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Found 4 results

  1. Download: MIL_SleepingAI - Dropbox/Armaholic Demo SP Mission - Dropbox Description: Uses beds and other user-defined objects to have AI start a mission sleeping on them. AI can then be left asleep or woken up on command. Features: - SP/MP - Predefined support for: - Vanilla sleeping bags. - Vanilla sleeping mats. - Vanilla shooting mats. - LoW stretchers. - The vanilla bed. - Ability to define other objects as beds. To use: - Copy the folder MIL_sleepingAI to your mission folder. - Place a sleeping bag, mat, bed or other custom object into the mission. - Position a unit near their required bed. They must be within 5m of the object to work. - Run this command where the unit is local before the mission starts (e.g. initServer.sqf if created on the server, or init.sqf for SP): nul = [_units,_otherBeds] execVM "MIL_SleepingAI\initSleepingAI.sqf"; _units - array - list of objects to start asleep. _otherBeds - array (embedded) - optional. Default - []. - list of other object classnames ,their [x,y,z] offsets and direction adjustments (solution to units laying perpendicular to objects). - offset and angle adjustment MUST be defined, and should be tested and adjusted for best positioning of AI. Examples: nul = [units group1] execVM "MIL_SleepingAI\initSleepingAI.sqf"; _otherBeds = [ ["Land_Stretcher_01_F",[0,0,0],0], //AI will be at 0 degrees to object's "north axis" ["Land_WoodenTable_large_F",[0,0,0],90] //AI will be at 90 degrees to object's "north axis" ]; nul = [units group1,_otherBeds] execVM "MIL_SleepingAI\initSleepingAI.sqf"; - To wake the AI up, run this command: nul = [_unit,_pos,_enableMoving] spawn MIL_fnc_WakeUp; _unit - object - name given to the sleeping unit. _pos - string - stance that the unit is to be in, example: - "Up", "Middle", "Down", "NotProne" (uses either "Up" or "Middle"), "Auto" (normally the default AI setting). - optional. Default - "Auto" _enableMoving - boolean - allow AI to move from bed once woken up. - optional. Default - false. - NOTE - to get AI moving at a later stage, use: - _unit enableAI "PATH" Examples: nul = [unit1] spawn MIL_fnc_WakeUp; //setUnitPos "Auto" is used. {nul = [_x,"NotProne"] spawn MIL_fnc_WakeUp;} forEach (units group1); nul = [unit2,"Auto",true] spawn MIL_fnc_WakeUp; Media: Demo (38s): If anyone finds any problems please let me know. Thank you. Change log:
  2. This mod is no longer updated/available (that was fun but very time consuming, thanks everyone for your support) Ground Zero Scenario Series Dead or not, they are a threat Gameplay 1-40 solo/coop/PVP survival game (host the game in multi even for solo else it will be broken). Survive in a hostile environment among civilians, militaries, thugs and optionally, zombies.Every game is different! Feedbacks welcome. Main features Permanent skirmish between the 3 factions (and Zombies if Ravage or Zombies & Demons is activated) Up to 40 players/AI in coop/PVP with dynamic respawn systems Huge randomized content 3 game modes 30 different type of missions each coming with variable elements 10 random events, dynamic weather , day & night cycle impacting the game, etc. Ambient systems for increased immersion: civilians, animals etc. Classic survival pillars: food, water, temperature, loot, vehicles, advanced health system etc. Open world: explore the region, follow the available missions, encounter random events... Dedicated server support Headless client support Custom save games for mission progress Automatic multi-mods support framework Mods Collection All Ground Zero different maps/scenarios Required mods Check the "Required items" widget on the right column of Steam workshop CBA_A3 Heros Survive Optional mods supported for even more immersion vCom AI Ravage Zombies and Demons BWS Zombies Any mod bringing content in the form of men, vehicles or equipement/gear will automatically be activated and stacked Update log http://arma-3-ground-zero.wikia.com/wiki/Update_log Wiki Work in progress wiki Downloads Ground Zero Altis Ground Zero Beketov Ground Zero Chernarus Ground Zero Chernarus 2035 Ground Zero Chernarus Redux Ground Zero Isla Duala Ground Zero Kunduz Ground Zero Malden Ground Zero Ruha Ground Zero Sahrani Ground Zero Stratis Ground Zero Takistan Ground Zero Tanoa Ground Zero Trava Ground Zero Vidda Ground Zero Wake Island Credits Click here
  3. badpr1m3r

    [SP] The Wake

    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1133588778
  4. dystopian

    The Wake [SP]

    A thermonuclear warhead detonated and killed over two hundred thousand people. Then the Chinese launched an invasion after bombarding the area with chemical gases. The gas was scientifically designed to hijack the human psyche and cause extreme outbursts of aggression or rage. To divide the populace against one another. Little did we know zombies could be real after all... --------------------------------------------------------POST APOCALYPTIC SURVIVAL HORROR---------------------------------------------------------A lot of mods I know but I promise you this is one of the greatest missions you never played. Planning on making a campaign more to come! Workshop link with further information regarding mods and links: http://steamcommunity.com/sharedfiles/filedetails/?id=1133588778
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