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cb65

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Everything posted by cb65

  1. Hello, Is there a way to disable mouse click on a map control in a dialog without disabling the whole map control ?
  2. This mod features: * 4 different IED's that explode when a unit or vehicle gets to close. The IED's can also be triggered by damage from bullets or grenade fragments for example. Just place them in the mission editor or spawn them by script. They can be found in the mission editor under "Props\Things\Objects (Military)". Mod file: https://steamcommunity.com/sharedfiles/filedetails/?id=1890157392 Required addon: Community Based Addons. https://steamcommunity.com/workshop/filedetails/?id=450814997 Example video: https://www.youtube.com/watch?v=fEzCX4MI-bI cb65.
  3. cb65

    cb65's ied's

    UPDATE: Removed shock wave from the large ied's. Removed camera shake from the large ied's. Removed camera shake from the small ied's. cb65.
  4. cb65

    cb65's ied's

    UPDATE: FIXED.
  5. Hello, I've got a trigger question, I'm using this code in the condition of the trigger. (({_x in thisList} count allUnits > 0) or ((damage %1) > 0.1)) This works perfectly if a unit walks into the trigger area but if he drives through in a vehicle the trigger wont work. I tried. objArray = allUnits + vehicles. and put this in the trigger condition area instead of allUnits. ({_x in thisList} count _objArray > 0) but didn't work. Can anyone tell me how to set off the trigger with a vehicle in play ? cb65.
  6. Thanks Harzach I missed that. The trigger is working now thanks guys. now I've just got to check if this part of the code ((damage %1) > 0.1) works in MP. cb65.
  7. I replaced it like this. _activate = format ["(({driver _x iskindOf "CAManBase"} count thisList > 0) or ((damage %1) > 0.1))",_name]; And it gives me a script error message format type string expected array. cb65.
  8. @pierre MGI Here's my script it's for my ied's mod, works fine with infantry units but if the units driving a vehicle the trigger wont fire. cb65.
  9. cb65

