Search the Community
Showing results for tags 'images'.
Found 2 results
-
Hello gents, I am having an issue with Custom Images from Eden editor. I have followed all steps(using ACE Slideshow, and the innit) this setObjectTextureGlobal [0,"Images\Image.jpg"]; for changing billboards images. In these steps, you put all the images that you want to be able to found inside the actual mission file. Everything works once I'm in the editor and testing it, the ACE Slideshow works perfectly fine and all the custom images I put on signs work. However, once I transfer the .pbo file onto my dedicated server, log in as an admin, set the mission, it loads, I select the role I want to be on, then I just get an infinite loading screen. I also tried uploading the entire folder that includes the .jpg pictures into my server mission file, however, the admin panel I'm using won't allow anything but .pbo files onto it. Anything helps, thanks
-
Mod images path. This is confusing.
jakeplissken posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am making a new mod and I wish to load images from the PBO file, and call them with the config.cpp. This is my CfgPatches. class CfgPatches { class armastuff { units[] = {}; weapons[] = {""}; requiredAddons[] = {"A3_Characters_F","A3_Data_F", "A3_Anims_F", "A3_UI_F","A3_Map_Altis","A3_Weapons_F"}; version = "2017-02-15"; fileName = "Arma 3 Changes."; author = "Corporal Kerry"; mail = "johncartwright302@dodo.com.au"; }; }; I am confused about what path I should use to call the images. Is it \armastuff\ui\logo.paa or something else? I can never get this to work. Even though the mod icons work, with the mod.cpp. Doing something like adding new graphics to the game never works for me. Any help would be appreciated. This is the only thing I am having problems with. Thanks.