Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

1252 Excellent


About beno_83au

  • Rank
    Sergeant Major

Profile Information

  • Location

Contact Methods

  • Youtube
  • Steam url id

Recent Profile Visitors

5828 profile views
  1. That's why I don't bet lol. If that wasn't the issue then I'm not sure. Maybe there's some conflict with key bindings?
  2. I'm not a betting man, but it certainly sounds like a mod or script within the mission is forcing first person on an interval.
  3. It depends on when something was added to the inventory afaik. The most recently added item (and all its same items/stack) will be at the top. So it goes off each individual item, not the stack. Not sure if there's ever been something to mod it out though.
  4. beno_83au

    Where To Find Backpacks In Editor

    Right click on the unit and go to Edit Loadout. Any code like that though would go into an objects Init field, but it's really only for simple or small amounts of coding. For the example you posted you'd just put that in the init field of anything with a cargo space, like ammo boxes or vehicles etc.
  5. Sounds interesting. Allow me to be the first to follow.
  6. beno_83au

    Arma 3 Creator DLC: Western Sahara

    It's upper right in your inventory.
  7. beno_83au

    Arma 3 Creator DLC: Western Sahara

    The only glaring issue I had with Extraction was the timer on the checkpoint defence mission. I had to rearm my guys from a previous mission, and also hired/armed another 2 team members and by the time I was ready to roll out the mission was failed. Maybe starting the timer on the mission once the team leaves the FOB would be a batter choice? Apart from that though I enjoyed the mission. Never had a vehicle quietly sneak up on me either, which was handy cause I had enough time to swap to my AT guy and get everyone into cover.
  8. You could also use canMove or getHitPointDamage. To get the hit points you want to check just use getAllHitPointsDamage to find the one/s you need.
  9. beno_83au

    Western Sahara CDLC Unofficial Discussion

    Not sure then, sorry. With intel in my inventory I just walk towards the main tent and the hold-action shows up. You might just need to save and reload, or maybe switch units.
  10. beno_83au

    Western Sahara CDLC Unofficial Discussion

    You need to have collected intel in your inventory for it to work.
  11. beno_83au

    Western Sahara CDLC Unofficial Discussion

    Does anyone know how to hire a demo specialist? Sorry, never mind, key bindings were changed a while ago.............
  12. beno_83au

    Western Sahara CDLC Unofficial Discussion

    Take them back to base and you'll get an action inside the tent.
  13. beno_83au

    Western Sahara CDLC Unofficial Discussion

    Ahhh i guess I should've looked a little harder 😆
  14. beno_83au

    Western Sahara CDLC Unofficial Discussion

    This is a pretty nice CDLC. I'm not far into it but it's looking pretty good. Anyway, I just got started on the Extraction mission and I don't know how to check how much money I have. Where can I see this?
  15. beno_83au

    Civilian Death Notification

    https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Killed So I guess the easiest way to use the event handler would be to put it in the init of each of the units (assuming you've placed them there in the editor, if they're being spawned in, it's a slightly different process). Just add some form of message to the EH and it should all work out: this addEventHandler ["Killed", { systemChat "A civ has been killed."; }]; There's more you could do, like different styles of message, say where the civy was or was near when they died, who killed them, etc, but it all depends on what you're doing.