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cb65

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About cb65

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    Ipswich, Australia

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  1. @pierremgi ok so JSRS and MAO would only run on the client side and just signature key check on the server side ? What about a mod such as CBA ? would it be server side, client side or both ? Cheers.
  2. @LordJarhead when running a dedicated server do I need to run your sound mod on both the server and client side, or just the server key on the server side and your sound mod on the client side ? Also new server key not working for me.
  3. Hello all, Just a quick question, do sound and blood mist type mods need to be run on a dedicated server and the client side or just the client side ? For example JSRS sound mod and MAO blood mist mod. Cheers.
  4. Do sound and blood mist type mods have to be run on the tophe dedicated server side or just client side or both ?
  5. cb65

    Arma 4 a look to the future

    I would like Arma 4 to stay with the present to near future era, modder''s addons can take care of any other era. And I hope that with a new engine they try and keep the same form of scripting language so I don't have to learn a new one. Also Id like there to be better focus on AI pathfinding especially when it comes to AI driving. A dedicated server tool like Tophe's arma dedicated server tool would be great. I'm very happy with the current installment/s of arma 3 it's progressed pretty well. So if there isn't going to be an arma 4 at least I'll always have arma 3. Cheers.
  6. @Larrow Thanks mate I changed my code and got it working thanks for your advise. functions.sqf
  7. @Larrow can't get this to work properly, its very inconsistent with which player gets displayed. Top scoring player not always the one to be displayed, can you give me any advise on if I'm doing things in the correct way ? Thanks. Highest scorer preprocessFile functions.sqf Mission int.sqf.
  8. @Nichols What's the correct path to the drone in the editor ? There is no miscellaneous items path in the editor props and I can't find it. I found it. Cheers.
  9. Try this. if (!isNull respawnalpha && respawnalpha != 0) then {respawnalpha call BIS_fnc_removeRespawnPosition;} else {respawnalpha = [west,alpha,"ALPHA"] call BIS_fnc_addRespawnPosition;}; Or. if (!isNull respawnalpha && respawnalpha != 0) then {respawnalpha call BIS_fnc_removeRespawnPosition;respawnalpha = [west,alpha,"ALPHA"] call BIS_fnc_addRespawnPosition;};
  10. Try. if (respawnalpha != 0) then {respawnalpha call BIS_fnc_removeRespawnPosition;respawnalpha = [west,alpha,"ALPHA"] call BIS_fnc_addRespawnPosition;}; if (respawnalpha != 0) then {respawnalpha call BIS_fnc_removeRespawnPosition;respawnalpha = [east,alpha,"ALPHA"] call BIS_fnc_addRespawnPosition;};
  11. @code34 I can't get this to work. I've subscribed to your addon and selected it when loading arma 3 and I put the above quoted code in the mission init.sqf and I do not get the above quoted messages on starting the mission. Obviously I'm doing something wrong. Also how do I save each players data like score, rank, medals, ribbons, awards etc. using an array of variables for example when they leave the mission ? And how do I then retrieve the saved data array for each player that re-joins the mission ? I'm just not understanding how it works. Can you help me out ? EDIT: I just realized there is a video tutorial so I will give that a try. Thanks.
  12. @[GLT] Legislator, I had the same issues. https://forums.bohemia.net/forums/topic/224439-getting-script-errors-since-update-194/
  13. Thanks I changed the code and fixed the script errors. Yeah I only want to remove snakes and rabbits. Thanks.
  14. I'm getting some script errors in my mission since the new update. This bit of code. waitUntil {(!isNull (missionNamespace getVariable "rGUI_squadGUI"))}; Now gives me this script error. waitUntil {(!isNull (missionNamespace getVariable "r> 12:16:12 Error position: <!isNull (missionNamespace getVariable "r> 12:16:12 Error Type Bool, expected Bool And this bit of code. waitUntil { uiSleep 1; { if ((agent _x isKindOf "Snake_random_F") or (agent _x isKindOf "Rabbit_F")) then { deleteVehicle agent _x; }; } forEach agents; }; Now gives me this script error. 12:22:25 Error in expression <_F") or (agent _x isKindOf "Rabbit_F")) then { deleteVehicle agent _x; }; } forE> 12:22:25 Error position: <then { deleteVehicle agent _x; }; } forE> 12:22:25 Error Type Any, expected Bool To me it looks like something has changed with the waitUntil command. Does anyone know why I'm getting these script errors now when they worked before the update ?
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