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Blackheart_Six

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About Blackheart_Six

  • Rank
    Staff Sergeant

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  • Gender
    Male
  • Location
    Virginia

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  • Biography
    US Army, 2 Armored Division.
    Arma user since Arma I
  • Steam url id
    http://steamcommunity.com/id/blackheart_six/

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  1. Blackheart_Six

    CH Mobile Headquarters

    I updated this script by swapping out the BIS_fnc_MP with RemoteExec lines. I tested on my dedicated server. No issues noted. I needed the exercise with remoteExec command. All the original lines are still present, just rem'd out.
  2. ========================================= Squad name: 1st Asymmetric Warfare Group Timezone/location : GMT-5/Virginia, USA Gamemode preference : COOP Contact email: Blackheart_six@protonmail.com Website address: https://units.arma3.com/unit/1-awg or https://steamcommunity.com/groups/AsyWarGrp Short description: Tactical realism. Language: English =========================================
  3. Blackheart_Six

    AI Spawn Script Pack

    If I understand you correctly, you want to spawn @ 0,0,0 position on the map? Just put an empty marker there, and spawn your hq unit.
  4. Tested in Stratis, then copied to Livonia, and it worked.
  5. Blackheart_Six

    [MP/COOP] Asymmetric Warfare Thread

    I am proud to announce the release of Asymmetric Warfare 3.0! I have revamped the original 2.1, and created a dedicated server for testing. I have 5 tasks built, and with feedback am ready to ramp up many more. I would like to get 10 to 15 randomized tasks before releasing on steam. Please feel free to join the server, and provide feedback to me. It is difficult to fully test without multiple players on a REAL dedicated server. Please provide feedback in this thread. I don't know MP optimization, but am learning. It is difficult, especially the supply room task at night. If you have ever served in the military, pulled into a bivouac site in the pitch black, you know that feeling of trying to find the TOC. This is NOT released on steam yet. I need to test server stuff before sending to steam. I want this to be MP/COOP. Server Name: Asymmetric Warfare Group Server IP: 172.93.97.18 Port: 2302
  6. Blackheart_Six

    [MP] co40 Domination!

    It's true..... things do get better with age. Classic game! Thanks so much for updating. Motivating me to setup a dedicated server and opening the unit back up. If we could just get Roy.....
  7. Blackheart_Six

    AI Spawn Script Pack

    the hint resides in the file "LV_fnc_follow.sqf, line 103. You could remove the text between the quotes. or REM out the line with //
  8. Blackheart_Six

    Enemy occupation system (eos)

    Have you tried to spawn the zone in a non-repeatable trigger?
  9. Blackheart_Six

    SLP Spawning script

    I know this is an old post, and I don't know if the OP is active, but worth a shot...… has anyone found a way to put an infantry unit in the cargo positions of a boat? It works great for a vehicle, but not a boat. I haven't tried helo's or planes yet.
  10. .kju thanks, …...but the one zone in the WATER, is the problem! 🙂 I'll restate the issue. When you place a marker on the water, and try to spawn a boat unit there, it spawns on the coast, not the marker. I've edited the T8 file for one unit, one container. I edited the mission for only one marker, "marker_1", and placed it over the water. The mission is shared here. I appreciate all the help.
  11. Blackheart_Six

