Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

85 Excellent


About cb65

  • Rank
    Staff Sergeant

Profile Information

  • Gender
  • Location
    Ipswich, Australia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. cb65

    cb65's ied's

    UPDATE: Removed shock wave from the large ied's. Removed camera shake from the large ied's. Removed camera shake from the small ied's. cb65.
  2. cb65

    cb65's ied's

  3. Thanks Harzach I missed that. The trigger is working now thanks guys. now I've just got to check if this part of the code ((damage %1) > 0.1) works in MP. cb65.
  4. I replaced it like this. _activate = format ["(({driver _x iskindOf "CAManBase"} count thisList > 0) or ((damage %1) > 0.1))",_name]; And it gives me a script error message format type string expected array. cb65.
  5. @pierre MGI Here's my script it's for my ied's mod, works fine with infantry units but if the units driving a vehicle the trigger wont fire. cb65.
  6. Hello, I've got a trigger question, I'm using this code in the condition of the trigger. (({_x in thisList} count allUnits > 0) or ((damage %1) > 0.1)) This works perfectly if a unit walks into the trigger area but if he drives through in a vehicle the trigger wont work. I tried. objArray = allUnits + vehicles. and put this in the trigger condition area instead of allUnits. ({_x in thisList} count _objArray > 0) but didn't work. Can anyone tell me how to set off the trigger with a vehicle in play ? cb65.
  7. cb65

    cb65's ied's

    Currently ied's aren't triggering for vehicles, working on fixing it. cb65.
  8. This mod adds extra blood effects when a unit get hit by bullets. Mod file: https://steamcommunity.com/sharedfiles/filedetails/?id=2362277256 Example video: https://youtu.be/gXEIYjVm9P4 cb65.
  9. This mod features: * 4 different IED's that explode when a unit or vehicle gets to close. The IED's can also be triggered by damage from bullets or grenade fragments for example. Just place them in the mission editor or spawn them by script. They can be found in the mission editor under "Props\Things\Objects (Military)". Mod file: https://steamcommunity.com/sharedfiles/filedetails/?id=1890157392 Required addon: Community Based Addons. https://steamcommunity.com/workshop/filedetails/?id=450814997 Example video: https://www.youtube.com/watch?v=fEzCX4MI-bI cb65.
  10. This mod allows you to hear 12 different random bullet flyby sound effects when being shot at. https://steamcommunity.com/sharedfiles/filedetails/?id=2711497014 Required addon: Community Based Addons. https://steamcommunity.com/workshop/filedetails/?id=450814997 Example video: https://www.youtube.com/watch?v=kkDoJeBRDYQ cb65.
  11. Thanks Gunter Severloh I appreciate it mate.
  12. Sorry guys i found out what the problem was, my idiot mate didn't realize till i asked him to check he had his music turned off in his settings. So sorry for that and thanks again for all your suggestions. cb65.
  13. How will this way go with JIP players ?
  14. Thanks for the response I'll try all those options tonight. cb65.
  15. Hello, it's been awhile since I've used TADST so I'm not sure if I've set it up right but when I create a server it runs fine but it's not showing up on the arma server browser. Can any help me out. cb65. Edit: Never mind i worked it out.