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About cb65

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    Ipswich, Australia

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  1. @Larrow can't get this to work properly, its very inconsistent with which player gets displayed. Top scoring player not always the one to be displayed, can you give me any advise on if I'm doing things in the correct way ? Thanks. Highest scorer preprocessFile functions.sqf Mission int.sqf.
  2. @Nichols What's the correct path to the drone in the editor ? There is no miscellaneous items path in the editor props and I can't find it. I found it. Cheers.
  3. Try this. if (!isNull respawnalpha && respawnalpha != 0) then {respawnalpha call BIS_fnc_removeRespawnPosition;} else {respawnalpha = [west,alpha,"ALPHA"] call BIS_fnc_addRespawnPosition;}; Or. if (!isNull respawnalpha && respawnalpha != 0) then {respawnalpha call BIS_fnc_removeRespawnPosition;respawnalpha = [west,alpha,"ALPHA"] call BIS_fnc_addRespawnPosition;};
  4. Try. if (respawnalpha != 0) then {respawnalpha call BIS_fnc_removeRespawnPosition;respawnalpha = [west,alpha,"ALPHA"] call BIS_fnc_addRespawnPosition;}; if (respawnalpha != 0) then {respawnalpha call BIS_fnc_removeRespawnPosition;respawnalpha = [east,alpha,"ALPHA"] call BIS_fnc_addRespawnPosition;};
  5. @code34 I can't get this to work. I've subscribed to your addon and selected it when loading arma 3 and I put the above quoted code in the mission init.sqf and I do not get the above quoted messages on starting the mission. Obviously I'm doing something wrong. Also how do I save each players data like score, rank, medals, ribbons, awards etc. using an array of variables for example when they leave the mission ? And how do I then retrieve the saved data array for each player that re-joins the mission ? I'm just not understanding how it works. Can you help me out ? EDIT: I just realized there is a video tutorial so I will give that a try. Thanks.
  6. @[GLT] Legislator, I had the same issues. https://forums.bohemia.net/forums/topic/224439-getting-script-errors-since-update-194/
  7. Thanks I changed the code and fixed the script errors. Yeah I only want to remove snakes and rabbits. Thanks.
  8. I'm getting some script errors in my mission since the new update. This bit of code. waitUntil {(!isNull (missionNamespace getVariable "rGUI_squadGUI"))}; Now gives me this script error. waitUntil {(!isNull (missionNamespace getVariable "r> 12:16:12 Error position: <!isNull (missionNamespace getVariable "r> 12:16:12 Error Type Bool, expected Bool And this bit of code. waitUntil { uiSleep 1; { if ((agent _x isKindOf "Snake_random_F") or (agent _x isKindOf "Rabbit_F")) then { deleteVehicle agent _x; }; } forEach agents; }; Now gives me this script error. 12:22:25 Error in expression <_F") or (agent _x isKindOf "Rabbit_F")) then { deleteVehicle agent _x; }; } forE> 12:22:25 Error position: <then { deleteVehicle agent _x; }; } forE> 12:22:25 Error Type Any, expected Bool To me it looks like something has changed with the waitUntil command. Does anyone know why I'm getting these script errors now when they worked before the update ?
  9. cb65

    Arma 3 DLC - CONTACT

    Same here, I buy this purely to support BIS future development and continued bug fixes and in the hope of an arma 4. But with the focus shifted to zombies and now aliens it concerns me which direction they will go with arma 4, if there ever is an arma 4. Not into aliens and zombies, I like the military themes, still Contact might be fun making mission scenarios, depending on what the aliens look like, if they look like the predator with similar weaponry that might be alright but for me if they look like some sort of alien the movie type creature then I will probably not use them in a mission scenario. Has anyone seen what the aliens look like ? or has that not been released yet ? For me I would prefer the time and money had been spent on fixing things in arma 3 especially the AI driving ability. Cheers.
  10. @fn_Quiksilver thanks mate I've been frustrated by this problem for awhile myself. Great work. Cheers.
  11. cb65

    Zone Protection

    @Flanky Its suppose to prevent players from entering the given area. That's all it says about it on the Community wiki Arma 3 Modules list. And an Example is need here. Your right, not much documentation about it at all.
  12. @johnnyboy Those videos look great, I love the grenade tossing to clear a room and stepping back to take cover. I think someone released a flashbang mod which could be used also. Keep up the great work mate. Cheers.
  13. @pierre MGI Just tried this out myself and was also impressed. Works really well.