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About sowens

  • Rank
    Staff Sergeant

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  • Location
    South Carolina
  • Interests
    Fishing, Hunting, Software Programming

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  1. Late September or Early October Release - no required mods to play Fixed: Added medical system to non player controlled friendly ai. Fixed: Fixed Supply costs on all presets because ChiefOwens copies and pastes. Fixed: Suppressive fire now works both against the players and BLUFOR/OPFOR ai. Fixed: AI infantry and vehicles now return to their own sector when responding to calls to help and the player(s) location becomes unknown. Added: Broke Military Sectors out into Combat Outpost where appropriate based on the area, size and number of buildings. They do not show up on the map. Added: Broke static weapons to types (static MG, artillery, aaa, and sam sites) too allow for variety. Added: Added Chance to spawn OpFOR AI Static Mortars to appropriate sector types. Added: New spawn locations for OpFOR AI Battle Groups to spawn near OpFOR controlled Military Bases and large cities. Taking these sectors will reduce the ability for the OpFOR AI commander to send Battle Groups. Added: New AEGIS Preset - Us Forces. AEGIS adds new troops, weapons, aircraft and much more. This is how ARMA3 should have launched. Added: New Stryker Brigade Preset - US Forces. New preset without heavy tanks and more dependence on artillery and aircraft to get the job done. Added: New RHS Russian Tank heavy Enemy Preset Added: New RHS Russian VDV Paratrooper Enemy Preset Added: New AEGIS Enemy Preset - Aegis CSAT. New Artillery, remote controlled static weapons, and much more. Added: New Russian Enemy Preset - Russia 2035 Forces. Added: New Project OpFor Iranian Enemy Preset Added: New 3cb Factions Insurgents Enemy Preset Added: Civilians now react to combat near them in a variety of different ways. Added: Static Line Paradrop that allows AI in the players party to jump with you. Added: Support Provider for artillery, CAS, Transport and more for single and multiplayer use. This is tied to the Commander Slot. Updated: AI should preform more realistic in combat or as close as the engine allows. The enemy will call for artillery, radio other units in active sectors for help, and much more - Ongoing We have a couple test videos up on Youtube.
  2. sowens

    Addon Server Key

    Thanks! That helped
  3. I apologize in advance, but I could neither find the answer to this in google or youtube. I created some mobile air defense assets using items already in arma. I was able to create and pack the pbo and it has the bisign created for it as well thru Arma Tools. However, I do not have a server key after I packed the addon. My question is how do I create that server key or is it no relevant because the addon has only one pbo in it.
  4. sowens

    RHS Escalation (AFRF and USAF)

    One of the most amazing addons for ARMA 3 just got better. Well done!
  5. sowens

    Static Line ParaDrop

    Thanks I will look at that....and the 75 meters lol...
  6. I've been working on a static line para drop for awhile. When the aircraft reaches the completion radius of a waypoint, it fires a script to start a static line jump. Most of the time it works. Sometimes the helicopter flies in circles and never starts the drop. I am at the point where I am not sure what else to do as raising the waypointCompletionRadius does not fix the issue 100%. Thanks in advance. _newvehicle flyInHeight 75; _waypoint = _pilot_group addWaypoint [ _pos, 25]; _waypoint setWaypointType "LOITER"; _waypoint setWaypointSpeed "FULL"; _waypoint setWaypointBehaviour "CARELESS"; _waypoint setWaypointCombatMode "BLUE"; _waypoint setWaypointCompletionRadius 300; _newvehicle flyInHeight 75; [_pos] execVM "scripts\shared\functions\F_StaticLine.sqf";
  7. New update coming this fall.
  8. sowens

    [Request] Counter-arty script

    Vcom AI 3.0 might be helpful.
  9. Soon as we get back in to town we will fix the bugs. Thanks for the input.
  10. 1 - its an ambulance 2- BluFor defense spawns when the sector is attacked. Usually they just die off to anything more than a few infantry. 3 - AIS will only work if you direct them to heal via commands. That's how it was designed with the new changes. It's a new version, but the older version will do what you are asking. The new version may get to that point as well. Me and Scud's dad died Friday so I will be offline for a week or so. Pardon us not being fast to respond but it was sudden and unexpected.
  11. 3cb should have an ambulance that works as a mobile respawn. We will have a 3cb BAF Heavy version that uses CUP BAF vehicles, we just haven't put it in yet. Thanks for the feedback!
  12. Not sure mate. We have had a fob up for a week and can pull up the arsenals. I will look again.
  13. Myself and "SCUD" are working on deploying remote sensors to the battlefield today. This is our first step into OpFOR AI reconnaissance for the more tech savvy enemies we have in ARMA 3. We just finished adding FFAA and AEGIS. If you haven't looked at those addons, you should. FFAA adds Spanish forces to ARMA3 and has some really great features. AEGIS extends NATO forces and adds Future British forces to ARMA3. It adds remote controlled weapons, new aircraft, and so much more that should have been in ARMA at release. The next release might make it this week, depending on if we can figure out how to randomly deploy the sensor via scripting. Still re learning ARMA... We changed the way Battle Groups spawn. They will now spawn near Large cities and Military Bases. Taking those sectors now reduces the OpFOR AI Commander's choices on where, and if, he can deploy his offensive groups. Currently we know about the pricing in the presets being wrong in some areas. We fixed those and it's my fault as I like to copy paste a little to much. The injury code in [WarFighter] Liberation breaks ACE. There is a work around listed on the front page. There are currently no other known bugs but I am sure they are there. Enjoy your week!