    cb65's ied's

    Currently ied's aren't triggering for vehicles, working on fixing it. cb65.
  10. This mod adds extra blood effects when a unit get hit by bullets. Mod file: https://steamcommunity.com/sharedfiles/filedetails/?id=2362277256 Example video: https://youtu.be/gXEIYjVm9P4 cb65.
  11. This mod allows you to hear 12 different random bullet flyby sound effects when being shot at. https://steamcommunity.com/sharedfiles/filedetails/?id=2711497014 Required addon: Community Based Addons. https://steamcommunity.com/workshop/filedetails/?id=450814997 Example video: https://www.youtube.com/watch?v=kkDoJeBRDYQ cb65.
  12. Hi, I have a small problem with my intro. I run it from the initPlayerLocal.sqf and it works perfectly on both server/host and client sides except for the intro music, it plays fine for the host side but not the client side. The code I'm using to run the intro music is : // Create intro music trigger intro_trigger = createTrigger ["EmptyDetector",position player,false]; intro_trigger setTriggerArea [0,0,0,true]; intro_trigger setTriggerActivation ["NONE","PRESENT",false]; intro_trigger setTriggerTimeout [0,0,0,true]; intro_trigger setTriggerStatements ["intro_track","",""]; intro_trigger setMusicEffect "introtrack"; If anyone can put me on the right path id appreciate the help. cb65.
  13. Thanks Gunter Severloh I appreciate it mate.
  14. Sorry guys i found out what the problem was, my idiot mate didn't realize till i asked him to check he had his music turned off in his settings. So sorry for that and thanks again for all your suggestions. cb65.
  15. How will this way go with JIP players ?
  16. Thanks for the response I'll try all those options tonight. cb65.
  17. Hello, it's been awhile since I've used TADST so I'm not sure if I've set it up right but when I create a server it runs fine but it's not showing up on the arma server browser. Can any help me out. cb65. Edit: Never mind i worked it out.
  18. Thanks zonekiller glad you like the mission. I actually based it on your Battlefield 2 Utes mission from arma 2 which I played alot. cb65.
  19. This is a combat style, 1-16 player, NATO vs CSAT sector control scenario. There are 6 sector flags to control. There are 8 player slots per side. The mission only requires 1 player to start and the AI on each side are able to complete the mission on there own. You can play along side your AI team and your friends or against your friends or play solo the choice is yours. The mission can be customised in the parameters menu to suit a variety of tastes from air and artillery support and vehicles to infantry only. There is a lot of information about the mission in the briefing menu, so make sure you look at the in-game briefing menu. I made this mission over several years for maximum fun not realism, and I've tried to jam as much action as I could think of into it. Just for fun I've added a novelty rank and awards system which is persistent with all my BattleZone missions. You start of as a private and rank up as far as colonel and collect ribbons and medals along the way. (WIP). My friend SUICYCOS and I have had years of fun playing this mission. Only tested with two players on a host server so not sure of the missions performance beyond that. Mission file: https://steamcommunity.com/sharedfiles/filedetails/?id=2820630467 Required addon server side only: inidbi2: https://steamcommunity.com/sharedfiles/filedetails/?id=1768992669 Required addon: Community Based Addons. https://steamcommunity.com/workshop/filedetails/?id=450814997 Required addon: Cup Terrains Core. https://steamcommunity.com/workshop/filedetails/?id=583496184 Required addon: Cup Terrains Maps. https://steamcommunity.com/workshop/filedetails/?id=583544987 Required addon: Cup Terrains CWA. https://steamcommunity.com/workshop/filedetails/?id=853743366 Recommended addon: cb_blood: https://steamcommunity.com/sharedfiles/filedetails/?id=2362277256 Recommended addon: ETS Eenemy Tagging System: https://steamcommunity.com/sharedfiles/filedetails/?id=2057294714 Recommended addon: JSRS Sound mod: https://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Recommended addon: JSRS Sound Mod-Reloading Sounds: https://steamcommunity.com/sharedfiles/filedetails/?id=1429098683 THANK YOU! BIS - for an awesome military simulator/sandbox. Bohemia Iteractive Forums - for information on everything you need to know about mission making, scripting and coding. Armaholic - for supporting the community since 2006-2021 (R.I.P). All script and code contributors. DreadPirate - for his mission The Battle of Pyrgos, which I learnt how to create sector control missions from. Hywel - for his ATLAS Squad Manager code. Caxton Gibbet - for his Team Level Movement Planner code (TLMP). mbrdmn - for his player and AI revive scripts. tpw - for his help with my advanced AI squadleader script. SUICYCOS - for hours of help testing the mission. zonekiller - for various code and inspiring me to make a mission back in arma2 days. Brian Sweeney - for various code. prykpryk - for various code. Shuko - for various code. JoeJoe - for various code. Beerkan - for various code. aliascartoons - for various code. pierremgi - for the one man tank code and for various code. johnnyboy - for various code. Quiksilver - for various code. gc8 - for various code. Feedback would be appreciated. Have fun. cb65.
  20. This is a close quarter combat style, 1-16 player, NATO vs CSAT sector control scenario. There are 6 sector flags to control. There are 8 player slots per side. The mission only requires 1 player to start and the AI on each side are able to complete the mission on there own. You can play along side your AI team and your friends or against your friends or play solo the choice is yours. The mission can be customised in the parameters menu to suit a variety of tastes from air and artillery support and vehicles to infantry only. There is a lot of information about the mission in the briefing menu, so make sure you look at the in-game briefing menu. I made this mission over several years for maximum fun not realism, and I've tried to jam as much action as I could think of into a small combat area. Just for fun I've added a novelty rank and awards system which is persistent with all my BattleZone missions. You start of as a private and rank up as far as colonel and collect ribbons and medals along the way. (WIP). My friend SUICYCOS and I have had years of fun playing this mission and I thought someone else might have some fun to. Only tested with two players on a host server so not sure of the missions performance beyond that. Mission file: https://steamcommunity.com/sharedfiles/filedetails/?id=1702862618 Required addon server side only: inidbi2: https://steamcommunity.com/sharedfiles/filedetails/?id=1768992669 Optional addon: cb65 IED's: https://steamcommunity.com/sharedfiles/filedetails/?id=1890157392 Recommended addon: cb65 blood effects: https://steamcommunity.com/sharedfiles/filedetails/?id=2362277256 Recommended addon: ETS Enemy Tagging System: https://steamcommunity.com/sharedfiles/filedetails/?id=2057294714 Recommended addon: JSRS Sound mod: https://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Recommended addon: JSRS Sound Mod-Reloading Sounds: https://steamcommunity.com/sharedfiles/filedetails/?id=1429098683 THANK YOU! BIS - for an awesome military simulator/sandbox. Bohemia Iteractive Forums - for information on everything you need to know about mission making, scripting and coding. Armaholic - for supporting the community since 2006-2021 (R.I.P). All script and code contributors. DreadPirate - for his mission The Battle of Pyrgos, which I learnt how to create sector control missions from. Hywel - for his ATLAS Squad Manager code. Caxton Gibbet - for his Team Level Movement Planner code (TLMP). mbrdmn - for his player and AI revive scripts. tpw - for his help with my advanced AI squadleader script. SUICYCOS - for hours of help testing the mission. zonekiller - for various code and inspiring me to make a mission back in arma2 days. Brian Sweeney - for various code. prykpryk - for various code. Shuko - for various code. JoeJoe - for various code. Beerkan - for various code. aliascartoons - for various code. pierremgi - for the one man tank code and for various code. johnnyboy - for various code. Quiksilver - for various code. gc8 - for various code. Feedback would be appreciated. Have fun. cb65.
  21. cb65

    [Poll] ArmA Reforger / Arm4

    I bought Reforger and personally I think it's crap and a step back from Arma 3 so i requested a refund. If this is any indication of what Arma 4 will be like I won't be wasting my money. Very disappointing IMO.
  22. DEFEND THE BASE. NATO defend against CSAT. In this mission you must defend your base against waves of enemy attacks until you can call in a helicopter to extract your team. This mission cycles between day and night. You can access ARMA 3 Arsenal and there are two spawn points, top of the tower and the base compound. Tested with two players on a host server. Mission File: https://steamcommunity.com/sharedfiles/filedetails/?id=1803604389 cb65.
  23. UPDATE: Had to remove paratroopers asset because the helicopters were getting stuck in mid flight to much after dropping of there cargo. cb65.
  24. Hi all. Its been awhile since I've done any scripting, just getting back into it now. I need to know how to use random to get a random number between a min of 60 and a max of 240. Thanks.
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