ICRC), who will be handing out the Health Care in Danger Special Award. Given to the entry which covers the topic of â€˜health care in dangerâ€™ the best, the winner(s) will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC. While the application period is scheduled to open in 2014, people are already welcome to start working on their project. The closing date for submissions is October 28, 2014, after which a jury of Bohemia Interactive representatives and other industry professionals will begin to evaluate the finalists in each category (10 in the Total Modification/Multiplayer Game Mode/Addon categories, 20 in the Singleplayer Game Mode category). The winners will be announced on January 15, 2015. More details, including how people can cast their vote and support their favorite projects, are to be announced at a later date. â€œWith the launch of the first Arma game in 2001, weâ€™ve laid the foundation for our seriesâ€™ long-standing history in user-content and modifications. It has led us to enjoy many amazing creations, among which is the popular DAYZ modâ€, said Bohemia Interactiveâ€™s CEO Marek Spanel. â€œSupport for mod-making has always been a priority, and with Arma 3, our goal is to take it to the next level. The Make Arma Not War contest, as well as Arma 3â€™s integration of the Steam Workshop, the updated EULAs, and our refreshed Arma 3 tool suite, is all part of this effort. We canâ€™t wait to see what comes from it!â€ The rules for the contest, which also includes information on dates, prizes, and categories, can be found on www.makearmanotwar.com. The Make Arma Not War website will be updated regularly, starting with additional instructions on how to apply in the beginning of next year. Last but not least, to stay up to date with the latest developments, people can sign up for the Make Arma Not War newsletter. Important announcements regarding the contest will also be communicated via the official Arma 3 social channels (Facebook, Twitter).