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Found 3 results

  1. This How-to will allow you to add a custom server message header image to Bacon8008 "Server Admin Tool". This instruction assumes that the reader has a basic knowledge of Arma Reforger Tools software, Workbench, and the ability to manipulate/create your own custom images. Also you have a dedicated server with "Server Admin Tool" already installed. And you don't have a custom scenario of your own. If you have your own custom scenario.... then why are you here? You know how to do this already. See the [HOW-TO] Create an .edds file for images in this forum. Download from the workshop "ServerAdminTool Image Mod". Create New Project with Enfusion Workbench, with the addon "ServerAdminTool Image Mod" included to your project. In your new project, add a "Images" folder. Look at the directory structure of the "ServerAdminTool Image Mod", and follow. Go to the [HOW-TO] Create an .edds file for images and follow the instructions there. Return to step 5 below. Publish your mod to the workshop. I believe you can publish as unlisted, and still use the copied link to the file. I will verify this and update. Right click on YOUR .edds file created in step 4, and select "Copy Resource Name(s). Open the "ServerAdminTools_Config.json file on the server. Locate the "serverMessageHeaderImage" in the file and paste your copied resource name. "serverMessageHeaderImage":"{CD45B485244FF76B}Images/IMG_0122.edds" Add both mods to your servers config json file. "ServerAdminTool Image Mod", and whatever project you created above. Save the file, close, and test your server.
  2. This how-to is to show you the steps required to create an .edds file from another file format for use in scenario start screens. IT IS NOT a how-to for texturing. That is a completely different process. There are several situations when you will need do this. There are different format sizes needed for each situation. You must have a graphics program to complete the steps needed. I personally use Affinity Designer. It is a really good value for the tools you get and is comparable to Macromedia Fireworks. Which Adobe bought, and then ran it in the ground. There are several free options like GIMP, MS Paint, MS Photo. Images Sizes 576x324 pixels is for workshop images and scenario start screen images. I double that size to 1152x648, and set the dpi to 96. Gives a good image with higher resolution, but low file size. 844x250 pixels is for the "Server Admin Tool" by Bacon8008. All the common sizes work as well, 2048x2048, 1024x512 etc. Depends on what you are trying to do, and what you are apply the image to. Import a image file and convert to .edds Step 1 - Create your own image or use a license free image, and save to a jpg format. Set the size to meet your need. DPI should be 96. You can use higher DPI like 300, but file size will be larger as well. Step 2 - Open your scenario with workbench that you want to add images to. Step 3 - Your scenario must have a "Images" folder. Create a folder in the root directory of your scenario called "images" or "artwork". MyScenario |__ Images |__ Missions |__ Worlds Step 4 - At the bottom of the resource browser pane are 2 buttons, "Import" and "Create". Click on import, and drive to where your image is located, select "Open" in the browser window to import the image. Step 5 - Answer "Yes" to the Script Authorization Required question. Step 6 - This will import your file, AND create the .edds file. THAT'S IT! Not really. You can use that file you just imported, but it won't look good as the original in game. You still have to do some work on it to make it look right. Next step is to apply the correct Color Space to the image. Step 1 - Double click the .edds file to open in workbench. Step 2 - On the right side of the screen, is the "Texture Properties" in the details tab. Find the 2 tabs near the bottom of the pane, "Details" and "Import Settings". Step 3 - Click on the "Import Settings" tab. Find and expand the "Unsorted" area. Step 4 - In the Format Compress, I always select "Best". Step 5 - In the Color Space select "ToSRGB". Step 6 - At the top of the pane, click on "Reimport resource (PC)". The system will say "Reimporting Done". Now you have a usable image for use in workbench, and your scenario. So now what? You can use your images in your start up screen, or maybe for Bacon8008 "Server Admin Tool". I will create how-to's outside of this one covering different situations to use the image.
  3. Hello, i was curious if it would be possible for someone to help me with a personal request/project. I was curious if someone could help (or voluntarily do themselves) me replace the US soldiers in the Cold War Rearmed^2 mod for ArmA 2? NOTE: I will only be using this replacement personally so do not worry about me turning around and uploading this to other websites for download. It would be greatly appreciated if someone could either help me or guide me to the right area to go about doing this. Thank you,
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