    setUserActionText Command

    Just to close this out..... I found I like this option the best. I am using this to create a supply room with items on tables and shelves. This will give the text "Use scroll wheel to select item" when you look at the table. Then scroll and the "take item1", "take item2", etc. etc. will appear. Works well for when you have multiple items on one surface. I know it's not pretty, and optimized. But not bad for reading the biki's. 1. Place a table or shelf. 2. Name it "Table_1". 3. Place a game logic on top of the table. Get the z height. Use it for the select 1 position. 4. Replace the items in the code with what you want. Note there is a limit to what you can put. 3 items work best. Play with the setDir number. Or use setDir random 360; T1 = "groundWeaponHolder" createVehicle getpos TABLE_1; T1 addItemCargo ["ItemGPS",1]; T1 addItemCargo ["ItemMap",1]; T1 addItemCargo ["ItemRadio",1]; T1 addItemCargo ["ItemCompass",1]; T1 setPos [getPos TABLE_1 select 0,getPos TABLE_1 select 1,1.407]; T1 setdir 0; T1 setDamage 1; _GPS = T1 addAction ["Take GPS","player addItem 'ItemGPS';",nil,6,true,false,"","true",-1,false,"",""]; _map = T1 addAction ["Take Map","player addItem 'ItemMap';",nil,6,true,false,"","true",-1,false,"",""]; _radio = T1 addAction ["Take Radio","player addItem 'ItemRadio';",nil,6,true,false,"","true",-1,false,"",""]; _compass = T1 addAction ["Take Compass","player addItem 'ItemCompass';",nil,6,true,false,"","true",-1,false,"",""]; T1 setUserActionText [_gps,"Take GPS","Use Scroll Wheel<br/>to select item",""]; T1 setUserActionText [_map,"Take Map","Use Scroll Wheel<br/>to select item",""]; T1 setUserActionText [_compass,"Take Compass","Use Scroll Wheel<br/>to select item",""]; T1 setUserActionText [_radio,"Take Radio","Use Scroll Wheel<br/>to select item",""];
  12. Blackheart_Six

    setUserActionText Command

    Thanks Larrow. Already there. 🙂 Looks like the solution.
  13. Greetings and Salutations! Situation: I am setting up a supply room for one of my missions. I have several shelves with multiple items on them. I.E. One shelf has a bipod, silencer, and flashlight. I have this code in a script, with a game logic on the map named "R3S3". R3S3 equal "rack 3, shelf 3". R3S3 = "groundWeaponHolder" createVehicle getpos RACK_3; R3S3 addItemCargo ["muzzle_snds_M",1]; R3S3 addItemCargo ["bipod_01_F_blk",1]; R3S3 addItemCargo ["acc_flashlight",1]; R3S3 setPos [getPos RACK_3 select 0,getPos RACK_3 select 1,1.847]; R3S3 setdir random 360; R3S3 setDamage 1; R3S3 addAction ["Take Flashlight (Scroll for more items)","player addItem 'acc_flashlight';",nil,6,true,false,"","true",-1,false,"",""]; R3S3 addAction ["Take Bipod","player addItem 'bipod_01_F_Blk';",nil,6,true,false,"","true",-1,false,"",""]; R3S3 addAction ["Take Silencer","player addItem 'muzzle_snds_M';",nil,6,true,false,"","true",-1,false,"",""]; It works great, and as intended at this point. What I would like to do is replace the 3 individual "addAction" items with a single menu item, and then a sub-menu with the 3 items to select from. Example: "Select Item" ->add Flashlight ->add Bipod ->add Silencer I found "setUserActionText" as a possible solution. But looks like it is for displaying additional information. I've seen examples of the command used as a switch for earplugs. I can't get each individual addAction to work in the sub-menu. I can display them. So I don't know if it possible. Question: Can you use "setUserActionText" to create sub-menus in the action menu for an "addAction" item? Syntax: object setUserActionText [actionIndex, textMenu, textWindowBackground, textWindowForeground] Any input or thoughts would be appreciated. I believe I need to wrap "setUserActionText" in the "addAction". I've tried several iterations but not working. I'll keep plugging away.
  14. This is the original code. It will spawn 2 units. One at marker_1, which is the boat unit. And one at marker_2 which is a infantryman. The boat unit spawns on the coast. The infantry unit spawns as expected. Simplest setup for T8.
  15. PBO File here.... https://1drv.ms/u/s!AlqA3t4GkQhuhegGWw9TsuQthQbjYQ?e=oX9f1p
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